mirror of https://github.com/stella-emu/stella.git
Make code a little more concise; should have done this in the last commit.
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b1dfa60def
commit
f8e1ebac82
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@ -16,6 +16,11 @@
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//============================================================================
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#include <cmath>
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using std::abs;
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using std::max;
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using std::min;
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using std::pow;
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using std::round;
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#include "JitterEmulation.hxx"
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@ -37,24 +42,24 @@ void JitterEmulation::setSensitivity(Int32 sensitivity)
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myLastFrameScanlines = myLastFrameVsyncCycles = myUnstableCount = myJitter = 0;
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mySensitivity = BSPF::clamp(sensitivity, MIN_SENSITIVITY, MAX_SENSITIVITY);
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const float factor = std::pow(static_cast<float>(mySensitivity - MIN_SENSITIVITY) / (MAX_SENSITIVITY - MIN_SENSITIVITY), 1.5);
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const float factor = pow(static_cast<float>(mySensitivity - MIN_SENSITIVITY) / (MAX_SENSITIVITY - MIN_SENSITIVITY), 1.5);
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myScanlineDelta = std::round(MAX_SCANLINE_DELTA - (MAX_SCANLINE_DELTA - MIN_SCANLINE_DELTA) * factor);
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myVsyncCycles = std::round(MIN_VSYNC_CYCLES + (MAX_VSYNC_CYCLES - MIN_VSYNC_CYCLES) * factor);
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myVsyncDelta1 = std::round(MAX_VSYNC_DELTA_1 - (MAX_VSYNC_DELTA_1 - MIN_VSYNC_DELTA_1) * factor);
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myScanlineDelta = round(MAX_SCANLINE_DELTA - (MAX_SCANLINE_DELTA - MIN_SCANLINE_DELTA) * factor);
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myVsyncCycles = round(MIN_VSYNC_CYCLES + (MAX_VSYNC_CYCLES - MIN_VSYNC_CYCLES) * factor);
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myVsyncDelta1 = round(MAX_VSYNC_DELTA_1 - (MAX_VSYNC_DELTA_1 - MIN_VSYNC_DELTA_1) * factor);
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#ifdef VSYNC_LINE_JITTER
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myVsyncDelta2 = std::round(MIN_VSYNC_DELTA_2 + (MAX_VSYNC_DELTA_2 - MIN_VSYNC_DELTA_2) * factor);
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myVsyncDelta2 = round(MIN_VSYNC_DELTA_2 + (MAX_VSYNC_DELTA_2 - MIN_VSYNC_DELTA_2) * factor);
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#endif
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myUnstableFrames = std::round(MAX_UNSTABLE_FRAMES - (MAX_UNSTABLE_FRAMES - MIN_UNSTABLE_FRAMES) * factor);
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myJitterLines = std::round(MIN_JITTER_LINES + (MAX_JITTER_LINES - MIN_JITTER_LINES) * factor);
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myVsyncLines = std::round(MIN_VSYNC_LINES + (MAX_VSYNC_LINES - MIN_VSYNC_LINES) * factor);
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myUnstableFrames = round(MAX_UNSTABLE_FRAMES - (MAX_UNSTABLE_FRAMES - MIN_UNSTABLE_FRAMES) * factor);
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myJitterLines = round(MIN_JITTER_LINES + (MAX_JITTER_LINES - MIN_JITTER_LINES) * factor);
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myVsyncLines = round(MIN_VSYNC_LINES + (MAX_VSYNC_LINES - MIN_VSYNC_LINES) * factor);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void JitterEmulation::frameComplete(Int32 scanlineCount, Int32 vsyncCycles)
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{
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#ifdef DEBUG_BUILD
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const int vsyncLines = std::round((vsyncCycles - 2) / 76.0);
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const int vsyncLines = round((vsyncCycles - 2) / 76.0);
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cerr << "TV jitter " << myJitter << " - " << scanlineCount << ", " << vsyncCycles << ", " << vsyncLines << endl;
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#endif
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@ -63,11 +68,11 @@ void JitterEmulation::frameComplete(Int32 scanlineCount, Int32 vsyncCycles)
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const bool vsyncCyclesStable = vsyncCycles >= myVsyncCycles;
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// Handle inconsistency of vsync cycles and around half lines
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#ifdef VSYNC_LINE_JITTER
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const Int32 minLines = std::round((vsyncCycles - 2 - myVsyncDelta2) / 76.0);
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const Int32 maxLines = std::round((vsyncCycles - 2 + myVsyncDelta2) / 76.0);
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const Int32 minLastLines = std::round((myLastFrameVsyncCycles - 2 - myVsyncDelta2) / 76.0);
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const Int32 maxLastLines = std::round((myLastFrameVsyncCycles - 2 + myVsyncDelta2) / 76.0);
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const bool vsyncLinesStable = std::abs(vsyncCycles - myLastFrameVsyncCycles) < myVsyncDelta1
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const Int32 minLines = round((vsyncCycles - 2 - myVsyncDelta2) / 76.0);
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const Int32 maxLines = round((vsyncCycles - 2 + myVsyncDelta2) / 76.0);
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const Int32 minLastLines = round((myLastFrameVsyncCycles - 2 - myVsyncDelta2) / 76.0);
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const Int32 maxLastLines = round((myLastFrameVsyncCycles - 2 + myVsyncDelta2) / 76.0);
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const bool vsyncLinesStable = abs(vsyncCycles - myLastFrameVsyncCycles) < myVsyncDelta1
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&& minLines == maxLastLines && maxLines == minLastLines;
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#else
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const bool vsyncLinesStable = abs(vsyncCycles - myLastFrameVsyncCycles) < myVsyncDelta1;
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@ -85,14 +90,14 @@ void JitterEmulation::frameComplete(Int32 scanlineCount, Int32 vsyncCycles)
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&& abs(myJitter) < static_cast<Int32>(myRandom.next() % myJitterLines))
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{
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// Repeated invalid frames cause randomly repeated jitter
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myJitter = std::max(std::min(scanlineDifference, myJitterLines), -myYStart);
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myJitter = max(min(scanlineDifference, myJitterLines), -myYStart);
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}
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}
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if(!vsyncCyclesStable)
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{
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// If VSYNC length is too low, the frame rolls permanently down, speed depending on missing cycles
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const Int32 jitter = std::max(
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std::min<Int32>(std::round(scanlineCount * (1 - static_cast<float>(vsyncCycles) / myVsyncCycles)),
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const Int32 jitter = max(
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min<Int32>(round(scanlineCount * (1 - static_cast<float>(vsyncCycles) / myVsyncCycles)),
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myJitterLines),
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myJitterRecovery + 1); // Roll at least one scanline
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@ -109,7 +114,7 @@ void JitterEmulation::frameComplete(Int32 scanlineCount, Int32 vsyncCycles)
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myJitter += vsyncCycles > myLastFrameVsyncCycles ? myVsyncLines : -myVsyncLines;
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#endif
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}
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myJitter = std::max(myJitter, -myYStart);
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myJitter = max(myJitter, -myYStart);
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}
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}
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else
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@ -118,9 +123,9 @@ void JitterEmulation::frameComplete(Int32 scanlineCount, Int32 vsyncCycles)
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// Only recover during stable frames
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if(myJitter > 0)
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myJitter = std::max(myJitter - myJitterRecovery, 0);
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myJitter = max(myJitter - myJitterRecovery, 0);
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else if(myJitter < 0)
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myJitter = std::min(myJitter + myJitterRecovery, 0);
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myJitter = min(myJitter + myJitterRecovery, 0);
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}
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myLastFrameScanlines = scanlineCount;
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@ -142,7 +147,7 @@ bool JitterEmulation::save(Serializer& out) const
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}
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catch(...)
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{
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cerr << "ERROR: JitterEmulation::save" << std::endl;
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cerr << "ERROR: JitterEmulation::save" << endl;
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return false;
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}
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@ -165,7 +170,7 @@ bool JitterEmulation::load(Serializer& in)
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}
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catch (...)
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{
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cerr << "ERROR: JitterEmulation::load" << std::endl;
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cerr << "ERROR: JitterEmulation::load" << endl;
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return false;
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}
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