Commit Graph

52 Commits

Author SHA1 Message Date
Stephen Anthony 558b071fbb Some more fixes for warnings from cppcheck. 2018-08-28 14:21:01 -02:30
Stephen Anthony 8c7488914d Fix some warnings generated by cppcheck (a C++ linter). 2018-08-27 11:09:03 -02:30
Stephen Anthony 963905759e Controller/Genesis/Booster cleanup.
- Made BoosterGrip set defaults for analog pins, just like Genesis
- Removed superfluous call to update an unchangeable pin in Genesis
- Renamed Controller resistance constants to indicate that they are actually constants
2018-06-12 19:07:31 -02:30
Stephen Anthony 9a4b14392b Minor refactoring of Controller class:
- a controller can now answer whether it is intrinsically an analog controller
2018-03-17 20:03:05 -02:30
Stephen Anthony 3d879d0080 Updated copyright date to 2018. A few days early, but nobody will mind ... 2017-12-29 17:10:37 -03:30
Stephen Anthony 35624553b6 First pass at code cleanup from enabling higher levels of warnings in clang/gcc. 2017-10-11 12:23:54 -02:30
Stephen Anthony aa755c7270 Fixed minor compile warnings with gcc/clang. 2017-10-09 19:14:49 -02:30
thrust26 3fddc03ff6 trapifs implemented (and fixed mirrors)
wrong port display for swapped ports fixed
error due wrong argument number now with example display
label display in status line added
2017-10-09 23:15:40 +02:00
Stephen Anthony ebb8725126 Refactor System::myCycles to be 64-bit instead of 32-bit.
- The cycles counter is now essentially monotonically increasing (ie, we never need to worry about it going backwards and giving a negative difference, simplifying a lot of code
- There are now reset() methods in all places that keep track of system cycles, but they are used for a full reset only; not called each frame like before (which had to be done to prevent overflow).
2017-09-08 11:29:30 -02:30
Christian Speckner 0d5d3de420 Analog input refactoring and improvements
* Lazily update readout circuit simulation as soon as the pin
      changes
    * Always assume that "max resistance" means "connected to ground"
    * Minor accuracy improvements
2017-07-22 00:38:02 +02:00
Stephen Anthony a87334a268 Great colon purge Part2: RIOT tab and controllers. 2017-05-06 14:06:19 -02:30
Stephen Anthony 58f93c1930 Fixed inheritance issue with Widget::wantsFocus() and child classes.
Changed some code in TIA class to eliminate function calls.

Minor code refactoring wrt d'tors.
2017-04-01 15:41:34 -02:30
Stephen Anthony 52d3bd9df3 Separated the various trakball-compatible controllers into their
own class, preparing for further work on issue #70.

The 3 classes are now named more appropriately, as mentioned in
issue #70.
2017-02-11 21:07:42 -03:30
Stephen Anthony abb7097cb7 Removed $Id$ stuff from codebase, since it's Subversion-specific.
Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
Stephen Anthony f7e712386b Fixed bug with SaveKey and AtariVox not properly closing their
memory files before starting another instance of the same ROM.
2016-12-09 19:04:14 -03:30
stephena dd96a80e7e Updated build requirement for Windows to Visual Studio 2015. This allowa to use 'constexpr', which this patch does for a few classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3299 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 20:46:02 +00:00
stephena 755611a5c1 In my quest to remove all d'tors, converted many more raw pointers to
unique_ptr.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3258 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 22:56:16 +00:00
stephena 2aec7bc1b1 Converted classes in src/emucore to properly use C++11 '= default'
for destructors.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3240 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 21:28:10 +00:00
stephena 8f2d3a6cbb Updated copyright to 2016, even though it's a few days early.
To anyone reading this, Merry (belated) Christmas and Happy New Year!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00
stephena 47911eff21 Some cleanup of redundant spacing. Now that I'm free for basically the next month,
I'll be starting work on Stella again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3233 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-04 19:08:14 +00:00
stephena f539cef173 I decided to turn on '-Weverything' compiler flag in Clang++ to
see what errors are present in the code.  This is the first pass
in cleaning up the errors it found.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3203 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-13 23:23:12 +00:00
stephena 4792b534d5 Fairly large commit, but basically it is only enabling the 'override'
C++11 keyword.  This makes developing/maintaining class hierarchies
more manageable.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3182 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-10 18:59:03 +00:00
stephena e7fb7318fb Bumped version #.
Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().

Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class.  Note that this isn't absolutely
necessary, but is considered good form.  I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3164 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-26 19:02:42 +00:00
stephena 0afb189322 Updated copyright to 2015. Happy New Year to anyone reading these logs :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:49:32 +00:00
stephena d891357cad More cleanups from cppcheck.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3021 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 19:51:02 +00:00
stephena 920dcdb8a5 More const cleanups.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3011 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-21 23:02:20 +00:00
stephena aa5691af8a OK, it looks like I'm back to Stella development, after a several month
break.  First thing to do is update the year.  Happy new year to anyone
reading these commit logs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2833 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-12 17:23:42 +00:00
stephena c4e5360a18 Updated copyright dates to 2013.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2579 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 19:49:01 +00:00
stephena 8d9fcaf774 Some minor code cleanups thanks to R. Broglia. Oh joy, are we actually
getting someone else on board for development :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2558 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-24 10:10:32 +00:00
stephena faa78ad56a Added emulation of D6 (interrupt flag) to the Interrupt Flag register
of the RIOT chip.  This flag is related to the edge-detect circuitry, and
set on active transition of PA7 pin, cleared upon reading from TIMINT (but
only *after* its result is included in the TIMINT read).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2553 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-16 17:32:45 +00:00
stephena 822a378182 A fairly large overhaul of the mouse-emulates-controller functionality,
fixing bugs too numerous to mention.  The end result is that using
Control-0 to switch between mouse modes is much more understandable.

Updated properties database for Telepathy ROM, which now uses the
MindLink controller.  Also updated Astroblast ROMs to use paddles
by default.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2444 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 13:00:02 +00:00
stephena db6e1c7c81 Added Mindlink controller emulation. Based on research, it seems that
only Bionic Breakthrough ever used this scheme, not Mind Maze and
Telepathy (as the properties database previously indicated).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2429 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-25 14:42:09 +00:00
stephena 47f151b87c Re-arranged the CompuMate controller code so that it can access both
controllers at once.  Stella wasn't initially designed to do this,
and the CompuMate is unique in this regard.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-14 01:19:23 +00:00
stephena 7247029e70 Fixed SWCHA read handler in the case where the ports are swapped.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2370 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-28 15:19:41 +00:00
stephena c136a30cbc The left and right mouse buttons are now recognized separately in emulation mode.
Checking in first pass at revamping the 'mcontrol' functionality.  The idea is
that the mouse will be able to emulate different controllers on each of its
axes.  For now, the left mouse button is tied to the X-axis, and the right to 
the Y-axis.  These modes will be saved per-ROM, meaning that the mapping can
be different for each ROM (it is saved as part of the ROM properties).  Only
the paddles and driving controllers will allow this, since they're the only
controllers where a single axis makes sense.

Switching between mouse modes will be done with Control-0 (the Control-1..3
keys have been removed).  This will allow switching all possible combinations
(left controller, right controller, per-ROM setting, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2366 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-22 21:01:13 +00:00
stephena 08ae1c3fe8 Updated how the debugger is created, and protected against using the
debugger before it has been initialized.

Tweaked the format auto-detection by also looking at the TIA scanline
at which drawing first occurs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2359 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-17 22:20:20 +00:00
stephena 76dc1ce716 Some rearrangement of code in Console class, so that Controller::enable
is no longer required.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2353 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-13 21:13:10 +00:00
stephena c26f0a1275 Make sure AtariVox and SaveKey controllers aren't messed up
when the Console runs autodetection routines at startup.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2344 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-08 18:23:51 +00:00
stephena 35255514c8 Added paddle widget to the debugger I/O tab. This is actually the
first time that paddle movement is able to be set from within
the debugger!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2337 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-06 18:17:41 +00:00
stephena b10720321a First pass at adding controller-specific UI items to the
I/O tab in the debugger.  For now, only joystick is 
partly implemented.  Eventually, all Stella controllers
will have UI items (where it makes sense), allowing to
completely control input devices from within the
debugger.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2334 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-05 18:28:24 +00:00
stephena b7125a26ee Added classes for MindLink and CompuMate controllers. Note that
these aren't fully activated yet, but they're the next thing I plan
to work on.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2322 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 16:37:17 +00:00
stephena c95d5f804d Updated all files to copyright 2012. Happy New Year to anyone reading
these logs!

Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.

Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring.  It looks like stale data was being loaded by the
sound processing callback.  As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).

Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.

Updated OSX in-app HTML documentation about Stella DonationWare status.

Bumped version # to 3.5.1_svn, and the process starts again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2318 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-31 21:56:36 +00:00
stephena aeb8d27746 Added 'mcontrol' commandline argument, which allows to map mouse axes
separately to different paddles.

Updated documentation for impending 3.5 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2296 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-26 21:40:28 +00:00
stephena 264145a939 Huge improvements to paddle and mouse handling:
- mouse can now emulate joystick, booster-grip and driving controllers
 - digital and mouse sensitivity for paddles can now be tweaked
   separately, and have a greater range
 - the mouse now correctly honours its controller setting, and only
   controls a device on one one port (not both at the same time)

Added support for 2600-daptor device.  Credit for creator of device
is forthcoming.  This device is basically an updated Stelladaptor,
with improved handling for paddle data.

Grabmouse functionality is no longer user-definable; the mouse is
always grabbed while playing a game, and released otherwise.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2228 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-06 14:29:39 +00:00
stephena 3339dc276d Updated copyright info for 2011. Happy New Year to anybody reading
these logs :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2199 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-01 16:04:32 +00:00
stephena 2193c94b12 Updated boilerplate on top of each source file to include
'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella.  I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2001 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-10 21:37:23 +00:00
stephena 10c82a9457 Removed 'md5instate' commandline argument (it was previously added
post-3.0), and reworked how state files are accessed.  The cart type
now determines if a state file is valid, meaning developers can use
one state file across multiple builds of their program.

Added 'runtopc' debugger command, and associated UI item in the
RomWidget area.  This steps the code until the PC matches the given
value.

Added '16in1' bankswitch scheme, which is useful for ROMs named
'128-in-1' in RomHunter database.  Also, all multicart schemes now
show the current ROM onscreen while switching between them.

Fixed bug in Serializer class when accessing files in read-only mode.
Such files would be created and set to zero size, even if only
reading was requested.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1997 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-09 20:13:12 +00:00
stephena 691c9b2e1d Added support for the Sega Genesis gamepad controller. This
controller uses the directional pad and button 'B' as a normal
joystick, but can also use button 'C' as a second 2600 button
(with the logic reversed).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1950 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-02-23 14:49:12 +00:00
stephena e234139a3c Updated Stella headers in all files:
The license file is actually named 'License.txt', not 'license'
  The 'Stella Team' has a capital T, not lowercase.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1921 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-01-10 03:23:32 +00:00
stephena d372671277 Updated copyright dates to 2010.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1920 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-01-10 02:58:28 +00:00