thrust26
7a7969ae8a
fix stoi exception for Display_PPBlend
2020-02-06 20:12:37 +01:00
Stephen Anthony
6120142c97
Make search for format in ROM filename case-insensitive.
2020-02-05 18:37:08 -03:30
Stephen Anthony
aefaf6c650
Added '_' separator for regex when detecting display mode in filename.
2020-02-02 14:26:20 -03:30
Stephen Anthony
b032890cd4
Optimize state save for Audio classes; save byte instead of integer.
2020-01-25 18:02:07 -03:30
Stephen Anthony
4d6487b1bc
Use regular expressions to match console type in ROM filename.
2020-01-25 17:53:32 -03:30
thrust26
792cbb4ffa
add display format auto-detection from filename ( resolves #561 )
2020-01-24 11:30:46 +01:00
thrust26
fbfccfbec6
refactor v-size
2020-01-13 21:13:55 +01:00
Christian Speckner
1dc31af9dd
Cleanup, adjustscanlines is now vsizeadjust.
2020-01-13 20:27:05 +01:00
Christian Speckner
5b99e3e998
Change adjustscanlines parameterization to -5% .. 5%, hook uo hotkey.
2020-01-13 00:06:23 +01:00
thrust26
4580484835
reverse and limit vcenter
2020-01-11 20:28:55 +01:00
thrust26
a530bdcfb7
force sign for V-Center display
2020-01-11 15:46:53 +01:00
Stephen Anthony
6e2a254cee
Add hotkey to change scanline adjustment. For now, this is only a stub.
2020-01-09 10:36:00 -03:30
Christian Speckner
f7cb631ed4
Merge branch 'rework-aspect'
2020-01-07 21:15:53 +01:00
thrust26
f746300d6b
define light gun offsets using game's md5 sum
2020-01-06 20:10:35 +01:00
Christian Speckner
c16a16d7d4
Wire up new scanline count logic.
2020-01-05 23:14:44 +01:00
Stephen Anthony
9ad47ae5f3
Updated copyright to 2020. Happy New Year to anyone reading this!
2019-12-31 13:48:56 -03:30
thrust26
86e01bc8b9
apply screen scaling to lightgun controller
2019-12-30 22:37:50 +01:00
thrust26
24faa4955c
Merge branch 'master' of https://github.com/stella-emu/stella into feature-lightgun
2019-12-30 09:48:04 +01:00
thrust26
dbb4328ad5
initial work on lightgun
2019-12-30 09:11:46 +01:00
Stephen Anthony
54de3415ea
More default initialization updates, in the process making c'tors smaller/non-existent.
...
I've already found a few potential bugs where instance variables weren't being initialized at all.
2019-12-29 18:36:56 -03:30
Stephen Anthony
041af0736c
And yet more std::array conversions. Also a fix for overlaid UI message not being displayed.
2019-12-28 15:46:38 -03:30
Stephen Anthony
b276a1e6a7
Huge refactoring of the palette-related code.
...
This has been developed ad-hoc over the years, with different subsystems (TIA, UI, phosphor, Blargg, etc). This is an attempt to consolidate the code, and also move to C++-style arrays.
Still TODO is look into refactoring phosphor stuff out of TIASurface and AtariNTSC classes, since the code is exactly the same, and doesn't really belong in either.
This is a major change, so some testing is definitely required.
2019-12-26 17:28:55 -03:30
Stephen Anthony
198ab08647
Replace 'atoi' with the C++11 equivalent: 'stoi'.
2019-12-24 17:58:46 -03:30
thrust26
1b14ed21a9
correct silencing fix
2019-12-19 19:54:09 +01:00
thrust26
fccee3e672
silence compiler
2019-12-19 18:34:21 +01:00
Christian Speckner
ec35026329
Ystart is sleeping with the fishes.
2019-12-19 18:01:54 +01:00
thrust26
356f06598d
add hotkey for toggling interpolation (ctrl+i)
2019-12-18 20:38:52 +01:00
Stephen Anthony
fd136e0d49
First pass at converting part of 'ystart' to 'vcenter'.
...
The logic here is somewhat convoluted. I suggest renaming 'ystart' to 'startline',
and having it internal to TIA only. The 'vcenter' option will then modify that value
from certain default constants (for NTSC and PAL).
2019-12-16 23:26:57 -03:30
thrust26
c2fc39f44d
Reimplement y-start as "V-Center" in dialog and messages
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Limit v-center range to +/-15 pixel
2019-12-16 12:41:39 +01:00
thrust26
ebbfc258a6
improved logging and display of auto detected controllers and bankswitching types
2019-12-15 17:19:08 +01:00
Stephen Anthony
112ed29e94
Properly handle 'Cart.StartBank' set to 'AUTO' in the ROM properties.
2019-12-13 20:21:20 -03:30
Stephen Anthony
025eeba38c
Convert some raw arrays to std::array.
...
Some fixes for warnings from Coverity.
2019-11-14 20:12:45 -03:30
Stephen Anthony
218969eb59
Changed uInt32 to size_t where necessary.
...
Finally decided to stop fighting C++, and just use size_t everywhere an
array is used.
Even though this is a 64-bit value, it seems that C++/STL expects it
when dealing with arrays, so I guess we will too.
2019-09-16 21:29:08 -02:30
Christian Speckner
09bd0f817e
Take power-on state into account during autodetection.
2019-08-20 23:44:30 +02:00
Christian Speckner
d105a833b6
Revert "pretty hacked and ugly fix for #501"
...
This reverts commit 0215cda991
.
2019-08-20 23:44:19 +02:00
Thomas Jentzsch
0215cda991
pretty hacked and ugly fix for #501
2019-08-19 09:33:21 +02:00
Thomas Jentzsch
48836e849e
replace magic controller strings with enums
...
automatic detected controller update in GameInfoDialog & StellaSettingsDialog
2019-08-16 11:05:55 +02:00
Thomas Jentzsch
d531d8e686
minor refactoring
2019-08-16 06:54:17 +02:00
Thomas Jentzsch
af84fbccc5
allow changing controllers during emulation
2019-08-15 20:17:57 +02:00
thrust26
4334d00d6d
refactor into mapping into single class
...
add paddle mappings
2019-06-23 20:22:10 +02:00
thrust26
b2f285d723
fix button modifier mappings
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Stelladaptor specific code removeDialog
code cleanup
2019-06-22 16:54:21 +02:00
thrust26
c20035ccce
refactor CompuMate key handling (uses events now too)
2019-06-16 19:52:14 +02:00
thrust26
65cb17e736
refactor controller dependent mappings
2019-06-15 12:10:00 +02:00
thrust26
a14d1c275d
implement separate keyboard mappings for joystick, paddles and keyboard controllers
...
update doc accordingly
2019-06-12 16:48:41 +02:00
Stephen Anthony
e7759048ca
First pass at implementing 'hidpi' mode. For now, it is available with 'hidpi' option only from the commandline.
...
- This is still a WIP, but is already very usable; I can finally see the UI on my 4k monitor :)
2019-05-11 14:33:07 -02:30
Stephen Anthony
83a3bdd6cd
GUI support is now conditional in Stella. This is enabled by default for all ports except libretro.
...
- When disabled, it also disables the debugger and cheatcode support
- UI-wise, this reverts Stella to 1.x functionality (before any internal UI was added)
- Eliminates 47000 lines of code for those ports (like libretro) that don't need it.
2019-05-02 17:58:39 -02:30
Christian Speckner
8e22dc52b4
Log via Logger singleton, fixes races between logging and OSystem teardown.
2019-05-01 23:14:16 +02:00
Stephen Anthony
bf865e37ab
Move ROM properties normal enum to 'enum class'; this actually spread to other issues:
...
- properties names for 'Cartridge' changed to 'Cart'; this can speed up processing
- fixed several bugs in stella.pro (missing newlines)
- fixed 'create_props'; now it works from either the base directory or the tools directory
Reworked properties database names
2019-04-20 15:42:46 -02:30
Stephen Anthony
be775b53e3
Made TIA window always open at a multiple of the minimum bounds
...
- this means that 320x240 is now the default 'base' size, and zoom levels are based on that
- the TIA image is rendered into whatever sized window is active, meaning that NTSC and PAL modes now look similar
Removed some 'small screen' dead code in FrameBuffer.
2019-04-03 20:27:30 -02:30
Stephen Anthony
cfe79ec0b1
Major changes to controller infrastructure.
...
Basically, separate high-level read/write from low-level set/getPin methods.
2019-03-29 20:47:24 -02:30