Thomas Jentzsch
|
c15d59e130
|
allow remapping of fire button for trackball and light gun games
|
2020-03-03 11:27:15 +01:00 |
thrust26
|
d2135c5a71
|
a cosmetic change in HighScoresDialog
|
2020-02-29 23:18:41 +01:00 |
thrust26
|
e4345bcc16
|
add Sadistroids to properties
|
2020-02-29 18:46:32 +01:00 |
thrust26
|
3935f9a52b
|
add Overscan info text to R77 settings
|
2020-02-29 15:25:28 +01:00 |
thrust26
|
ba8dfda3a8
|
add a bit more R77 help
|
2020-02-29 10:55:50 +01:00 |
thrust26
|
31cc2bf9e5
|
a bit of formatting and artifacts cleanup
|
2020-02-26 23:06:15 +01:00 |
Thomas Jentzsch
|
86756f6bda
|
remember high score initials for next session
|
2020-02-26 16:47:16 +01:00 |
Christian Speckner
|
a475ca34c4
|
Disable QIS on the R77 when scanlines and / or TV effects are enabled.
|
2020-02-26 10:46:43 +00:00 |
thrust26
|
0291c0667e
|
minor tweaks
|
2020-02-25 11:13:05 +01:00 |
thrust26
|
051c4016df
|
add high score notes
|
2020-02-24 11:19:20 +01:00 |
thrust26
|
e1f57f94ae
|
allow paddle detection for games which also support joysticks
|
2020-02-23 10:03:39 +01:00 |
thrust26
|
986a6ce830
|
add more high score data
add hexadecimal score formatting (SCSIcide)
|
2020-02-23 09:52:03 +01:00 |
thrust26
|
80b08348be
|
define R77 paddle mapping for front ports AND OTA adapter
use "Grab Mouse" to switch mouse cursor in light gun games
|
2020-02-22 19:03:21 +01:00 |
thrust26
|
68840cabeb
|
more high scores data
bugfixing
|
2020-02-22 18:07:09 +01:00 |
thrust26
|
b726d52dfa
|
allow user defined high score variations
improve Stay Frosty 2 high scores definition
add Seawolf high scores definition
improve R77 paddle mapping
|
2020-02-22 11:08:15 +01:00 |
thrust26
|
29c7754342
|
One more for
Merge remote-tracking branch 'remotes/origin/master' into feature-highscores
|
2020-02-21 12:44:06 +01:00 |
thrust26
|
cd37661e82
|
Merge remote-tracking branch 'remotes/origin/master' into feature-highscores
|
2020-02-21 12:42:42 +01:00 |
thrust26
|
b22362ed88
|
add high score support for CDF, DPC+ and BUS
add high score data for Draconian RC6 and SF2 (RC8)
|
2020-02-21 11:05:52 +01:00 |
thrust26
|
d789d8d67d
|
add high scores data for 6 more games
move cart name from title to extra widget
fix and refactor value bit masking
|
2020-02-21 09:36:40 +01:00 |
thrust26
|
f7a3b4dabf
|
remove high score player parameter
refactor GameInfoDialog dialog accordingly
change high score format order
|
2020-02-20 15:55:28 +01:00 |
thrust26
|
762650e4f4
|
refactor GameInfoDialog UI creation
|
2020-02-20 10:51:06 +01:00 |
thrust26
|
1dccb137bf
|
fix title display
refactor "pos(ition)" into "rank"
improve Lady Bug data (add special)
|
2020-02-20 09:38:42 +01:00 |
thrust26
|
7514b97c60
|
fix part 1 of #583
|
2020-02-20 08:48:14 +01:00 |
thrust26
|
61c2b50ca3
|
fix #582
|
2020-02-20 08:28:18 +01:00 |
thrust26
|
8ec26fd7ad
|
display game name in high scores title
|
2020-02-20 08:26:51 +01:00 |
Thomas Jentzsch
|
9d49275a65
|
add prev/next buttons
correct reading properties if file has different name
|
2020-02-19 16:13:52 +01:00 |
thrust26
|
c75aafd28e
|
minor tweaks
|
2020-02-19 07:34:11 +01:00 |
thrust26
|
0bd07dfcdb
|
clean the code a bit
|
2020-02-17 22:39:07 +01:00 |
Stephen Anthony
|
fda9ce1385
|
Take titlebar into account when calculating max desktop window size
(fixes #577).
|
2020-02-16 19:29:25 -03:30 |
thrust26
|
bd0f6fbbda
|
add HighScoresDialog to LauncherDialog
remove high scores debug events
add Dragster data to stella.pro
|
2020-02-16 21:37:22 +01:00 |
thrust26
|
5f022ba0a9
|
correct hotkey for TimeMachine UI (2/2)
|
2020-02-16 18:02:34 +01:00 |
thrust26
|
aaabf316da
|
correct hotkey for TimeMachine UI
|
2020-02-16 18:00:18 +01:00 |
thrust26
|
71733caf0b
|
add "invert score order" format parameter
add "Save?" dialog
|
2020-02-16 12:07:41 +01:00 |
thrust26
|
f135033552
|
add delete options to HighScoresDialog
|
2020-02-15 23:49:14 +01:00 |
thrust26
|
8d74df8ecb
|
clean up Stella.pro file
|
2020-02-15 13:59:32 +01:00 |
thrust26
|
7a33033f2a
|
add load/save for high scores (via Serializer)
change high scores hotkey to INSERT
block high score dialog when no data is defined
|
2020-02-15 13:02:38 +01:00 |
thrust26
|
3f90d2ad98
|
get current data for HighScoresDialog
define, load and store "special" value
|
2020-02-14 13:49:48 +01:00 |
thrust26
|
ea829f0cd9
|
fix overscan issue (fixes #576)
|
2020-02-13 20:56:56 +01:00 |
thrust26
|
d45670cc51
|
attempt to fix #575
|
2020-02-13 20:25:54 +01:00 |
thrust26
|
160bd5f63f
|
start adding Special
improve HighScoresDialog
|
2020-02-12 23:31:33 +01:00 |
Thomas Jentzsch
|
06ee637aba
|
added Special to GameDialog
|
2020-02-12 16:46:58 +01:00 |
thrust26
|
a07002cb3b
|
add missing file to non-VS projects
start to fill the HighScoresDialog with real data
|
2020-02-11 23:12:33 +01:00 |
thrust26
|
438c62d00a
|
initial work on HighScoresDialog
|
2020-02-11 20:28:06 +01:00 |
thrust26
|
07bd2b72e7
|
add two more methods for retrieving current values
add Stella.pro for testing
|
2020-02-11 17:04:34 +01:00 |
thrust26
|
0fa936cae7
|
add namespace for HighScoresManager
omit default property parameters
|
2020-02-11 13:39:27 +01:00 |
thrust26
|
bb24f9b2cd
|
finalize High Scores tab in GameInfoDialog
|
2020-02-11 11:01:13 +01:00 |
thrust26
|
0a87a931ac
|
refactor for saving props
save props
|
2020-02-10 23:26:15 +01:00 |
thrust26
|
cb1d5b6e8e
|
fix PopUpWidget colors when disabled
display current scores and values
address value formatting
|
2020-02-10 20:33:31 +01:00 |
thrust26
|
39a25333c0
|
consider GUI_SUPPORT, rename into HighScoresManager, value formatting
|
2020-02-10 12:24:14 +01:00 |
thrust26
|
2466f0be65
|
refactoring
|
2020-02-10 12:22:35 +01:00 |