- mouse can now emulate joystick, booster-grip and driving controllers
- digital and mouse sensitivity for paddles can now be tweaked
separately, and have a greater range
- the mouse now correctly honours its controller setting, and only
controls a device on one one port (not both at the same time)
Added support for 2600-daptor device. Credit for creator of device
is forthcoming. This device is basically an updated Stelladaptor,
with improved handling for paddle data.
Grabmouse functionality is no longer user-definable; the mouse is
always grabbed while playing a game, and released otherwise.
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the various header files. Basically, I'm following advice from
Effective C++, and including only what's absolutely necessary. For
definitions that don't need to be included, the designation 'class xxx'
is used instead. This could potentially lead to faster compile times.
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Added 'ramrandom' commmandline argument, used to toggle randomizing or
zeroing or all RAM in the system (both zero-page and SARA).
Disassembler now properly supports all test cases, including rewinding
within the debugger.
Added preliminary support for disassembling from zero-page RAM.
Bumped version # for final release.
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Some messages now use a smaller font, so the UI doesn't look quite
so monotonous.
SliderWidgets suppport the mouse scroll wheel to change values.
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is update the documentation for this.
Fixed bug reported by Buzbard from AtariAge concerning very large images
in the RomInfoWidget being clipped too small.
Reworked 'center window' functionality. Using the SDL_VIDEO_CENTERED
environment variable was always a hack, and a bug was introduced in X11
OpenGL mode in version 1.2.14. However, since SDL is now in maintenance
mode and won't be receiving any further updates, we have to bypass it
entirely. Added infrastructure for OSystem to center the application
window. For now, only Linux X11 mode is supported. Still TODO is add
support for Windows. OSX was never supported anyway. This also means
that the center window variable no longer requires the application to
be restarted.
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Stella can use (320x240). The app should no longer crash in such
low-res situations.
Various improvements to the UI, adding many finishing touches. The
text is more descriptive, and the options are somewhat better labeled.
As well, the available options are better presented based on the
restrictions currently in use (ie, if the maximum resolution is very
small, then the high-res resolutions are not shown in selectors, etc).
Added MessageBox to ROM Audit functionality, to warn that it is a
dangerous operation and that a file backup is advised.
Updated OSX build script to not crash when an older image has already
been created.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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is now enforced in more areas of the code, specifically, in BrowserDialog,
VideoDialog and InputDialog.
Rearranged some options in InputDialog (for spacing), and removed the
'mouse is paddle ...' option. It was never being saved to the config
file anyway, and is still selectable with Ctrl-0,1,2,3 keys.
Added 'maxres' commandline argument, which overrides the built-in
determination of desktop size normally done by SDL. This is not
documented, and is not meant to be used by anyone other than those
testing Stella on 'small' systems. It's basically a way to set the
desktop size without recompiling Stella each time.
Still TODO is look at all other dialogs, making sure they fit in the
minimum size. PopupDialog in particular needs to be fixed.
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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controlled by 'tiafloat', which has now been removed. Now, all
undriven pins take on the last value on the databus. This fixes a bug
in those reads where bit 6 or bits 6 & 7 are also undriven (previously,
these bits would always be zero, and only bits 0-5 were from lastdatabus.
Added new commandline argument 'tiadriven', which defaults to false.
In this default case, relevant bits take on values from the databus.
If true, relevant bits still take on databus values, but some are
randomly driven high as well. This helps to expose bugs when
developers assume the values for undriven/floating bits.
Added 'uimessages' commandline argument and associated UI item. When
disabled, messages which are normally shown in-game are disabled.
Certain messages which indicate a serious error are still shown, however.
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of a boolean. It now accepts value '-1' to mean 'completely disable
fullscreen mode switching'. This was added because some systems with
buggy video drivers can't handle fullscreen mode, and accidentally
trying to do so can lock up such a system.
Fixed fullscreen/windowed switching wrt grabbing the mouse. Sometimes
switching from fullscreen to windowed mode had the cursor trapped in
the window, even if grabmouse was disabled.
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vs. GLSL stuff. This should allow users who don't have GLSL to still
use the OpenGL renderer. Related to this, added a stub for GL FBO,
which I hope to add for a future release.
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Added OpenGL info to the TV effect tab of the VideoDialog, so users
can see why the effects aren't available if OpenGL is not sufficient.
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Randomized value placed in accumulator after exiting the SC BIOS for
SuperCharger ROMs. This should fix issues in Dragonstomper, where it
seems the randomization of its items depending on a random accumulator
value.
Re-added '-fastscbios', and when enabled, it completely skips
the emulation of SC BIOS progress bars (previously, the bars were
simply sped up). This defaults to off, for more authentic emulation.
Related to this, added a UI item in VideoDialog to enable/disable it.
Thanks to Eckhard Stolberg for advice on the SCROM, and how to
modify it.
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'gl_texrect' is enabled. The VideoDialog now reflects this, by stating
a message, and disabling the UI items when not satisfied.
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requirements for new TV effects (OpenGL 2.0+ and GLSL).
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Added CRT simulation as described by Ian Bogost in the AtariAge thread
'CRT simulation for Stella. This is just the first pass, but things
are working nicely so far (for those systems that can support it). It
requires at least OpenGL 2.0 with GLSL (GL Shading language). Added
the commandline arugments 'tv_tex', 'tv_bleed', 'tv_noise' and 'tv_phos'
used to set these various effects, as well as the ability to set them
within the Video Settings dialog. More documentation is forthcoming
on this.
All bankswitch modes that use SC RAM now act correctly when reading
from the write port (the RAM is erased).
Patching ROMs with bankswitch type 0840, SB, UA and X07 is now working.
Went through all the bankswitch classes and converted multiplication/
division to shift operations whenever possible. It's a
micro-optimization, but what the heck; every little bit of speed counts.
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