Stephen Anthony
a20bb6e95d
Fix compile error when sound support is disabled.
2018-07-20 09:04:21 -02:30
Stephen Anthony
949964bdf6
Oops, forgot something in the last commit; do not include header files twice.
2018-07-13 12:35:40 -02:30
Stephen Anthony
c2bfeb5799
Fix compile failure when debugger support is disabled.
2018-07-13 12:31:37 -02:30
Christian Speckner
f3f966d12c
Ignore break conditions while stepping frames.
2018-07-13 00:16:53 +02:00
Christian Speckner
c72febe188
Fix audio dialog, remove dead code.
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* Propery apply presets
* Fix weird states when enabling / disabling audio
2018-07-11 22:50:04 +02:00
thrust26
21092b61be
removed non-linear volume calculation
2018-07-11 22:37:21 +02:00
thrust26
02085c1482
minor polishing of the Audio dialog
2018-07-11 21:22:52 +02:00
thrust26
22bd9ee262
minor refinements of speed slider
2018-07-11 21:03:57 +02:00
Christian Speckner
03e2c275b7
Change speed units to %.
2018-07-11 20:49:37 +02:00
thrust26
4f48efc350
commented duplicate TIA zoom slider
2018-07-11 19:00:39 +02:00
Stephen Anthony
1a97c5bc93
Minor updates to Xcode project.
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Changed uInt32 to uInt64 in several places, standardizing on uInt64 for cycle-related variables.
2018-07-01 23:23:11 -02:30
Stephen Anthony
4329eb5c37
Add missing file in VS project, and fix minor compile warnings.
2018-07-01 21:43:22 -02:30
Stephen Anthony
cb6c04815e
Remove HAVE_GETTIMEOFDAY defines for all ports.
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- gettimeofday() is no longer used, so we don't need the define anymore
2018-07-01 21:21:01 -02:30
Stephen Anthony
d8b4228ead
Fixes for minor compile warnings in clang 6 and gcc 8.
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Sorry that this is all I've been able to contribute for the past few weeks :(
2018-07-01 21:15:15 -02:30
Christian Speckner
258fc9c106
Add missing files, fix XCode build.
2018-07-02 01:06:46 +02:00
Christian Speckner
f728a32731
More timing improvements.
2018-07-02 00:58:32 +02:00
Christian Speckner
621e0d9d79
Compile fix, more accurate timing.
2018-07-02 00:23:07 +02:00
Christian Speckner
c270a45409
Merge branch 'feature/precise-audio'
2018-07-01 23:48:26 +02:00
Christian Speckner
1c93fce6fc
Speed UI.
2018-07-01 12:54:51 +02:00
Christian Speckner
2b23c81126
Support variable emulation speed.
2018-06-27 23:12:50 +02:00
Christian Speckner
674e5f01c0
Massage preset values.
2018-06-25 00:42:40 +02:00
Christian Speckner
5656051aae
Tie in UI.
2018-06-25 00:30:52 +02:00
Christian Speckner
47bbdb679e
Remove unnecessary code, don't spam if audio is disabled.
2018-06-24 22:48:28 +02:00
Christian Speckner
176507cb46
Fix memory corruption on console reset.
2018-06-23 01:18:35 +02:00
Christian Speckner
ef5261689a
Major audio settings overhaul.
2018-06-23 00:58:28 +02:00
thrust26
d387369e92
Revert "make editable text display from the beginning by default"
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This reverts commit c2f9c070b7
.
Causes corrupted frame counter in debugger (when counter > 256)
2018-06-21 22:55:01 +02:00
Christian Speckner
d127865dee
Remove a leftover from refactoring.
2018-06-19 21:37:18 +02:00
thrust26
b78beab329
updated change log
2018-06-17 23:32:26 +02:00
Stephen Anthony
963905759e
Controller/Genesis/Booster cleanup.
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- Made BoosterGrip set defaults for analog pins, just like Genesis
- Removed superfluous call to update an unchangeable pin in Genesis
- Renamed Controller resistance constants to indicate that they are actually constants
2018-06-12 19:07:31 -02:30
thrust26
60519dbc6a
minor fix for Booster.cxx
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code cleanup in Genesis.cxx
2018-06-12 20:38:48 +02:00
thrust26
a9cd833975
fixes #317
2018-06-12 20:11:29 +02:00
thrust26
337375a2b2
Merge branch 'master' of https://github.com/stella-emu/stella
2018-06-10 15:10:17 +02:00
thrust26
93e42bc15f
redefined Stella's PAL color palette
2018-06-10 15:10:04 +02:00
Christian Speckner
0f25515099
Update TODO.
2018-06-09 23:18:13 +02:00
Christian Speckner
0fbd875783
Documentation.
2018-06-09 23:16:59 +02:00
Christian Speckner
8781889a7f
Documentation, cleaup, fix race in frame stats.
2018-06-09 00:31:20 +02:00
Stephen Anthony
6cb9efac28
Updated OSX project file for EmulationWorker class.
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Fixed minor compile warning, and made a method const.
2018-06-07 19:56:36 -02:30
Stephen Anthony
b955113f83
Updated VS project file for EmulationWorker class.
2018-06-07 19:44:13 -02:30
Christian Speckner
8edc597189
Hook and fix up EmulationWorker -> threading works, pick'n'pile is happy.
2018-06-07 23:38:14 +02:00
Christian Speckner
ea94f5e795
Scheduling fixes.
2018-06-07 21:02:08 +02:00
Christian Speckner
d8732c9378
Uups, fix evident error.
2018-06-07 20:59:15 +02:00
Christian Speckner
773a0cf906
Cleanup.
2018-06-07 20:55:33 +02:00
Christian Speckner
afb1e1d1e1
Emulation worker. Currently untested and disconnected.
2018-06-07 20:54:30 +02:00
Stephen Anthony
e0cf1d1dd5
Fix crash in OpenBSD framebuffer/texture cleanup.
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- It seems that textures must be destroyed *before* the renderer is destroyed
- This isn't mentioned anywhere in the SDL docs, and it works everywhere else, but in any event it is now fixed
2018-06-07 12:46:26 -02:30
Stephen Anthony
819850f971
Fixed configure/Makefile to work without patches in OpenBSD.
2018-06-06 18:23:27 -02:30
Stephen Anthony
cf34707e27
Use smart pointer to store static scanline data in FBSurface.
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- in working on the OpenBSD crashing issue, I noticed that we can use a unique_ptr here
2018-06-06 17:57:15 -02:30
thrust26
17c60192dd
made Display property changes in GameInfoDialog immediate
2018-06-03 12:03:28 +02:00
thrust26
a3955553b8
added missing auto detection for manual selected display format "Auto-detect" (50Hz ROM after 60Hz formats)
2018-06-03 11:39:42 +02:00
thrust26
f37651a46d
fixed missing ConsoleInfo.DisplayFormat update
2018-06-02 17:18:10 +02:00
thrust26
4562e44d59
fixed right border in GameInfoDialog/Cartridge tab
2018-06-02 13:07:49 +02:00