Show a message when the OpenGL filter type is changed in the SDL

OpenGL port.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@223 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2003-12-02 01:46:40 +00:00
parent 8c52f29bfe
commit f3402ce255
1 changed files with 3 additions and 1 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBufferGL.cxx,v 1.9 2003-11-30 22:50:15 stephena Exp $ // $Id: FrameBufferGL.cxx,v 1.10 2003-12-02 01:46:40 stephena Exp $
//============================================================================ //============================================================================
#include <SDL.h> #include <SDL.h>
@ -450,11 +450,13 @@ void FrameBufferGL::toggleFilter()
{ {
myFilterParam = GL_LINEAR; myFilterParam = GL_LINEAR;
myConsole->settings().setString("gl_filter", "linear"); myConsole->settings().setString("gl_filter", "linear");
showMessage("GL_LINEAR filtering");
} }
else else
{ {
myFilterParam = GL_NEAREST; myFilterParam = GL_NEAREST;
myConsole->settings().setString("gl_filter", "nearest"); myConsole->settings().setString("gl_filter", "nearest");
showMessage("GL_NEAREST filtering");
} }
glBindTexture(GL_TEXTURE_2D, myTextureID); glBindTexture(GL_TEXTURE_2D, myTextureID);