mirror of https://github.com/stella-emu/stella.git
Hurray, it compiles and runs again. At least in software only mode,
and without snapshot support. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@371 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
ce2974f6a9
commit
f3a31ca452
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@ -13,7 +13,7 @@
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## See the file "license" for information on usage and redistribution of
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## this file, and for a DISCLAIMER OF ALL WARRANTIES.
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##
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## $Id: makefile,v 1.60 2005-02-21 20:41:04 stephena Exp $
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## $Id: makefile,v 1.61 2005-02-22 02:59:52 stephena Exp $
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##============================================================================
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##============================================================================
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@ -32,7 +32,7 @@ OPTIMIZATIONS =
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### to include support for saving snapshots in png format
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### (requires PNG library)
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# SNAPSHOT_SUPPORT = 1
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SNAPSHOT_SUPPORT = 1
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### to include support for game developers
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### enables some extra commandline options that allow the user
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@ -41,7 +41,7 @@ OPTIMIZATIONS =
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### to build on SMP (or distcc-based) machines
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### change to number of CPU's you have
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NUMBER_CPU = 3
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NUMBER_CPU = 1
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##============================================================================
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## All done, type make to get a list of frontends
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: SoundSDL.cxx,v 1.9 2005-02-21 02:23:48 stephena Exp $
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// $Id: SoundSDL.cxx,v 1.10 2005-02-22 02:59:53 stephena Exp $
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//============================================================================
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#include <sstream>
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@ -32,12 +32,14 @@
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#include "SoundSDL.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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SoundSDL::SoundSDL(uInt32 fragsize)
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: myIsInitializedFlag(false),
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SoundSDL::SoundSDL(OSystem* osystem)
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: Sound(osystem),
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myFragmentSizeLogBase2(0),
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myIsMuted(false),
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myVolume(100)
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myIsMuted(false)
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{
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uInt32 fragsize = myOSystem->settings().getInt("fragsize");
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myVolume = myOSystem->settings().getInt("volume");
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if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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{
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cerr << "WARNING: Couldn't initialize SDL audio system! " << endl;
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@ -13,12 +13,14 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: SoundSDL.hxx,v 1.7 2005-02-13 19:17:02 stephena Exp $
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// $Id: SoundSDL.hxx,v 1.8 2005-02-22 02:59:53 stephena Exp $
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//============================================================================
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#ifndef SOUNDSDL_HXX
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#define SOUNDSDL_HXX
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class OSystem;
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#include <SDL.h>
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#include "Sound.hxx"
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This class implements the sound API for SDL.
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@author Stephen Anthony and Bradford W. Mott
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@version $Id: SoundSDL.hxx,v 1.7 2005-02-13 19:17:02 stephena Exp $
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@version $Id: SoundSDL.hxx,v 1.8 2005-02-22 02:59:53 stephena Exp $
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*/
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class SoundSDL : public Sound
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{
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@ -38,7 +40,7 @@ class SoundSDL : public Sound
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Create a new sound object. The init method must be invoked before
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using the object.
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*/
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SoundSDL(uInt32 fragsize);
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SoundSDL(OSystem* osystem);
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/**
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Destructor
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// Audio specification structure
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SDL_AudioSpec myHardwareSpec;
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// Indicates if the sound device was successfully initialized
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bool myIsInitializedFlag;
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// Log base 2 of the selected fragment size
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double myFragmentSizeLogBase2;
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: mainSDL.cxx,v 1.22 2005-02-21 20:41:20 stephena Exp $
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// $Id: mainSDL.cxx,v 1.23 2005-02-22 02:59:53 stephena Exp $
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//============================================================================
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#include <fstream>
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// Create a sound object for playing audio
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if(theSettings->getBool("sound"))
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{
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uInt32 fragsize = theSettings->getInt("fragsize");
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Int32 volume = theSettings->getInt("volume");
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theSound = new SoundSDL(fragsize);
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theSound->setVolume(volume);
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theSound = new SoundSDL(theOSystem);
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ostringstream message;
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message << "Sound enabled:" << endl
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<< " Volume : " << volume << endl
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<< " Frag size: " << fragsize << endl;
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message << "Sound enabled:" << endl;
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//FIXME << " Volume : " << volume << endl
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// << " Frag size: " << fragsize << endl;
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ShowInfo(message.str());
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}
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else // even if sound has been disabled, we still need a sound object
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{
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theSound = new Sound();
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theSound = new Sound(theOSystem);
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ShowInfo("Sound disabled");
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}
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in.close();
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// Create the 2600 game console
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Console* theConsole = new Console(image, size, theOSystem);
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cerr << "got here\n";
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Console* theConsole = (Console*) NULL;
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theConsole = new Console(image, size, theOSystem);
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// Free the image since we don't need it any longer
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delete[] image;
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Console.cxx,v 1.40 2005-02-21 20:41:24 stephena Exp $
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// $Id: Console.cxx,v 1.41 2005-02-22 02:59:53 stephena Exp $
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//============================================================================
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#include <assert.h>
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ostringstream title;
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title << "Stella: \"" << myProperties.get("Cartridge.Name") << "\"";
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myOSystem->frameBuffer().initialize(title.str(),
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myMediaSource->width() << 1,
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myMediaSource->height());
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myMediaSource->width() << 1,
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myMediaSource->height());
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// Initialize the sound interface.
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uInt32 soundFrameRate = (myProperties.get("Display.Format") == "PAL") ? 50 : 60;
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myOSystem->sound().initialize(myOSystem, mySystem, soundFrameRate);
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myOSystem->sound().initialize(soundFrameRate);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: EventHandler.cxx,v 1.32 2005-02-21 20:42:07 stephena Exp $
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// $Id: EventHandler.cxx,v 1.33 2005-02-22 02:59:53 stephena Exp $
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//============================================================================
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#include <algorithm>
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myMenuStatus(false),
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myRemapEnabledFlag(true)
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{
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cerr << "EventHandler::EventHandler()\n";
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// Add this eventhandler object to the OSystem
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myOSystem->attach(this);
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBuffer.cxx,v 1.14 2005-02-21 20:42:38 stephena Exp $
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// $Id: FrameBuffer.cxx,v 1.15 2005-02-22 02:59:54 stephena Exp $
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//============================================================================
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#include <sstream>
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myMenuRedraws(2),
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myInfoMenuWidth(0)
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{
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// Add the framebuffer to the system
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myOSystem->attach(this);
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}
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Sound.cxx,v 1.15 2005-02-21 02:23:57 stephena Exp $
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// $Id: Sound.cxx,v 1.16 2005-02-22 02:59:54 stephena Exp $
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//============================================================================
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#include "Serializer.hxx"
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#include "Deserializer.hxx"
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#include "OSystem.hxx"
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#include "Sound.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Sound::Sound(uInt32 fragsize)
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: myLastRegisterSetCycle(0)
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Sound::Sound(OSystem* osystem)
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: myOSystem(osystem),
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myIsInitializedFlag(false),
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myLastRegisterSetCycle(0)
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{
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// Add the sound object to the system
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myOSystem->attach(this);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Sound::initialize(OSystem* osystem, System* system, double displayframerate)
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void Sound::initialize(double displayframerate)
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{
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myOSystem = osystem;
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mySystem = system;
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myLastRegisterSetCycle = 0;
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myDisplayFrameRate = displayframerate;
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}
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Sound.hxx,v 1.14 2005-02-21 02:23:57 stephena Exp $
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// $Id: Sound.hxx,v 1.15 2005-02-22 02:59:54 stephena Exp $
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//============================================================================
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#ifndef SOUND_HXX
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class OSystem;
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class Serializer;
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class Deserializer;
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class System;
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#include "bspf.hxx"
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to compile Stella with no sound support whatsoever.
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@author Stephen Anthony and Bradford W. Mott
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@version $Id: Sound.hxx,v 1.14 2005-02-21 02:23:57 stephena Exp $
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@version $Id: Sound.hxx,v 1.15 2005-02-22 02:59:54 stephena Exp $
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*/
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class Sound
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{
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Create a new sound object. The init method must be invoked before
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using the object.
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*/
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Sound(uInt32 fragsize = 512);
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Sound(OSystem* osystem);
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/**
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Destructor
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Initializes the sound device. This must be called before any
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calls are made to derived methods.
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@param osystem The OSystem
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@param system The M6502 system
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@param framerate The base framerate depending on NTSC or PAL ROM
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*/
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virtual void initialize(OSystem* osystem, System* system, double displayframerate);
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virtual void initialize(double displayframerate);
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/**
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Return true iff the sound device was successfully initialized.
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// The OSystem for this sound object
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OSystem* myOSystem;
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// The M6502 system for this sound object
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System* mySystem;
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// Indicates if the sound device was successfully initialized
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bool myIsInitializedFlag;
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// Indicates the cycle when a sound register was last set
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Int32 myLastRegisterSetCycle;
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: TIA.cxx,v 1.37 2005-02-21 20:43:22 stephena Exp $
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// $Id: TIA.cxx,v 1.38 2005-02-22 02:59:54 stephena Exp $
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//============================================================================
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#include <cassert>
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uInt16 shift = mySystem->pageShift();
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mySystem->resetCycles();
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cerr << "TIA::install()\n";
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// All accesses are to this device
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System::PageAccess access;
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: System.cxx,v 1.5 2005-02-21 20:43:28 stephena Exp $
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// $Id: System.cxx,v 1.6 2005-02-22 02:59:54 stephena Exp $
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//============================================================================
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#include <assert.h>
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void System::attach(Device* device)
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{
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cerr << "System::attach()\n";
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assert(myNumberOfDevices < 100);
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// Add device to my collection of devices
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