mirror of https://github.com/stella-emu/stella.git
enhanced UI and settings for TIA glitch "short late HMOVEs"
This commit is contained in:
parent
7be8c8f327
commit
f92d2fc6df
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@ -70,6 +70,9 @@ void DevSettingsHandler::loadSettings(SettingsSet set)
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myPlInvPhase[set] = devSettings ? settings.getBool("dev.tia.plinvphase") : false;
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myMsInvPhase[set] = devSettings ? settings.getBool("dev.tia.msinvphase") : false;
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myBlInvPhase[set] = devSettings ? settings.getBool("dev.tia.blinvphase") : false;
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myPlLateHMove[set] = devSettings ? settings.getBool("dev.tia.pllatehmove") : false;
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myMsLateHMove[set] = devSettings ? settings.getBool("dev.tia.mslatehmove") : false;
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myBlLateHMove[set] = devSettings ? settings.getBool("dev.tia.bllatehmove") : false;
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myPFBits[set] = devSettings ? settings.getBool("dev.tia.delaypfbits") : false;
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myPFColor[set] = devSettings ? settings.getBool("dev.tia.delaypfcolor") : false;
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myPFScore[set] = devSettings ? settings.getBool("dev.tia.pfscoreglitch") : false;
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@ -141,6 +144,9 @@ void DevSettingsHandler::saveSettings(SettingsSet set)
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settings.setValue("dev.tia.plinvphase", myPlInvPhase[set]);
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settings.setValue("dev.tia.msinvphase", myMsInvPhase[set]);
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settings.setValue("dev.tia.blinvphase", myBlInvPhase[set]);
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settings.setValue("dev.tia.pllatehmove", myPlLateHMove[set]);
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settings.setValue("dev.tia.mslatehmove", myMsLateHMove[set]);
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settings.setValue("dev.tia.bllatehmove", myBlLateHMove[set]);
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settings.setValue("dev.tia.delaypfbits", myPFBits[set]);
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settings.setValue("dev.tia.delaypfcolor", myPFColor[set]);
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settings.setValue("dev.tia.pfscoreglitch", myPFScore[set]);
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@ -197,6 +203,9 @@ void DevSettingsHandler::applySettings(SettingsSet set)
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myOSystem.console().tia().setPlInvertedPhaseClock(myPlInvPhase[set]);
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myOSystem.console().tia().setMsInvertedPhaseClock(myMsInvPhase[set]);
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myOSystem.console().tia().setBlInvertedPhaseClock(myBlInvPhase[set]);
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myOSystem.console().tia().setPlShortLateHMove(myPlLateHMove[set]);
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myOSystem.console().tia().setMsShortLateHMove(myMsLateHMove[set]);
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myOSystem.console().tia().setBlShortLateHMove(myBlLateHMove[set]);
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myOSystem.console().tia().setPFBitsDelay(myPFBits[set]);
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myOSystem.console().tia().setPFColorDelay(myPFColor[set]);
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myOSystem.console().tia().setPFScoreGlitch(myPFScore[set]);
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@ -73,6 +73,9 @@ class DevSettingsHandler
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std::array<bool, numSets> myPlInvPhase;
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std::array<bool, numSets> myMsInvPhase;
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std::array<bool, numSets> myBlInvPhase;
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std::array<bool, numSets> myPlLateHMove;
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std::array<bool, numSets> myMsLateHMove;
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std::array<bool, numSets> myBlLateHMove;
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std::array<bool, numSets> myPFBits;
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std::array<bool, numSets> myPFColor;
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std::array<bool, numSets> myPFScore;
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@ -297,6 +297,9 @@ Settings::Settings()
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setPermanent("dev.tia.plinvphase", "true");
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setPermanent("dev.tia.msinvphase", "true");
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setPermanent("dev.tia.blinvphase", "true");
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setPermanent("dev.tia.pllatehmove", "true");
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setPermanent("dev.tia.mslatehmove", "true");
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setPermanent("dev.tia.bllatehmove", "true");
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setPermanent("dev.tia.delaypfbits", "true");
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setPermanent("dev.tia.delaypfcolor", "true");
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setPermanent("dev.tia.pfscoreglitch", "true");
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@ -811,11 +814,16 @@ void Settings::usage()
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<< " koolaidman|\n"
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<< " cosmicark|pesco|\n"
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<< " quickstep|matchie|\n"
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<< " indy500|heman|>\n"
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<< " indy500|heman|\n"
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<< " flashmenu>\n"
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<< " -dev.tia.plinvphase <1|0> Enable inverted HMOVE clock phase for players\n"
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<< " -dev.tia.msinvphase <1|0> Enable inverted HMOVE clock phase for\n"
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<< " missiles\n"
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<< " -dev.tia.blinvphase <1|0> Enable inverted HMOVE clock phase for ball\n"
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<< " -dev.tia.pllatehmove <1|0> Enable short late HMOVE for players\n"
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<< " -dev.tia.mslatehmove <1|0> Enable short late HMOVE for\n"
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<< " missiles\n"
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<< " -dev.tia.bllatehmove <1|0> Enable short late HMOVE for ball\n"
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<< " -dev.tia.delaypfbits <1|0> Enable extra delay cycle for PF bits access\n"
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<< " -dev.tia.delaypfcolor <1|0> Enable extra delay cycle for PF color\n"
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<< " -dev.tia.pfscoreglitch <1|0> Enable PF score mode color glitch\n"
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@ -45,6 +45,7 @@ void Ball::reset()
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myRenderCounter = 0;
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myInvertedPhaseClock = false;
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myUseInvertedPhaseClock = false;
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myUseShortLateHMove = false;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -153,6 +154,12 @@ void Ball::setInvertedPhaseClock(bool enable)
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myUseInvertedPhaseClock = enable;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::setShortLateHMove(bool enable)
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{
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myUseShortLateHMove = enable;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::startMovement()
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{
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@ -108,6 +108,7 @@ class Ball : public Serializable
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Aid Man bug on some Jr. models.
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*/
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void setInvertedPhaseClock(bool enable);
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void setShortLateHMove(bool enable);
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/**
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Start movement --- this is triggered by strobing HMOVE.
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@ -323,6 +324,8 @@ class Ball : public Serializable
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*/
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bool myUseInvertedPhaseClock{false};
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bool myUseShortLateHMove{false};
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/**
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TIA instance. Required for flushing the line cache and requesting collision updates.
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*/
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@ -350,7 +353,7 @@ void Ball::movementTick(uInt32 clock, uInt32 hclock, bool hblank)
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// Stop movement once the number of clocks according to HMBL is reached
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if (clock == myHmmClocks)
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isMoving = false;
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else if (hclock != 0)
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else if (!myUseShortLateHMove || hclock != 0)
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{
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// Process the tick if we are in hblank. Otherwise, the tick is either masked
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// by an ordinary tick or merges two consecutive ticks into a single tick (inverted
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@ -46,6 +46,7 @@ void Missile::reset()
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collision = myCollisionMaskDisabled;
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myInvertedPhaseClock = false;
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myUseInvertedPhaseClock = false;
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myUseShortLateHMove = false;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -199,6 +200,12 @@ void Missile::setInvertedPhaseClock(bool enable)
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myUseInvertedPhaseClock = enable;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Missile::setShortLateHMove(bool enable)
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{
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myUseShortLateHMove = enable;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Missile::updateEnabled()
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{
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@ -60,6 +60,7 @@ class Missile : public Serializable
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void applyColorLoss();
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void setInvertedPhaseClock(bool enable);
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void setShortLateHMove(bool enable);
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void toggleCollisions(bool enabled);
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@ -127,6 +128,7 @@ class Missile : public Serializable
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bool myInvertedPhaseClock{false};
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bool myUseInvertedPhaseClock{false};
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bool myUseShortLateHMove{false};
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TIA *myTIA{nullptr};
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@ -149,7 +151,7 @@ void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
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// Stop movement once the number of clocks according to HMMx is reached
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if(clock == myHmmClocks)
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isMoving = false;
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else if (hclock != 0)
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else if (!myUseShortLateHMove || hclock != 0)
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{
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// Process the tick if we are in hblank. Otherwise, the tick is either masked
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// by an ordinary tick or merges two consecutive ticks into a single tick (inverted
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@ -47,6 +47,7 @@ void Player::reset()
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myDividerChangeCounter = -1;
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myInvertedPhaseClock = false;
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myUseInvertedPhaseClock = false;
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myUseShortLateHMove = false;
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myPattern = 0;
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setDivider(1);
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@ -260,6 +261,12 @@ void Player::setInvertedPhaseClock(bool enable)
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myUseInvertedPhaseClock = enable;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Player::setShortLateHMove(bool enable)
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{
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myUseShortLateHMove = enable;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Player::startMovement()
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{
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@ -60,6 +60,7 @@ class Player : public Serializable
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void applyColorLoss();
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void setInvertedPhaseClock(bool enable);
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void setShortLateHMove(bool enable);
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void startMovement();
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@ -143,6 +144,7 @@ class Player : public Serializable
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bool myIsDelaying{false};
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bool myInvertedPhaseClock{false};
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bool myUseInvertedPhaseClock{false};
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bool myUseShortLateHMove{false};
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TIA* myTIA{nullptr};
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@ -165,7 +167,7 @@ void Player::movementTick(uInt32 clock, uInt32 hclock, bool hblank)
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// Stop movement once the number of clocks according to HMPx is reached
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if (clock == myHmmClocks)
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isMoving = false;
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else if (hclock != 0)
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else if (!myUseShortLateHMove || hclock != 0)
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{
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// Process the tick if we are in hblank. Otherwise, the tick is either masked
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// by an ordinary tick or merges two consecutive ticks into a single tick (inverted
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@ -978,6 +978,11 @@ void TIA::applyDeveloperSettings()
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? mySettings.getBool("dev.tia.msinvphase")
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: BSPF::equalsIgnoreCase("cosmicark", mySettings.getString("dev.tia.type")));
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setBlInvertedPhaseClock(custom ? mySettings.getBool("dev.tia.blinvphase") : false);
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setPlShortLateHMove(custom
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? mySettings.getBool("dev.tia.pllatehmove")
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: BSPF::equalsIgnoreCase("flashmenu", mySettings.getString("dev.tia.type")));
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setMsShortLateHMove(custom ? mySettings.getBool("dev.tia.mslatehmove") : false);
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setBlShortLateHMove(custom ? mySettings.getBool("dev.tia.bllatehmove") : false);
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setPFBitsDelay(custom
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? mySettings.getBool("dev.tia.delaypfbits")
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: BSPF::equalsIgnoreCase("pesco", mySettings.getString("dev.tia.type")));
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@ -1900,6 +1905,27 @@ void TIA::setBlInvertedPhaseClock(bool enable)
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myBall.setInvertedPhaseClock(enable);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::setPlShortLateHMove(bool enable)
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{
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myPlayer0.setShortLateHMove(enable);
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myPlayer1.setShortLateHMove(enable);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::setMsShortLateHMove(bool enable)
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{
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myMissile0.setShortLateHMove(enable);
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myMissile1.setShortLateHMove(enable);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::setBlShortLateHMove(bool enable)
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{
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myBall.setShortLateHMove(enable);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::delayedWrite(uInt8 address, uInt8 value)
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{
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@ -523,6 +523,27 @@ class TIA : public Device
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*/
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void setBlInvertedPhaseClock(bool enable);
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/**
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Enables/disables short late HMOVE for players.
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@param enable Whether to enable short late HMOVE for players
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*/
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void setPlShortLateHMove(bool enable);
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/**
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Enables/disables short late HMOVE for missiles.
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@param enable Whether to enable short late HMOVE for missiles
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*/
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void setMsShortLateHMove(bool enable);
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/**
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Enables/disables short late HMOVE for ball.
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@param enable Whether to enable short late HMOVE for ball
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*/
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void setBlShortLateHMove(bool enable);
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/**
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This method should be called to update the TIA with a new scanline.
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*/
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@ -286,6 +286,7 @@ void DeveloperDialog::addTiaTab(const GUI::Font& font)
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VarList::push_back(items, "Glitched Matchie line", "matchie");
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VarList::push_back(items, "Glitched Indy 500 menu", "indy500");
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VarList::push_back(items, "Glitched He-Man title", "heman");
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VarList::push_back(items, "Shifted flashcart menu", "flashmenu");
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VarList::push_back(items, "Custom", "custom");
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myTIATypeWidget = new PopUpWidget(myTab, font, HBORDER + INDENT, ypos - 1,
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pwidth, lineHeight, items, "Chip type ", 0, kTIAType);
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@ -314,6 +315,24 @@ void DeveloperDialog::addTiaTab(const GUI::Font& font)
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wid.push_back(myBlInvPhaseWidget);
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ypos += lineHeight + VGAP * 1;
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myLateHMoveLabel = new StaticTextWidget(myTab, font, HBORDER + INDENT * 2, ypos + 1,
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"Short late HMOVEs for");
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myLateHMoveLabel->setToolTip("Objects react different to late HMOVEs");
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wid.push_back(myLateHMoveLabel);
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ypos += lineHeight + VGAP * 1;
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myPlLateHMoveWidget = new CheckboxWidget(myTab, font, HBORDER + INDENT * 3, ypos + 1, "Players");
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wid.push_back(myPlLateHMoveWidget);
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myMsLateHMoveWidget = new CheckboxWidget(myTab, font, myPlLateHMoveWidget->getRight() + fontWidth() * 2.5,
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ypos + 1, "Missiles");
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wid.push_back(myMsLateHMoveWidget);
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myBlLateHMoveWidget = new CheckboxWidget(myTab, font, myMsLateHMoveWidget->getRight() + fontWidth() * 2.5,
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ypos + 1, "Ball");
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wid.push_back(myBlLateHMoveWidget);
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ypos += lineHeight + VGAP * 1;
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myPlayfieldLabel = new StaticTextWidget(myTab, font, HBORDER + INDENT * 2, ypos + 1,
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"Delayed playfield");
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myPlayfieldLabel->setToolTip("Playfield reacts one color clock slower to updates.");
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@ -758,6 +777,9 @@ void DeveloperDialog::getWidgetStates(SettingsSet set)
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myPlInvPhase[set] = myPlInvPhaseWidget->getState();
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myMsInvPhase[set] = myMsInvPhaseWidget->getState();
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myBlInvPhase[set] = myBlInvPhaseWidget->getState();
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myPlLateHMove[set] = myPlLateHMoveWidget->getState();
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myMsLateHMove[set] = myMsLateHMoveWidget->getState();
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myBlLateHMove[set] = myBlLateHMoveWidget->getState();
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myPFBits[set] = myPFBitsWidget->getState();
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myPFColor[set] = myPFColorWidget->getState();
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myPFScore[set] = myPFScoreWidget->getState();
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@ -1183,6 +1205,10 @@ void DeveloperDialog::handleTia()
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myPlInvPhaseWidget->setEnabled(enable);
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myMsInvPhaseWidget->setEnabled(enable);
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myBlInvPhaseWidget->setEnabled(enable);
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myLateHMoveLabel->setEnabled(enable);
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myPlLateHMoveWidget->setEnabled(enable);
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myMsLateHMoveWidget->setEnabled(enable);
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myBlLateHMoveWidget->setEnabled(enable);
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myPlayfieldLabel->setEnabled(enable);
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myBackgroundLabel->setEnabled(enable);
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myPFBitsWidget->setEnabled(enable);
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@ -1200,6 +1226,9 @@ void DeveloperDialog::handleTia()
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myPlInvPhaseWidget->setState(myPlInvPhase[set]);
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myMsInvPhaseWidget->setState(myMsInvPhase[set]);
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myBlInvPhaseWidget->setState(myBlInvPhase[set]);
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myPlLateHMoveWidget->setState(myPlLateHMove[set]);
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myMsLateHMoveWidget->setState(myMsLateHMove[set]);
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myBlLateHMoveWidget->setState(myBlLateHMove[set]);
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myPFBitsWidget->setState(myPFBits[set]);
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myPFColorWidget->setState(myPFColor[set]);
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myPFScoreWidget->setState(myPFScore[set]);
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@ -1212,6 +1241,9 @@ void DeveloperDialog::handleTia()
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myPlInvPhaseWidget->setState(BSPF::equalsIgnoreCase("koolaidman", myTIATypeWidget->getSelectedTag().toString()));
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myMsInvPhaseWidget->setState(BSPF::equalsIgnoreCase("cosmicark", myTIATypeWidget->getSelectedTag().toString()));
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myBlInvPhaseWidget->setState(false);
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myPlLateHMoveWidget->setState(BSPF::equalsIgnoreCase("flashmenu", myTIATypeWidget->getSelectedTag().toString()));
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myMsLateHMoveWidget->setState(false);
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myBlLateHMoveWidget->setState(false);
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myPFBitsWidget->setState(BSPF::equalsIgnoreCase("pesco", myTIATypeWidget->getSelectedTag().toString()));
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myPFColorWidget->setState(BSPF::equalsIgnoreCase("quickstep", myTIATypeWidget->getSelectedTag().toString()));
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myPFScoreWidget->setState(BSPF::equalsIgnoreCase("matchie", myTIATypeWidget->getSelectedTag().toString()));
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@ -108,14 +108,22 @@ class DeveloperDialog : public Dialog, DevSettingsHandler
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// TIA widgets
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RadioButtonGroup* mySettingsGroupTia{nullptr};
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PopUpWidget* myTIATypeWidget{nullptr};
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StaticTextWidget* myInvPhaseLabel{nullptr};
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CheckboxWidget* myPlInvPhaseWidget{nullptr};
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CheckboxWidget* myMsInvPhaseWidget{nullptr};
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CheckboxWidget* myBlInvPhaseWidget{nullptr};
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StaticTextWidget* myLateHMoveLabel{nullptr};
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CheckboxWidget* myPlLateHMoveWidget{nullptr};
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||||
CheckboxWidget* myMsLateHMoveWidget{nullptr};
|
||||
CheckboxWidget* myBlLateHMoveWidget{nullptr};
|
||||
|
||||
StaticTextWidget* myPlayfieldLabel{nullptr};
|
||||
CheckboxWidget* myPFBitsWidget{nullptr};
|
||||
CheckboxWidget* myPFColorWidget{nullptr};
|
||||
CheckboxWidget* myPFScoreWidget{nullptr};
|
||||
|
||||
StaticTextWidget* myBackgroundLabel{nullptr};
|
||||
CheckboxWidget* myBKColorWidget{nullptr};
|
||||
StaticTextWidget* mySwapLabel{nullptr};
|
||||
|
|
Loading…
Reference in New Issue