thrust26
1fe5cd2b3f
removed non implemented method
2018-08-12 22:48:35 +02:00
Christian Speckner
95867f91cd
Switch to SDL_OpenAudioDevice & friends, fix silence with very tight buffer
...
settings.
2018-08-10 00:46:39 +02:00
thrust26
efb998129b
fixes #342
2018-08-09 15:39:54 +02:00
Stephen Anthony
ae96406fd4
Fix #345 ; color-loss not correctly initialized.
2018-08-09 10:54:26 -02:30
thrust26
1571860dc0
fix #341
2018-08-09 14:55:46 +02:00
Stephen Anthony
8298ad4d26
Fixed inconsistency in passing color data to parameters.
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- Now uses 'ColorId' as the datatype; this is currently mapped to uInt32, but can change in the future if required
- Eliminates needless and annoying casts in various places; all colors are now 'ColorId' type
2018-08-08 13:09:10 -02:30
thrust26
f7d09c772d
Fixes #339
2018-08-08 09:28:03 +02:00
thrust26
f3927b94c4
Merge branch 'release/6.0' of https://github.com/stella-emu/stella into release/6.0
2018-08-07 09:37:42 +02:00
thrust26
89b0759da5
fix #338
2018-08-07 09:37:25 +02:00
Christian Speckner
337c13882e
Remove redundant code.
2018-08-06 23:45:28 +02:00
Christian Speckner
163b5ca999
Fix a regression in collision handling -> fixes Sky Skipper.
2018-08-06 23:25:33 +02:00
Stephen Anthony
78cb878c29
Fixed minor warning in Xcode.
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Strange that VS only picked up the other instance of this issue, and neither gcc nor clang found either one.
2018-08-06 18:12:09 -02:30
Stephen Anthony
b68f72dd50
Fix minor warning in Visual Studio.
2018-08-06 18:02:12 -02:30
Stephen Anthony
2406b8ad0f
Use our own RNG instead of C-style rand() (fixes issue #336 ).
2018-08-06 14:28:48 -02:30
Stephen Anthony
d71b33918a
Slight rework of random number generator.
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- break dependence on OSystem; source for seed could actually be anything (doesn't have to come from OSystem)
2018-08-06 14:18:58 -02:30
Christian Speckner
86a242a8cf
Fix spurious failures of debugger breakpoints.
2018-08-06 17:53:44 +02:00
Stephen Anthony
68eec27c5c
Make FilesystemNode class non-virtual.
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- this class is never inherited, so it's pointless for it to have virtual methods
2018-08-06 11:14:57 -02:30
Christian Speckner
af5eea286c
Fix debugger start parameters:
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* Pass parameters from DispatchResult to debugger
* Fix default trap type (= read)
* Remove fallout from branch merge
2018-08-06 09:31:13 +02:00
Stephen Anthony
f2f952f09b
Reworking of the FSNode classes, using smart pointers.
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- For now, I simply use shared_ptr; long term, I will look into unique_ptr for more efficiency.
2018-08-05 22:32:11 -02:30
Christian Speckner
e07617b618
Merge branch 'release/5.1' into release/6.0
2018-08-05 17:54:22 +02:00
Christian Speckner
4dde01f2f1
Typo; fixes #331 .
2018-08-04 23:38:28 +02:00
thrust26
56979052f9
made GameInfoDialog.Console settings immediate
2018-08-04 12:39:55 +02:00
thrust26
d9a1d2b7e5
trying to fix #328
2018-08-02 22:44:27 +02:00
thrust26
a24e042d1e
changed "FPS" back into "fps"
2018-07-31 17:07:51 +02:00
Stephen Anthony
78d7e9c29a
Fix minor warnings in Xcode.
2018-07-30 22:07:30 -02:30
Christian Speckner
6da398deaa
Display Hz in console time.
2018-07-31 00:07:07 +02:00
Christian Speckner
81f216872d
Update XCode project, fps -> FPS
2018-07-30 23:50:52 +02:00
Christian Speckner
9aeb40fc32
Display speed in OSD without decimals.
2018-07-30 23:40:48 +02:00
Christian Speckner
3a5572d3b9
Add measured FPS to OSD, squash a bunch of minor bugs.
2018-07-30 23:19:47 +02:00
Christian Speckner
89a6cb11d1
Remove busy waiting.
2018-07-26 20:55:47 +02:00
Stephen Anthony
e691853f0e
First pass at fixing superfluous re-draws in the UI.
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- This addresses issue 158, and reduces CPU usage to near 0% when no changes are happening
- This returns the code to the same performance levels as version 3.x.
2018-07-25 08:48:21 -02:30
Stephen Anthony
949964bdf6
Oops, forgot something in the last commit; do not include header files twice.
2018-07-13 12:35:40 -02:30
Stephen Anthony
c2bfeb5799
Fix compile failure when debugger support is disabled.
2018-07-13 12:31:37 -02:30
Stephen Anthony
1a97c5bc93
Minor updates to Xcode project.
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Changed uInt32 to uInt64 in several places, standardizing on uInt64 for cycle-related variables.
2018-07-01 23:23:11 -02:30
Stephen Anthony
4329eb5c37
Add missing file in VS project, and fix minor compile warnings.
2018-07-01 21:43:22 -02:30
Stephen Anthony
d8b4228ead
Fixes for minor compile warnings in clang 6 and gcc 8.
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Sorry that this is all I've been able to contribute for the past few weeks :(
2018-07-01 21:15:15 -02:30
Christian Speckner
258fc9c106
Add missing files, fix XCode build.
2018-07-02 01:06:46 +02:00
Christian Speckner
f728a32731
More timing improvements.
2018-07-02 00:58:32 +02:00
Christian Speckner
621e0d9d79
Compile fix, more accurate timing.
2018-07-02 00:23:07 +02:00
Christian Speckner
c270a45409
Merge branch 'feature/precise-audio'
2018-07-01 23:48:26 +02:00
Christian Speckner
2b23c81126
Support variable emulation speed.
2018-06-27 23:12:50 +02:00
Christian Speckner
5656051aae
Tie in UI.
2018-06-25 00:30:52 +02:00
Christian Speckner
47bbdb679e
Remove unnecessary code, don't spam if audio is disabled.
2018-06-24 22:48:28 +02:00
Christian Speckner
176507cb46
Fix memory corruption on console reset.
2018-06-23 01:18:35 +02:00
Christian Speckner
ef5261689a
Major audio settings overhaul.
2018-06-23 00:58:28 +02:00
Christian Speckner
d127865dee
Remove a leftover from refactoring.
2018-06-19 21:37:18 +02:00
Stephen Anthony
963905759e
Controller/Genesis/Booster cleanup.
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- Made BoosterGrip set defaults for analog pins, just like Genesis
- Removed superfluous call to update an unchangeable pin in Genesis
- Renamed Controller resistance constants to indicate that they are actually constants
2018-06-12 19:07:31 -02:30
thrust26
60519dbc6a
minor fix for Booster.cxx
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code cleanup in Genesis.cxx
2018-06-12 20:38:48 +02:00
thrust26
a9cd833975
fixes #317
2018-06-12 20:11:29 +02:00
thrust26
337375a2b2
Merge branch 'master' of https://github.com/stella-emu/stella
2018-06-10 15:10:17 +02:00