Commit Graph

21 Commits

Author SHA1 Message Date
Stephen Anthony 275666b0af The annual copyright year update. 2019-01-01 11:35:51 -03:30
Stephen Anthony 933c4d7d3c Mac-related files/folders are now using 'macOS' naming scheme. 2018-12-19 11:46:09 -03:30
Stephen Anthony 0908a92da1 Continuing with the large refactoring of EventHandler:
- all keyboard-related stuff moved into PhysicalKeyboardHandler class
- all snapshot-related stuff moved directly into PNGLibrary class
- EventHandler class is now ~1300 LOC, which while still large, is much better than 2500 LOC
2018-03-24 12:36:00 -02:30
Stephen Anthony 3d879d0080 Updated copyright date to 2018. A few days early, but nobody will mind ... 2017-12-29 17:10:37 -03:30
Stephen Anthony 4250f5d102 Refactor EventHandler kbdXXX functions into StellaKeys:
- These functions did not really have anything to do with EventHandler
 - StellaKeys is the proper place, since they're testing against a StellaMod
 - This removes the need to include 'EventHandler.hxx' in many header files, again reducing dependencies
2017-12-21 19:44:18 -03:30
Stephen Anthony 38deb5b1cf Potential fix for compile failure on ppc64le / SDL2. 2017-04-20 15:21:55 -02:30
Stephen Anthony abb7097cb7 Removed $Id$ stuff from codebase, since it's Subversion-specific.
Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
stephena 8f2d3a6cbb Updated copyright to 2016, even though it's a few days early.
To anyone reading this, Merry (belated) Christmas and Happy New Year!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00
stephena 0afb189322 Updated copyright to 2015. Happy New Year to anyone reading these logs :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:49:32 +00:00
stephena 690b681fe7 Convert FrameBuffer/FBSurface to use shared_ptr instead of raw pointers.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3072 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-15 18:29:13 +00:00
stephena ebf44d2631 A few more const and method cleanups.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3012 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-22 14:54:25 +00:00
stephena 05c007cbae Made StellaMod an actual enum, rather than simply typedef'ing
to SDL mod.

Added a hack/fix for Alt-key combos being printed in the debugger
prompt (ie, when stepping though a frame with Alt-f, the 'f' character
was shown in the prompt).  This will be fixed when PromptWidget
becomes an EditableWidget (not for the 4.0 release).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2922 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-13 19:34:35 +00:00
stephena d0d04948c7 The keyboard now works in TIA emulation mode. Still TODO is get ASCII
characters working, so the UI can be used.

SDL Window events are now sent to the EventHandler core.  For now, only
the window expose event is handled (redraws window if it's been hidden).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2872 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-09 19:22:04 +00:00
stephena a1ea1b0c96 OK, SDL2 is in the building! This is the first pass at porting the code
to SDL2.  For now, there are many things broken, namely keyboard handling
and fullscreen modes.  But the launcher does show up, allows to start a
game and enter/exit the debugger, etc.

The code will only compile on Linux for now, and sometimes maybe not even
then.  Expect breakage on a regular basis over the next month or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2854 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-19 15:34:22 +00:00
stephena aa5691af8a OK, it looks like I'm back to Stella development, after a several month
break.  First thing to do is update the year.  Happy new year to anyone
reading these commit logs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2833 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-12 17:23:42 +00:00
stephena c4e5360a18 Updated copyright dates to 2013.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2579 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 19:49:01 +00:00
stephena f853518540 Fixed ghost key issue with the CompuMate emulation. It seems that mixing
SDL keyboard events and the static GetKeyState() method doesn't always
work as you'd expect.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2447 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 20:11:16 +00:00
stephena e1d31ada6e Some slight performance modifications to CompuMate handling; we don't
need to get the keyboard pointer 60 times per second.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2446 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 15:25:09 +00:00
stephena 98d1e9133c Final commit for 3.6 release (yeah, right).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2423 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 21:02:01 +00:00
stephena 44b5cf66b9 The CompuMate emulation now correctly processes normal and
shifted keys from the keyboard.  Most control-keys are
supported too, but still TODO is allow the Control key to
pass to the CompuMate controller and not pre-process it
by the EventHandler (so pressing Ctrl-q) shouldn't quit
emulation in that case).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2414 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-15 15:22:57 +00:00
stephena 73dbe861a6 Refactored the keycode handling through the GUI classes, making it more
generic than SDL, but less generic than simply using int's for everything.
This will help once we start porting to SDL2, which has an updated keycode
handling system.  The plan is that the internal core keyboard stuff is now
insulated from any further changes in SDL.

This also allows eventually adding support for CompuMate controller,
which needs access to keycode names in a generic way.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2356 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-14 22:00:54 +00:00