To anyone reading this, Merry (belated) Christmas and Happy New Year!
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C++11 keyword. This makes developing/maintaining class hierarchies
more manageable.
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Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().
Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class. Note that this isn't absolutely
necessary, but is considered good form. I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)
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the old way mixed both single-key events and Unicode input into one
method, and the new way separates them (using a new handleText method).
Currently it seems to be working fine in the ROM launcher (yay!, I
can now quickly jump to ROMs by name again). There are still some
issues in the debugger, which I'll work on next.
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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it was confusing which one was being called.
Fixed output in debugger bankstate info; in some cases, hex numbers were shown
when decimal was required.
Fixed regression wrt the last TIA change (incorrect framerate counter); the
PAL autodetection was failing in certain cases.
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Cleaned up the class comments wrt ScummVM; the attributions only needed to
be in the base classes, since all the derived stuff was written later.
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converting StringMap to VariantList. In the process, some of the
code is much cleaner, and the Variant infrastructure allows
work to continue on a more full-featured ContextMenu.
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Some cleanup of the various enum's in the UI classes.
Fixed issues with ordering when adding dialog boxes; this fixes a
bug when adding a dialog from another dialogs ::loadConfig(), in
which case the first one is placed below the second and can't be
seen (mostly applies to MessageBoxes).
Fixed bug in handling OSystem::setBaseDir(); if the directory didn't
exist, then the newly created one wouldn't have a slash appended at the
end. This causes all further (sub)directories to be created/named
incorrectly.
Started work on extending BrowerDialog to load files as well as
directories, and to allow editing of the items from within the dialog
itself.
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Improved keyboard and mouse navigation for PopupWidget and associated
ContextMenu dialogs.
Tweaked bankswitch autodetection for 29K ROMs; the only possibilities
are ARM (FA2) or DPC+.
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make another pass at getting rid of raw pointers. As I've come
to realize over the years (and in particular with reading the C++11
standard), raw pointers are evil and error-prone. So this fixes
some of them at least.
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generic than SDL, but less generic than simply using int's for everything.
This will help once we start porting to SDL2, which has an updated keycode
handling system. The plan is that the internal core keyboard stuff is now
insulated from any further changes in SDL.
This also allows eventually adding support for CompuMate controller,
which needs access to keycode names in a generic way.
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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the various header files. Basically, I'm following advice from
Effective C++, and including only what's absolutely necessary. For
definitions that don't need to be included, the designation 'class xxx'
is used instead. This could potentially lead to faster compile times.
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present, and it properly loads and presents events from settings.
Still TODO is implement saveConfig(), to send the new events to EventHandler.
Modified ContextMenu/PopUpWidget to honour the 'mwheel' setting when
scrolling with the mouse wheel (previously, it always scrolled at 1 line
at a time).
Updated OSX project files for recent ComboDialog addition.
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1) Added a 'Reset' button to the UI, which resets (to defaults)
the currently selected item. This is more fine-grained than the actual
'Defaults' button, which resets *all* events.
2) Rearranged some buttons and resized UI. There is now a main 'Defaults'
button on the bottom of the dialog, which applies to the currently selected
tab. This also allows to set defaults for Virtual Devs, which didn't have
such functionality previously.
3) Added a 'Combo' button to the Emulation events tab. It doesn't do
anything yet, but eventually will allow to assign events to the 'combo'
events.
ContextMenu/PopupWidget now supports the scroll button on a mouse when
in scroll mode.
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Context menus, both as right-mouse button popups and those part of
PopupWidgets now have arrows that support scrolling, without having to
continuously click the mouse button. The scroll arrow color also
changes to disabled when they reach the upper or lower range.
Also, the maximum number of items shown in a ContextMenu is now 16,
which looks quite a bit nicer than showing 30 or so all at once.
ScrollBarWidget now looks a little nicer, as the scroll bar is a little
wider, and the arrows are larger (same ones from ContextMenu). As well,
click and hold works on the scroll buttons, even during mouse movement.
This means you no longer have to hold the mouse completely still to
get continuous mouse click events.
Dialogs can now register whether they want to receive continuous mouse
click events (aka, click and hold of a mouse button). Most dialogs
don't need it, and some even work incorrectly when it's activated.
This fixes a bug in ContextMenu, where click and hold on a PopupWidget
would continuously open and close the list of items.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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the mouse and the keyboard arrow keys). Still TODO is change the scroll
placeholder text into something that looks a little nicer (perhaps a
graphic arrow or something).
Added output of field header names when using 'listrominfo'. This makes
it very easy to see what each column actually represents.
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than the enclosing screen. Selecting images with the mouse
is working, but the up and down 'buttons' are currently just
drawn text/placeholders.
Still TODO is get the keyboard actions (cursor up/down, etc)
working.
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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