of OSX. It was partially caused by 'negative time', or successive
calls to SDL_GetTicks() returning smaller values than previous calls.
This obviously totally confused the timing logic, which was never
designed for time to go backwards. Related to this, setting the
framerate to 0 from the VideoDialog UI (indicating that auto-frame
should be used) ended up setting the time-per-frame to approx. 71
minutes, resulting in a delay of 71 minutes to the next frame
(which is what caused the 'lockup').
Changed all references to the Intel OSX build to also mention OSX
Snow Leopard (10.6), since the build won't run on 10.4 or 10.5.
Bumped version number to 3.1 (again). Hopefully this is good to go.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2016 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Bumped state file header for 3.1 release, indicating that all older
state files will no longer work.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2000 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
simply as 'Stella', just as it is on other platforms (instead
of StellaOSX). This indicates that the OSX port is now a
first-class citizen, with the same importance as Linux and Windows.
Also cleaned up various text files for spelling mistakes and
formatting issues in OSX.
Added credits for Richard Kennehan, who donated a 2600 console
and various controllers to help with Stella development.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1916 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
debugger disassembly improvements, so it will have to wait until 3.1.
Updated various files for impending 3.0 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1874 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba