mirror of https://github.com/stella-emu/stella.git
Removed bufsize argument to Sound creation and added framerate argument
to Console creation so the code works with the latest sound changes. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@263 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -8,12 +8,12 @@
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2002 by Bradford W. Mott
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// Copyright (c) 1995-2004 by Bradford W. Mott
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//
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: mainSDL.cxx,v 1.2 2004-06-04 12:22:12 stephena Exp $
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// $Id: mainSDL.cxx,v 1.3 2004-06-13 05:09:37 bwmott Exp $
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//============================================================================
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#include <fstream>
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@ -879,12 +879,11 @@ int main(int argc, char* argv[])
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if(theSettings->getBool("sound"))
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{
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uInt32 fragsize = theSettings->getInt("fragsize");
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uInt32 bufsize = theSettings->getInt("bufsize");
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theSound = new SoundSDL(fragsize, bufsize);
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theSound = new SoundSDL(fragsize);
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if(theShowInfoFlag)
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{
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cout << "Sound enabled, using fragment size = " << fragsize;
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cout << " and buffer size = " << bufsize << "." << endl;
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cout << "." << endl;
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}
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}
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else // even if sound has been disabled, we still need a sound object
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@ -900,7 +899,7 @@ int main(int argc, char* argv[])
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// Create the 2600 game console
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theConsole = new Console(image, size, filename, *theSettings, propertiesSet,
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*theDisplay, *theSound);
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*theDisplay, *theSound, theSettings->getInt("framerate"));
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// Free the image since we don't need it any longer
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delete[] image;
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