Commit Graph

18 Commits

Author SHA1 Message Date
stephena 2193c94b12 Updated boilerplate on top of each source file to include
'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella.  I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2001 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-10 21:37:23 +00:00
stephena 0d367461a4 Cleaned up the Cartridge API. Certain methods are now explicitly marked
as 'const', and return types are closer to the actual type of data
returned.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1985 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-02 22:09:31 +00:00
stephena 8c3ea00bb2 '3E' bankswitch scheme now always reports 256+32 banks, even if there
really aren't that many ROM banks.  This is done so that the RAM banks
always start at number 256.

Added latest DPC+ updates from Spiceware.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1983 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-02 18:56:50 +00:00
stephena fe0e1c757e AR bankswitch scheme now works correctly after entering and then exiting
the debugger.  Still TODO is add debugger patch support.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1982 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-01 11:09:18 +00:00
stephena 779f3bfddb Some minor optimizations for AR bankswitch scheme. I'm not entirely sure
how this scheme works, so I have to research further before adding
patch support.  But before that even happens, I need to fix out why
entering the debugger in locking the ROM and eventually crashing Stella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1981 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-03-30 21:01:33 +00:00
stephena 6fee79ddff Modified most of the cart classes to properly set the 'page dirty' flag
when their address space has been modified by poke.  Any writes done
inadvertently by reading from the write port are also flagged.  This flag
is used by CartDebug to determine if cart address space has changed.
For now, it uses this information to do a complete re-disassembly.
Entire bank changes are signaled by setting myBankChanged to true,
which overrides the page dirty flag and short-circuits testing for it.

Still TODO is add support for 'AR' bankswitching, and fix the patch
method for several schemes.

Added latest DPC+ updates from Spiceware and Batari.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1976 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-03-28 03:13:10 +00:00
stephena 2cc0d60940 First pass at adding 'hints' to each Cart class that its bank has changed.
This is very useful for conditional re-disassembly, since many bankswitch
schemes consist of ROM only, and once disassembled, cannot possibly have
a different disassembly at some later point.  This is mostly done for such
static schemes (2K, 4K, etc), but more work is required for carts with
extended RAM.  Basically, the cart knows best how its been accessed, so
it makes sense to have the hints there.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1965 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-03-06 18:56:36 +00:00
stephena e0310e8f35 Checking in WIP for Distella integration. Moved the internal text
handling to C++ stringstreams instead of C-style character arrays,
which fixed some segfaults (sprintf is evil).

First pass at tying the number of banks to the disassembly.  The idea
is that the startup bank (which is now identified by the cart) always
starts at address at 0xfffc, while the other banks are defined by the
PC at the first time we enter the debugger.  This is still a WIP,
since there's no actual checking done yet to see if the current PC
is in the current disassembly.

Added 'ctrlcombo' commandline argument, which completely disables
checking for Control-x key combos.  This is useful when playing
2-player games where the 'f', 'r' and 'Control' keys are supposed
to be treated separately.  Previously, pressing Control and 'r' or
'f' processed some other action (change framerate, reload rom, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1964 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-03-05 22:02:12 +00:00
stephena e234139a3c Updated Stella headers in all files:
The license file is actually named 'License.txt', not 'license'
  The 'Stella Team' has a capital T, not lowercase.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1921 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-01-10 03:23:32 +00:00
stephena d372671277 Updated copyright dates to 2010.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1920 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-01-10 02:58:28 +00:00
stephena 3df721e0be Reworked 'read from write port' emulation for carts with extended RAM.
The values written and returned in such a case are now more accurate,
and are a combination of the previous databus value and randomization
(the latter emulating the randomness of Z-state bits).  This provides
more accurate emulation than before, where zeros were used instead.
In particular, types 3E and E7 are now working correctly for the first
time.  Thanks to Batari for suggestions in this area.

Moved random number generation from Cartridge to System class.

The Subversion build number is now shown in the AboutDialog box.
Still TODO is add architecture information (i386, x86_64, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1895 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-11-08 01:39:05 +00:00
stephena 5ce401e6a4 Reorganized random number generation code in each Cart class. There
was duplicate code in many Cart classes and in M6532 class, and since all
these classes are subclasses of Device, it made sense to move the
functionality there instead.

Carts 3E and E7 now return a random value when attempting to read from
the write port.  Still TODO is determine what happens to the value at
that address (is it randomized or zeroed?).  Thanks to Batari for
suggestions and sample code.

Fixed bug in E7 carts when entering the debugger; bankswitch was being
inadvertantly triggered which caused emulation to fail.

Overall, I need to figure out exactly what happens when reading from
the write port for all carts with extended RAM.  There are two things
to consider: what value is written to the address, and what value
is returned.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1892 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-11-05 00:41:44 +00:00
stephena 67fec652b0 Updated TIA code to emulate the 'widening' part of the Cosmic Ark
starfield effect.  More research is required in this area.

Large update to exception handling throughout the codebase.  It seems
that in many cases, the correct 'catch' block was never being called.
I never see exceptions thrown very much, so that area doesn't get much
testing.  But I guess it's good that Stella doesn't generate many
exceptions :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1862 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-08-27 22:59:14 +00:00
stephena 3c5cc40e08 OK, this looks like a huge update, but it's only because of some Serializer
class reworking.  Serializer class now handles read/write of state from
files as well as in-memory streams.  As a result, Deserializer class has
been removed.

Added state rewinding to the debugger.  For now, this is limited to 100
levels of undo, with a new state generated each time a step/trace/frame/
scanline advance is performed.  The undo level is 'rolling', in that it
remembers the last 100 levels (so you lose the oldest states when you
start adding more than 100).  For now, this is tied to the 'Alt-r' key
in the debugger.  Still TODO is add a button for it, and clean up some
TIA output issues when rewinding.

Added support for 6K version of Supercharger ROMs (this fixes issues
with the 6K version of Cubis).

Cleaned up the Serializable infrastructure, making sure that all
classes that need to implement it actually do so now.

Fixed issue with editable widgets in the UI, where pressing Enter
on the keypad wasn't actually being registered.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1849 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-08-05 16:05:34 +00:00
stephena d5bf1494da Added support for 6K Supercharger ROMs. Currently, the only one I know
of is the 6K version of 'Cubis'.  Thanks to Eckhard Stolberg for advice
on this.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1847 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-08-03 21:18:16 +00:00
stephena 111ae9185f Well, it looks like I can squeeze this into 2.8 after all.
Randomized value placed in accumulator after exiting the SC BIOS for
SuperCharger ROMs.  This should fix issues in Dragonstomper, where it
seems the randomization of its items depending on a random accumulator
value.

Re-added '-fastscbios', and when enabled, it completely skips
the emulation of SC BIOS progress bars (previously, the bars were
simply sped up).  This defaults to off, for more authentic emulation.
Related to this, added a UI item in VideoDialog to enable/disable it.

Thanks to Eckhard Stolberg for advice on the SCROM, and how to
modify it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1763 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-06-09 14:27:21 +00:00
stephena 79e4e42ae7 OK, this is a BIG commit.
Added CRT simulation as described by Ian Bogost in the AtariAge thread
'CRT simulation for Stella.  This is just the first pass, but things
are working nicely so far (for those systems that can support it).  It
requires at least OpenGL 2.0 with GLSL (GL Shading language).  Added
the commandline arugments 'tv_tex', 'tv_bleed', 'tv_noise' and 'tv_phos'
used to set these various effects, as well as the ability to set them
within the Video Settings dialog.  More documentation is forthcoming
on this.

All bankswitch modes that use SC RAM now act correctly when reading
from the write port (the RAM is erased).

Patching ROMs with bankswitch type 0840, SB, UA and X07 is now working.

Went through all the bankswitch classes and converted multiplication/
division to shift operations whenever possible.  It's a
micro-optimization, but what the heck; every little bit of speed counts.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1739 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-05-25 17:51:52 +00:00
stephena 6a74dfb863 Repo reorganization: move main Stella files directly into 'trunk'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1732 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-05-21 12:53:06 +00:00