Christian Speckner
d127865dee
Remove a leftover from refactoring.
2018-06-19 21:37:18 +02:00
thrust26
b78beab329
updated change log
2018-06-17 23:32:26 +02:00
Stephen Anthony
963905759e
Controller/Genesis/Booster cleanup.
...
- Made BoosterGrip set defaults for analog pins, just like Genesis
- Removed superfluous call to update an unchangeable pin in Genesis
- Renamed Controller resistance constants to indicate that they are actually constants
2018-06-12 19:07:31 -02:30
thrust26
60519dbc6a
minor fix for Booster.cxx
...
code cleanup in Genesis.cxx
2018-06-12 20:38:48 +02:00
thrust26
a9cd833975
fixes #317
2018-06-12 20:11:29 +02:00
thrust26
337375a2b2
Merge branch 'master' of https://github.com/stella-emu/stella
2018-06-10 15:10:17 +02:00
thrust26
93e42bc15f
redefined Stella's PAL color palette
2018-06-10 15:10:04 +02:00
Christian Speckner
0f25515099
Update TODO.
2018-06-09 23:18:13 +02:00
Christian Speckner
0fbd875783
Documentation.
2018-06-09 23:16:59 +02:00
Christian Speckner
8781889a7f
Documentation, cleaup, fix race in frame stats.
2018-06-09 00:31:20 +02:00
Stephen Anthony
6cb9efac28
Updated OSX project file for EmulationWorker class.
...
Fixed minor compile warning, and made a method const.
2018-06-07 19:56:36 -02:30
Stephen Anthony
b955113f83
Updated VS project file for EmulationWorker class.
2018-06-07 19:44:13 -02:30
Christian Speckner
8edc597189
Hook and fix up EmulationWorker -> threading works, pick'n'pile is happy.
2018-06-07 23:38:14 +02:00
Christian Speckner
ea94f5e795
Scheduling fixes.
2018-06-07 21:02:08 +02:00
Christian Speckner
d8732c9378
Uups, fix evident error.
2018-06-07 20:59:15 +02:00
Christian Speckner
773a0cf906
Cleanup.
2018-06-07 20:55:33 +02:00
Christian Speckner
afb1e1d1e1
Emulation worker. Currently untested and disconnected.
2018-06-07 20:54:30 +02:00
Stephen Anthony
e0cf1d1dd5
Fix crash in OpenBSD framebuffer/texture cleanup.
...
- It seems that textures must be destroyed *before* the renderer is destroyed
- This isn't mentioned anywhere in the SDL docs, and it works everywhere else, but in any event it is now fixed
2018-06-07 12:46:26 -02:30
Stephen Anthony
819850f971
Fixed configure/Makefile to work without patches in OpenBSD.
2018-06-06 18:23:27 -02:30
Stephen Anthony
cf34707e27
Use smart pointer to store static scanline data in FBSurface.
...
- in working on the OpenBSD crashing issue, I noticed that we can use a unique_ptr here
2018-06-06 17:57:15 -02:30
thrust26
17c60192dd
made Display property changes in GameInfoDialog immediate
2018-06-03 12:03:28 +02:00
thrust26
a3955553b8
added missing auto detection for manual selected display format "Auto-detect" (50Hz ROM after 60Hz formats)
2018-06-03 11:39:42 +02:00
thrust26
f37651a46d
fixed missing ConsoleInfo.DisplayFormat update
2018-06-02 17:18:10 +02:00
thrust26
4562e44d59
fixed right border in GameInfoDialog/Cartridge tab
2018-06-02 13:07:49 +02:00
thrust26
c2f9c070b7
make editable text display from the beginning by default
2018-06-02 12:40:25 +02:00
thrust26
5f59d10c51
fixed some issues in GameInfoDialog (see #297 )
2018-06-02 12:23:21 +02:00
thrust26
77bd416735
Merge branch 'master' of https://github.com/stella-emu/stella
2018-05-29 15:30:19 +02:00
thrust26
df27b7cddc
fixes #296
...
fixes #304
2018-05-29 15:29:59 +02:00
Stephen Anthony
9e4dbd6a3a
Fixed dirty buffer in TIA mode when switching screenmodes.
2018-05-27 18:53:57 -02:30
Stephen Anthony
1eee879e29
Make sure onscreen messages are shown, even when a console doesn't exist.
2018-05-27 16:41:42 -02:30
Stephen Anthony
cc4bd29a03
Fix minor warning (nullptr is the proper C++ constant).
2018-05-27 16:17:12 -02:30
thrust26
f726ad0206
fix #314
2018-05-27 14:31:02 +02:00
Christian Speckner
a5ce457b72
Implement triple buffering in TIA.
2018-05-27 00:26:36 +02:00
Stephen Anthony
f7a9a12c23
Updated VS project for recent dispatch class changes.
...
Bumped version # for precise-sound branch, since I'm getting tired of
switching between branches and forgetting which binary I'm currently
running.
2018-05-24 21:32:32 -02:30
Stephen Anthony
a9985cc6b8
Updated OSX project file for new dispatch code, and fixed a minor warning.
2018-05-24 21:01:38 -02:30
Christian Speckner
77f149eab9
Fix stepping after breakpoint.
2018-05-24 00:19:49 +02:00
Christian Speckner
a14cf8d077
Refactoring: start debugger from dispatch loop.
2018-05-24 00:13:43 +02:00
thrust26
5da17e892a
fixed "Path" spelling error (using German "Pfad" :)
2018-05-23 14:40:12 +02:00
thrust26
4c5493f120
Merge branch 'master' of https://github.com/stella-emu/stella
2018-05-23 14:36:13 +02:00
thrust26
bbfe2cb49b
fixed crash when display directory dialogs on launcher mode
2018-05-23 14:35:49 +02:00
Christian Speckner
ae0faaabfc
Fix cycle counting in CPU.
2018-05-22 00:18:07 +02:00
Stephen Anthony
57d1f35933
Updated changelog from 5.1.2 release.
2018-05-20 14:37:04 -02:30
Stephen Anthony
ec1e65d683
Make Champ Games that use SaveKey use it by default.
2018-05-20 14:33:55 -02:30
Stephen Anthony
02dbbca861
Fixed bug with autodetecting SaveKey controller.
...
- The cycles were being reset to the current system cycles, when in the old
code they were not being updated at all (other than being normalized when the
old system cycles could be running backwards).
- This change restores behaviour to that in 5.0.2.
2018-05-20 14:33:44 -02:30
Stephen Anthony
2fd1cafc2d
Fix [[nodiscard]] warning in VS (applies only to C++17 mode).
2018-05-18 22:56:16 -02:30
Stephen Anthony
b8978aa76e
Variables declared as uInt64 should be serialized as such.
2018-05-18 22:55:57 -02:30
Christian Speckner
ed6eae6a67
Rerender only if there is actual change.
2018-05-17 22:56:07 +02:00
Christian Speckner
639b6af1e9
Fix missing audio reset.
2018-05-16 13:09:50 +02:00
thrust26
adbde4e4db
preliminary audio dialog changes
2018-05-15 20:51:29 +02:00
Stephen Anthony
cf8f76a0e1
Fix [[nodiscard]] warning in VS (applies only to C++17 mode).
2018-05-12 22:33:15 -02:30