Added Shift-F10 key to the SDL version. Used to cycle downwards for the

current state slot.  The F10 key cycles upwards.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@110 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2002-08-17 16:24:24 +00:00
parent 79c96dbe39
commit efcdd80028
1 changed files with 21 additions and 8 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: mainSDL.cxx,v 1.26 2002-08-15 00:29:40 stephena Exp $
// $Id: mainSDL.cxx,v 1.27 2002-08-17 16:24:24 stephena Exp $
//============================================================================
#include <fstream>
@ -84,7 +84,7 @@ static void usage();
static void loadState();
static void saveState();
static void changeState();
static void changeState(int direction);
// Globals for the SDL stuff
static SDL_Surface* screen = (SDL_Surface*) NULL;
@ -655,12 +655,22 @@ void saveState()
/**
Changes the current state slot.
*/
void changeState()
void changeState(int direction)
{
if(currentState == 9)
currentState = 0;
else
++currentState;
if(direction == 1) // increase current state slot
{
if(currentState == 9)
currentState = 0;
else
++currentState;
}
else // decrease current state slot
{
if(currentState == 0)
currentState = 9;
else
--currentState;
}
// Print appropriate message
char buf[40];
@ -910,7 +920,10 @@ void handleEvents()
}
else if(key == SDLK_F10)
{
changeState();
if(mod & KMOD_SHIFT)
changeState(0);
else
changeState(1);
}
else if(key == SDLK_F11)
{