Introduced Cartridge::initializeRAM() method, to eliminate duplicate
blocks of code in every bankswitch scheme that uses extra RAM.
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in the debugger wasn't actually resetting the bankswitching, since it was
being locked.
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that approach is a bad idea (and using Stella as example code), so it doesn't
make sense to not do something as it's being taught; the correct way.
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std:: functions into BSPF namespace at all. So I removed them, and have the
calls map directly to the std:: versions.
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into the parent dialog box (ie, the entire debugger window), since we
don't want to allow backtick to appear anywhere in the debugger, not
just the prompt.
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"`" key (or equivalent) was being shown in the prompt widget.
Added method stubs for clipboard cut/copy/paste/select. Actually
implementing them will come next.
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Specifically, the stack class now takes a lambda to apply to all elements it
contains, rather than allowing direct access to each element.
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To anyone reading this, Merry (belated) Christmas and Happy New Year!
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of these aren't actually bugs per-se, but are to follow good programming
practices.
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see what errors are present in the code. This is the first pass
in cleaning up the errors it found.
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Changed next version # to 4.6.5; 4.7 will include improved paddle
emulation, but it's not ready yet.
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old RamWidget. Class RawWidget is now an abstract base class
to RiotRamWidget and CartRamWidget, allowing to share quite a lot
of code. In the process, both classes now implement input from
the binary and decimal widgets, not just the DataGridWidget.
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Changed valid() method Serializer to an explicit bool() operator,
to function similar to C++ streams.
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C++11 keyword. This makes developing/maintaining class hierarchies
more manageable.
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For those reading these logs, I hope to get back to Stella development soon.
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Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().
Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class. Note that this isn't absolutely
necessary, but is considered good form. I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)
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Now that there are no dirty updates, remove redundant calls to draw();
calling setDirty() is now sufficient to get the changes shown in the
next frame. This is also slightly faster, since redrawing is done
only when necessary.
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and joysticks. It's now easier to read/follow, and has less code.
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to learn to read the specs more closely). Changed hotspot change to trigger 3 cycles after
initiated instead of 3 address changes.
Added CartWDWidget debugger class, to view/change cart-specific functionality from within
the debugger.
Still TODO is CartWD patching.
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Renamed 'Vlist' to 'VarList', since it's more descriptive.
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