Note that I've refactored all the constructors to prevent this issue from happening again.
It already happened with 3E+/3E, and now DPC/F8. Also, FA2/FA looked suspicious.
Finally decided to stop fighting C++, and just use size_t everywhere an
array is used.
Even though this is a 64-bit value, it seems that C++/STL expects it
when dealing with arrays, so I guess we will too.
Converted many C-style arrays to C++ std::array. In the process, cleaned up a lot of magic constants.
Replaced most C-style memset/memcpy operations with C++ equivalents: std::fill/std::copy.
std::copy in particular fixes a few potential bugs, since it operates on the datatype size,
and not just on raw bytes.
- This allows OSystem dependency to be removed in a few places (WIP).
- It more properly belongs in TimerManager, which has other functionality related to std::chrono.
- Historically this was a virtual method in OSystem, since different ports implemented it differently. Now that we use proper C++11 code, it doesn't need to be there anymore.
- Changed from a virtual call to a static call, so it's probably even a little faster.
Randomization and reading from properties still work too.
Fixes issues in several ROMs that essentially were getting bank randomization even though it was disabled.
- "dev.console" selection move to developer settings
- random startup bank implemented for some (tested!) bank switchings
- Options dialog button added in debugger
- Removed System::PAGE_SHIFT from all classes (except where it's needed inside System); it is an implementation detail of that class that shouldn't be used outside the class, and was making the various calls to setPageAccess very messy
- Changed uInt32 to uInt16, and loop variable to 'addr' for all calls to setPageAccess; this is for consistency, and allows the reader to see how all the code is similar in different classes
- Updated comments in various places (mostly TIA and RIOT) to more clearly show how page accessing works.
This has been in patch form for about a year, and I'm finally
getting around to applying it. Basically, we separate the Cart
class into 3 classes:
- Cart: stuff specific to cartridge emulation
- BSTypes: various bankswitch types, both as enum and strings
- CartDetector: actual bankswitch auto-detection code
Also made more use of smart pointers, and added const in a few
more places.
I promise to get back to the phosphor stuff soon. This is just
to clear my head a little.
Introduced Cartridge::initializeRAM() method, to eliminate duplicate
blocks of code in every bankswitch scheme that uses extra RAM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3316 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
To anyone reading this, Merry (belated) Christmas and Happy New Year!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
of these aren't actually bugs per-se, but are to follow good programming
practices.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3234 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Changed valid() method Serializer to an explicit bool() operator,
to function similar to C++ streams.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3185 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
lists to the Array class? Completely deleting all that code and
using a std::vector directly :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3054 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba