debugger is currently broken, but at least the code compiles (needed
for the Windows and OSX test releases, as they aren't set up to be
compiled without the debugger.
To anyone reading this, Merry (belated) Christmas and Happy New Year!
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C++11 keyword. This makes developing/maintaining class hierarchies
more manageable.
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Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().
Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class. Note that this isn't absolutely
necessary, but is considered good form. I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)
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I find the newer syntax more readable, since it acts exactly like
an assignment statement.
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I'd hoped to use std::function, but I don't want to dive any further into the
arcane YACC syntax.
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the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out. And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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Cleaned up the class comments wrt ScummVM; the attributions only needed to
be in the base classes, since all the derived stuff was written later.
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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BSPF_snprintf instead, which should eliminate any potential
buffer overflows. Also moved from static arrays to stringstreams
where appropriate to make things safer and more C++ like.
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the various header files. Basically, I'm following advice from
Effective C++, and including only what's absolutely necessary. For
definitions that don't need to be included, the designation 'class xxx'
is used instead. This could potentially lead to faster compile times.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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are too invasive to fix right now, and I haven't researched what the
correct route should be. Basically, Stella doesn't properly emulate the
behaviour of writes to RESxx and NUSIZx while graphics are currently
being drawn. The tweaks currently present restore functionality to the
2.8.4 release, but are still incorrect in some ROMs (Bumper Bash and Pole
Position).
Reworked 'object disable' mode in the TIA class. It should now be
slightly faster, and correctly disable objects in all cases
(previously, it was possible for some objects to be enabled depending
on the state of other objects, even when they were specifically
disabled).
Changed NUSIZx descriptors in the debugger to more clearly indicate
what's going on.
Cleaned up TIATable enum's, and eliminated duplication enumerations in
different parts of the codebase.
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