Commit Graph

7639 Commits

Author SHA1 Message Date
stephena bad918cd14 Bumped version for next alpha release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@598 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-03 01:54:46 +00:00
urchlay 2269fb27c2 Many changes to the "tia" command output. It's almost finished now, and
is useful as-is.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@597 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-03 01:36:40 +00:00
stephena 1ba494a859 Fixed bug whereby changes made to RAM from frame advance weren't showing
up in the RamWidget.  FrameBuffer::advance() now advances all frames and
then returns, instead of setting a flag to advance and then return
immediately (RAM wasn't being updated until the frames where advanced,
but by that point we'd returned from the method).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@596 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-03 00:53:59 +00:00
stephena a7fefcd123 Added tracking of changes directly to the DataGridWidget. That means the
CpuWidget automatically gets this support as well.

Still TODO is revamp the loadConfig() method so that updates are only made
when absolutely necessary.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@595 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-02 21:15:22 +00:00
stephena 2fa65c7921 Added infrastructure for the DataGridWidget to track state changes,
by making use of the Debugger::ramChanged() method.  Still TODO is
actually 'draw' those changes.

Cleaned up Array typedefs, placing them in the Array class.  Also
removed StringArray typedef, since there's already a StringList
class that does exactly the same thing.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@594 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-02 18:34:54 +00:00
urchlay b3479e8e9a "dumpram" now respects the default base. If dumping binary, only 4 bytes
per line are displayed. There's room for more, but not for 8... and I
expect each line to contain a power-of-two's worth of bytes for some
reason (I tried 6 bytes/line, it was somehow jarring).

Added bool Debugger::ramChanged(uInt 8 offset) method for the GUI RAM tab
to use.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@593 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-02 18:03:09 +00:00
urchlay 3501378714 Prompt now shows RAM locations that have changed since the last RAM command
in inverse video.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@592 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-02 17:15:42 +00:00
stephena 040a8d7d22 Fixed inverse character draws to use the character height, not the line height.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@591 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-02 15:36:44 +00:00
urchlay 584baab7d1 Prompt status line displays changed registers in inverse video. We check
for changes on step, trace, and run commands.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@590 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-02 15:31:30 +00:00
urchlay 31708d4a7f DebuggerParser now uses TIA color 0x34 for error messages (which is a
light red color).

Inverse video in the PromptWidget is supported, without having to
rewrite any FrameBuffer code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@589 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-02 14:58:45 +00:00
stephena bd03f7d80f Integrated main TIA palette and GUI colors. That means the GUI can use
any TIA color when drawing lines, characters, etc.

The number of available colors is in GuiUtils::kNumColors, and is currently
set to 262 (256 TIA colors, 6 GUI colors).  The enumerated names for the 6
GUI colors are still used; there aren't yet any enumerations for the TIA
colors, so you have to refer to them by index number.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@588 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-02 01:28:43 +00:00
stephena 6eafefb3a5 Made Yacc stuff be part of DEVELOPER_SUPPORT, so it's only compiled
when we want the debugger.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@587 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-01 13:59:40 +00:00
urchlay e91ac28927 You know, when adding a directory to a proejct, it's often beneficial
to "cvs add" it...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@586 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-01 04:29:18 +00:00
urchlay 073ae410ad Added initial Yacc parser. This will replace DebuggerParser::decipher_args()
and become the "mini-language" for conditional breaks/traps.

The current lexer/parser combo benchmarks at 1/2 million parses/sec
on my Athlon 2100. By comparison, Pitfall runs approx. 360,000
instructions/sec. We need to be able to check for a conditional break
once per instruction, so on my box, I'll probably be able to run the
emulator at full speed with one breakcond set, using all the CPU.

Am still working on a way to speed things up: there's no reason we
should have to fully lex and parse an expression every time we want to
evaluate it.

For now, the only place the new parser hooks into Stella is with an
undocumented "expr" command. Try "expr 2+2" at the prompt.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@585 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-01 04:22:37 +00:00
stephena 18b37a5ed6 Fixed some focus issues in the GUI. Sometimes selecting a widget in
one tab would temporarily draw a widget from the previously selected tab.

Added 'Alt-f' shortcut for 'Frame+1" in the debugger.  Removed that key
from toggling filtering, as it only worked for OpenGL mode anyway (and
filtering is due for a huge rework in a future version of Stella).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@584 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-30 00:08:02 +00:00
stephena 113f32b7e1 Moved initialization of TIADebug from Console to Debugger, since the Console
doesn't really need to know about it, and it belongs to the debugger anyway.

Fixed some makefile issues:
Pure C programs were being compiled with 'cc', when 'g++' (or equivalent)
should have been used.

Only pre-define the compiler flags to include '-O2' if the user doesn't
have a CXXFLAGS env variable set.  Sometimes I want to use '-g', and in
that case I want to override the internal '-O2'.

Fixed TIASound code to not use its own type definitions, and instead use
the ones from bspf.hxx.  Eliminates requirement of specifying -DWIN32,
even when the host system wasn't Win32.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@583 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-29 13:11:03 +00:00
urchlay c64d9b5f64 "tia" command actually starting to do something useful, still needs a
lot more.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@582 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-29 04:23:42 +00:00
urchlay 741efd226a Added label support in disassembler for (indirect), (indirect,x), and
(indirect),y addressing modes.

Added scanline and frame counters to prompt. They're showing the wrong
values during stepping right now :(


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@581 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-29 03:43:38 +00:00
urchlay b2903a36ca Moved frying support from the Debugger to the Console. Also, frying now
occurs once per frame, as long as the backspace key is held down
(previously it happened once per keypress only). Haven't decided
whether this is an improvement or not, need more testing

Also, added missing -O2 to new Makefile.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@580 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-29 00:31:49 +00:00
stephena 77f4c8e007 Second pass at configure support; it actually seems to work this time.
I've only tested it in 32bit Linux, but I don't forsee any problems.
Dependencies seem to work correctly, recompiling parts of the codebase
as necessary.

New files added to the codebase must be listed in the 'module.mk' file
in the same directory where the new file is placed.  Other then that,
no configuration is required.

All configurable options are by default enabled.  They can be manually
disabled by an appropriate command to the configure script, but the
script is smart enough to test for the required libraries and disable
support when one isn't found.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@579 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-28 23:18:16 +00:00
stephena d12f199847 First pass at configure support (no more editing makefiles). This is
adapted from the ScummVM build process, and isn't as big and nasty as
full autoconf support.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@578 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-28 18:56:49 +00:00
urchlay 6283d35618 One-liner fix for "sticky trap" bug pointed out by Lee Fastenau: the
justHitTrap flag wasn't getting reset after a trap was hit.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@577 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-28 12:20:06 +00:00
urchlay 7366c31b3d Added -holdstart, -holdreset, -holdbutton0 command line options. These
should also be selectable from the GUI. They might also need to include
more controls, but these seems to be the ones that cause interesting
effects: -holdreset gives you double shots in space invaders,
-holdbutton0 gives you "the dot" in carnival.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@576 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-28 04:40:21 +00:00
urchlay b500522dda savestate and loadstate commands for the debugger, which do the same thing
as the regular emulator F9 and F11 save/load state. Will add the debugger
state to the statefile in future.

"Frying" support, using Fred Quimby's code from [stella]. Press Backspace
during emulation (or slam it repeatedly like you would the power button
on a real 2600). So far I've been able to duplicate the classic frying
effects from Space Invaders (double shots) and H.E.R.O. (infinite lives).
Also added a "fry" command to the debugger, but it's not very useful
(you need visual feedback when trying to duplicate a known effect,
so the emulator should be running).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@575 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-28 03:34:41 +00:00
urchlay 0dd6f51378 Check that bank is valid before switching to it.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@574 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-28 01:53:41 +00:00
urchlay 6e4bcb0fc8 ROM-patching and debug-bankswitching fixes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@573 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-28 01:31:32 +00:00
urchlay 32e1296946 Support debugger bankswitching in almost all cart types.
Support patching ROM in almost all cart types.

The ones that aren't supported are going to take a bit more thought.

Still TODO is to support the extra RAM in carts that have it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@572 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-28 01:15:17 +00:00
urchlay 8aeb65d4b7 patch() methods for various Cart classes. Still a work in progress,
but we can now change ROM from the debugger on a good chunk of the games
out there.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@571 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-27 23:40:36 +00:00
urchlay ec0accd4a2 Initial support for ROM patching: a "rom" command in the prompt that acts
like the "ram" command. Each Cart type needs its own patch() method to
allow changing ROM. So far, only Cart4K has a working patch() method:
all other cart types inherit Cartridge::patch(), which does nothing and
returns false.

TODO: saverom command?


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@570 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-27 15:07:54 +00:00
urchlay dfdc9de1a9 Updated Debugger.txt doc
Debugger bankswitch support for a few cart types


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@569 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-27 12:43:49 +00:00
urchlay 8ad0d445c3 Bare beginnings of bankswitching support for the debugger.
Unfortunately every single Cart class will have to be touched to make
this work, and there are 20 of them. Currently only CartF8 has the
necessary methods.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@568 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-27 04:45:52 +00:00
urchlay 865416aacd First pass at command completion. Actually this may be the only pass: it
seems to be working just fine.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@567 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-27 03:32:51 +00:00
urchlay 408a90142a New parser + command structure is 95% complete. Argument validation is
a lot better now. There shouldn't be any more crashes due to missing
error checking, as the error checking is done by the parser now, instead
of by each command (so I can't forget it now). Also, now that the commands
are stored in an array, I can start on tab-completion for commands.

TODO: validate multi-byte arguments (e.g. the data for the "ram" command).
Currently the command works, but will accept values that don't fit into
a byte. Also validate multi-word arguments, though we don't have any
commands that use them yet.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@566 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-27 01:36:03 +00:00
stephena 6382ab8e47 Fixed compile-time error where not including snapshot support would cause
compiling to fail.  Since ZIP support was added, we always need to link
to the zlib library, not just when we want snapshot support.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@565 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-26 13:08:43 +00:00
stephena 900157b6b4 Updated version for another alpha release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@564 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-25 17:26:32 +00:00
stephena ed82864152 Fixed bug where no key events were being sent to any Tab child widget
that had WIDGET_TAB_NAVIGATE set (which is exactly the opposite of
what we want).

Added a dashed line to FrameBuffer::frameRect().  This is currently
used to indicate which widget is selected in debugger mode.  IMO, it
looks much better than using a solid line.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@563 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-25 16:35:36 +00:00
urchlay a935b2bcaf Documented tab completion
One more tab completion fix: made it work when the character before the
label wasn't a space (e.g. "pr *w" now completes to "pr *WSYNC")


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@562 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-25 06:54:20 +00:00
urchlay c7cf7743e3 Beginnings of new parser stuff: a struct to represent a command, including
name, description, argument count & types, and a method pointer to
actually execute the command. Instance method pointers in C++ are even
more annoying that function pointers in C...

The actual parser (the run() and getArgs()) methods don't use the new
stuff, so the actual operation of the debugger is unchanged.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@561 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-25 06:27:01 +00:00
urchlay 4e065da8ed Fixed blank-line buglet in completion.
Also, minimum length command line to attempt label completion is now 2.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@560 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-25 01:25:13 +00:00
urchlay e607410e1f Label completion behaves almost identical to bash completion now. If you
have labels "food" and "foobar", and no others starting with "f", and you
type "pr f<TAB>", it will show you both of them, then leave your prompt
looking like "pr foo" with the cursor after the 2nd "o".

Differences from bash:

- In case of multiple completions, bash's default behaviour requires you
  to press Tab twice to see them. We only need one Tab. bash can actually
  be configured to only need one Tab, too.

- We don't beep. Ever.

- We're case-insensitive. bash is case-sensitive by default, though it
  can be configured to be insensitive.

There's one remaining bug in the completion: when we get to the bottom of
the scroll buffer, and the buffer is full (e.g. when the scroll bar handle
is at its minimum size), *and* there's only one possible completion, the
console prints a new blank line after the new (completed) prompt.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@559 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-25 01:13:00 +00:00
stephena b97d1937de Each bit in the CPU processor status register can now be toggled in
the CpuWidget.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@558 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-24 17:46:11 +00:00
urchlay 6efeb3238b added Debugger::setC(bool) and family, for explicitly setting a CPU flag
DebuggerParser flag-setting commands now take one optional argument, to
support the above.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@557 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-24 16:36:41 +00:00
urchlay d7fa47f917 Somehow I forgot to commit this before: added toggleB() and toggleI()
flag methods to Debugger.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@556 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-24 13:51:57 +00:00
urchlay cfac69f4e5 Fixed parser problem that Steve found. Checking this in "blind" (can't
compile: missing ToggleBitWidget.[ch]xx)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@555 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-24 12:10:31 +00:00
stephena ff49f7d3b1 Added infrastructure whereby any tab area (in a TabWidget) that doesn't
want to navigate with the TAB key will actually receive the key (ie, it
won't be swallowed).

Updated PromptWidget to use the TAB key for command completion (Escape
is still used as well).

Added 'Alt t' and 'Alt s' for 'Trace' and 'Step' (respectively) to the
debugger area.  These keys are accessible while in any tab, since the
buttons (and associated actions) don't belong to any particular tab.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@554 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-24 12:01:27 +00:00
stephena c8e4156e4a Oops, forgot to add the ToggleBitWidget class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@553 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-24 11:05:00 +00:00
urchlay 18aebd77c9 First pass at label completion in prompt. Since Tab is used for switching
between widgets, I used Escape as the completion key. It's almost working
correctly, but the implementation should be cleaned up.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@552 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-24 00:03:39 +00:00
stephena 7db440c0b1 Added ToggleBitWidget, which is very similar to the DataGridWidget, except
instead of editing values, you toggle values.

Implemented the processor status register as a ToggleBitWidget, since most
people are more familiar with the separate bits (vs. the actual value of the
byte).

Currently, the toggle signal is sent to the CpuWidget, but the register
itself isn't changed.  Brian, I only see toggleX() methods for 5 of the
bits, but there are 7 used.  Is that intentional, because if the other two
aren't meant to be used, I need to remove the visual cue that they're
being toggled.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@551 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-23 18:11:59 +00:00
stephena 92a7352e30 Reworked the FrameBuffer update system so that TIA updates and overlay
updates are actually two separate things (and often done independently).

Previously, the only overlay was the menu, and since this was always drawn
over the TIA, updating one or the other was the same thing.

Now, the debugger area can be updated without affecting the TIA, since
technically it isn't really an overlay (it doesn't sit on top of the TIA).

There are still some TODO's wrt using dirty rectangles instead of full
updates, but at least the full updates are now restricted to just the
overlay area.

Fixed multiple frame step in the PromptWidget by changing
FrameBuffer::advance() to advance a given number of frames.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@550 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-23 14:33:12 +00:00
urchlay cbd3258604 Implemented "reload" command, reloads ROM and symbol files. Debugger
PromptWidget gets reset, but not the Debugger itself, so any breaks,
traps, or watches are still there (though watches might depend on
symbols that aren't defined in the newly-loaded file).

When reloading, we do NOT check to see whether the ROM has changed.
This is deliberate: the user might leave the debugger open while he
assembles a new version of his game (I probably would).

TODO: reload symbol file if it doesn't get autoloaded the first time
TODO: don't reset the prompt history on reload
TODO: after the symbol file's loaded, clear any watches that are no
      longer valid (e.g. symbol not defined any more)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@549 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-06-23 02:56:45 +00:00