OK, second pass at FrameBufferGP2X class.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1168 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-12-03 01:13:45 +00:00
parent 8ef6d7032e
commit f48ea59ca6
4 changed files with 157 additions and 163 deletions

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBufferSoft.hxx,v 1.36 2006-11-04 19:38:24 stephena Exp $ // $Id: FrameBufferSoft.hxx,v 1.37 2006-12-03 01:13:44 stephena Exp $
//============================================================================ //============================================================================
#ifndef FRAMEBUFFER_SOFT_HXX #ifndef FRAMEBUFFER_SOFT_HXX
@ -35,7 +35,7 @@ class RectList;
This class implements an SDL software framebuffer. This class implements an SDL software framebuffer.
@author Stephen Anthony @author Stephen Anthony
@version $Id: FrameBufferSoft.hxx,v 1.36 2006-11-04 19:38:24 stephena Exp $ @version $Id: FrameBufferSoft.hxx,v 1.37 2006-12-03 01:13:44 stephena Exp $
*/ */
class FrameBufferSoft : public FrameBuffer class FrameBufferSoft : public FrameBuffer
{ {
@ -185,7 +185,7 @@ class FrameBufferSoft : public FrameBuffer
@param x X coordinate to translate @param x X coordinate to translate
@param y Y coordinate to translate @param y Y coordinate to translate
*/ */
inline virtual void translateCoords(Int32* x, Int32* y); virtual void translateCoords(Int32* x, Int32* y);
/** /**
This method adds a dirty rectangle This method adds a dirty rectangle

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBuffer.cxx,v 1.102 2006-12-02 23:25:54 stephena Exp $ // $Id: FrameBuffer.cxx,v 1.103 2006-12-03 01:13:45 stephena Exp $
//============================================================================ //============================================================================
#include <sstream> #include <sstream>
@ -64,17 +64,17 @@ void FrameBuffer::initialize(const string& title, uInt32 width, uInt32 height,
myFrameRate = myOSystem->frameRate(); myFrameRate = myOSystem->frameRate();
// Now (re)initialize the SDL video system // Now (re)initialize the SDL video system
// These things only have to be done one per FrameBuffer creation
if(!isAlreadyInitialized) if(!isAlreadyInitialized)
{ {
Uint32 initflags = SDL_INIT_VIDEO | SDL_INIT_TIMER; Uint32 initflags = SDL_INIT_VIDEO | SDL_INIT_TIMER;
if(SDL_Init(initflags) < 0) if(SDL_Init(initflags) < 0)
return; return;
}
setWindowIcon();
// Erase old contents // Set window title and icon
cls(); setWindowTitle(title);
setWindowIcon();
// Query the desktop size // Query the desktop size
// This is really the job of SDL // This is really the job of SDL
@ -85,13 +85,13 @@ void FrameBuffer::initialize(const string& title, uInt32 width, uInt32 height,
// Set fullscreen flag // Set fullscreen flag
mySDLFlags = myOSystem->settings().getBool("fullscreen") ? SDL_FULLSCREEN : 0; mySDLFlags = myOSystem->settings().getBool("fullscreen") ? SDL_FULLSCREEN : 0;
// Set window title
setWindowTitle(title);
// Get the aspect ratio for the display if it's been enabled // Get the aspect ratio for the display if it's been enabled
theAspectRatio = 1.0; theAspectRatio = 1.0;
if(useAspect) if(useAspect) setAspectRatio();
setAspectRatio(); }
// Erase old contents
cls();
// Set the available scalers for this framebuffer, based on current eventhandler // Set the available scalers for this framebuffer, based on current eventhandler
// state and the maximum size of a window for the current desktop // state and the maximum size of a window for the current desktop
@ -106,14 +106,14 @@ void FrameBuffer::initialize(const string& title, uInt32 width, uInt32 height,
// And refresh the display // And refresh the display
myOSystem->eventHandler().refreshDisplay(); myOSystem->eventHandler().refreshDisplay();
// Set palette for GUI
for(int i = 0; i < kNumColors-256; i++)
myDefPalette[i+256] = mapRGB(ourGUIColors[i][0], ourGUIColors[i][1], ourGUIColors[i][2]);
// Enable unicode so we can see translated key events // Enable unicode so we can see translated key events
// (lowercase vs. uppercase characters) // (lowercase vs. uppercase characters)
SDL_EnableUNICODE(1); SDL_EnableUNICODE(1);
// Set palette for GUI
for(int i = 0; i < kNumColors-256; i++)
myDefPalette[i+256] = mapRGB(ourGUIColors[i][0], ourGUIColors[i][1], ourGUIColors[i][2]);
// Erase any messages from a previous run // Erase any messages from a previous run
myMessage.counter = 0; myMessage.counter = 0;

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBufferGP2X.cxx,v 1.1 2006-12-02 23:25:54 stephena Exp $ // $Id: FrameBufferGP2X.cxx,v 1.2 2006-12-03 01:13:45 stephena Exp $
//============================================================================ //============================================================================
#include <SDL.h> #include <SDL.h>
@ -93,6 +93,7 @@ bool FrameBufferGP2X::createScreen()
cerr << "ERROR: Unable to open SDL window: " << SDL_GetError() << endl; cerr << "ERROR: Unable to open SDL window: " << SDL_GetError() << endl;
return false; return false;
} }
myPitch = myScreen->pitch/2;
// Erase old rects, since they've probably been scaled for // Erase old rects, since they've probably been scaled for
// a different sized screen // a different sized screen
@ -114,8 +115,6 @@ void FrameBufferGP2X::drawMediaSource()
uInt32 width = mediasrc.width(); uInt32 width = mediasrc.width();
uInt32 height = mediasrc.height(); uInt32 height = mediasrc.height();
// switch((int)myRenderType) // use switch/case, since we'll eventually have filters
// {
if(!myUsePhosphor) if(!myUsePhosphor)
{ {
struct Rectangle struct Rectangle
@ -196,7 +195,6 @@ void FrameBufferGP2X::drawMediaSource()
{ {
current.y = active.y; current.y = active.y;
current.height = active.height + 1; current.height = active.height + 1;
++activeIndex; ++activeIndex;
} }
// Is it impossible for this active rectangle to be merged? // Is it impossible for this active rectangle to be merged?
@ -221,7 +219,6 @@ void FrameBufferGP2X::drawMediaSource()
for(uInt16 s = activeIndex; s < activeCount; ++s) for(uInt16 s = activeIndex; s < activeCount; ++s)
{ {
Rectangle& active = activeRectangles[s]; Rectangle& active = activeRectangles[s];
SDL_Rect temp; SDL_Rect temp;
temp.x = active.x * screenMultiple << 1; temp.x = active.x * screenMultiple << 1;
temp.y = active.y * screenMultiple; temp.y = active.y * screenMultiple;
@ -246,7 +243,6 @@ void FrameBufferGP2X::drawMediaSource()
for(uInt16 t = 0; t < activeCount; ++t) for(uInt16 t = 0; t < activeCount; ++t)
{ {
Rectangle& active = activeRectangles[t]; Rectangle& active = activeRectangles[t];
SDL_Rect temp; SDL_Rect temp;
temp.x = active.x * screenMultiple << 1; temp.x = active.x * screenMultiple << 1;
temp.y = active.y * screenMultiple; temp.y = active.y * screenMultiple;
@ -257,8 +253,7 @@ void FrameBufferGP2X::drawMediaSource()
SDL_FillRect(myScreen, &temp, myDefPalette[active.color]); SDL_FillRect(myScreen, &temp, myDefPalette[active.color]);
} }
} }
else else
// case kPhosphor_16:
{ {
// Since phosphor mode updates the whole screen, // Since phosphor mode updates the whole screen,
// we might as well use SDL_Flip (see postFrameUpdate) // we might as well use SDL_Flip (see postFrameUpdate)
@ -295,7 +290,6 @@ else
bufofsY += width; bufofsY += width;
} }
} }
}
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBufferGP2X.hxx,v 1.1 2006-12-02 23:25:55 stephena Exp $ // $Id: FrameBufferGP2X.hxx,v 1.2 2006-12-03 01:13:45 stephena Exp $
//============================================================================ //============================================================================
#ifndef FRAMEBUFFER_GP2X_HXX #ifndef FRAMEBUFFER_GP2X_HXX
@ -35,7 +35,7 @@ class RectList;
This class implements an SDL hardware framebuffer. This class implements an SDL hardware framebuffer.
@author Stephen Anthony @author Stephen Anthony
@version $Id: FrameBufferGP2X.hxx,v 1.1 2006-12-02 23:25:55 stephena Exp $ @version $Id: FrameBufferGP2X.hxx,v 1.2 2006-12-03 01:13:45 stephena Exp $
*/ */
class FrameBufferGP2X : public FrameBuffer class FrameBufferGP2X : public FrameBuffer
{ {
@ -185,7 +185,7 @@ class FrameBufferGP2X : public FrameBuffer
@param x X coordinate to translate @param x X coordinate to translate
@param y Y coordinate to translate @param y Y coordinate to translate
*/ */
inline virtual void translateCoords(Int32* x, Int32* y); virtual void translateCoords(Int32* x, Int32* y);
/** /**
This method adds a dirty rectangle This method adds a dirty rectangle