is closed (since it's not deleted until the next console is created).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3249 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
if they are already present in the built-in data. This eliminates a 'bug'
where entries were being saved to the external properties file that were
also present in the app itself. The app still worked, but it bloated the
external file for no reason.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3248 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
the mouse or digital input. This will fix those ROMs that don't
use much of the range on a real paddle, and as such have a huge
deadzone in emulation.
For now, only the Paddle class is modified. Still TODO is add the
ability to change this from the UI (per-ROM, obviously).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3247 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
To anyone reading this, Merry (belated) Christmas and Happy New Year!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
rate (0.5 or so is the average for a codebase of this size)!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3237 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
of these aren't actually bugs per-se, but are to follow good programming
practices.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3234 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Added shortcut key to toggle TV scanline jittering, and have it default
to off. I'd really like to enable it again eventually, or perhaps use some
of the code in the case where scanline jumps are *really* large (since it
seems to emulate the output for every TV I've ever seen).
Bumped version #.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3221 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
see what errors are present in the code. This is the first pass
in cleaning up the errors it found.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3203 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
counts. Thanks to Spiceware for the idea and implementation.
Tweaked 'MDM' autodetection; the identifying string can be in
either bank 0 or bank 1 (or both).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3199 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Changed valid() method Serializer to an explicit bool() operator,
to function similar to C++ streams.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3185 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
C++11 keyword. This makes developing/maintaining class hierarchies
more manageable.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3182 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
certain other events. A small change to be sure, but the name more
appropriately describes what the event does.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3181 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
a memory leak where the Console was never being deleted.
For FSNode read, change 'uInt8[]' arrays to BytePtr, which is an alias to
a unique_ptr array. Again, this enables automatic deletion when the object
goes out of scope.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3173 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Added updated C++14 make_unique templates, which now allow to also
use unique_ptr for arrays.
Updated SoundSDL class to use unique_ptr, eliminating another new/delete
pair.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3171 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
For those reading these logs, I hope to get back to Stella development soon.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3166 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().
Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class. Note that this isn't absolutely
necessary, but is considered good form. I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3164 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
on every call to FrameBuffer::update(). This will the same CPU usage for TIA mode,
and a slight increase CPU usage for launcher and debugger modes. The code to do
this was just too fragile, and not worth the extra effort.
This fixes several rendering issues, such as garbage in fullscreen mode in Linux
when using Intel GPU, triple-buffering issues in Windows, etc.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3148 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Added a specific closeConsole method, since the test for hasConsole was returning
true in cases where it shouldn't have.
Fixed PERL PropSet saving so that properties are always saved in sorted order
(by MD5). This isn't technically necessary, but it will eliminate huge changelogs
when only a small part of the file has changed.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3134 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba