mirror of https://github.com/stella-emu/stella.git
More fixes for warnings from clang-tidy.
Sorry if these are all over the place; I'm fixing them in the order that the tool finds them.
This commit is contained in:
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8e1791b801
commit
eeb8363df6
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@ -131,7 +131,7 @@ void AudioQueue::closeSink(Int16* fragment)
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lock_guard<mutex> guard(myMutex);
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if (myFirstFragmentForDequeue && fragment)
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throw new runtime_error("attempt to return unknown buffer on closeSink");
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throw runtime_error("attempt to return unknown buffer on closeSink");
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if (!myFirstFragmentForDequeue)
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myFirstFragmentForDequeue = fragment;
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@ -67,7 +67,7 @@ SoundSDL2::SoundSDL2(OSystem& osystem, AudioSettings& audioSettings)
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if(!openDevice())
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return;
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mute(true);
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SoundSDL2::mute(true);
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Logger::debug("SoundSDL2::SoundSDL2 initialized");
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}
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@ -77,7 +77,7 @@ class TimerManager
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Call function every 'period' ms, starting 'period' ms from now.
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*/
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TimerId setInterval(const TFunction& func, millisec period) {
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return addTimer(period, period, std::move(func));
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return addTimer(period, period, func);
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}
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/**
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@ -86,7 +86,7 @@ class TimerManager
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Call function once 'timeout' ms from now.
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*/
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TimerId setTimeout(const TFunction& func, millisec timeout) {
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return addTimer(timeout, 0, std::move(func));
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return addTimer(timeout, 0, func);
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}
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/**
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@ -36,7 +36,7 @@ class Variant
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string data;
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// Use singleton so we use only one ostringstream object
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inline ostringstream& buf() {
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static ostringstream& buf() {
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static ostringstream buf;
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return buf;
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}
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@ -44,7 +44,7 @@ void SimpleResampler::fillFragment(float* fragment, uInt32 length)
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}
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if (!myCurrentFragment) {
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std::fill_n(fragment, length, 0.f);
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std::fill_n(fragment, length, 0.F);
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return;
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}
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@ -61,7 +61,7 @@ void SimpleResampler::fillFragment(float* fragment, uInt32 length)
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fragment[2*i + 1] = sampleR;
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}
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else
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fragment[i] = (sampleL + sampleR) / 2.f;
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fragment[i] = (sampleL + sampleR) / 2.F;
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} else {
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float sample = static_cast<float>(myCurrentFragment[myFragmentIndex] / static_cast<float>(0x7fff));
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@ -99,7 +99,7 @@ static const string EmptyString("");
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namespace BSPF
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{
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static constexpr float PI_f = 3.141592653589793238462643383279502884f;
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static constexpr float PI_f = 3.141592653589793238462643383279502884F;
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static constexpr double PI_d = 3.141592653589793238462643383279502884;
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// CPU architecture type
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@ -166,7 +166,6 @@ void AtariNTSC::renderThread(const uInt8* atari_in, const uInt32 in_width,
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ATARI_NTSC_RGB_OUT_8888(5, line_out[5])
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ATARI_NTSC_RGB_OUT_8888(6, line_out[6])
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line_in += 2;
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line_out += 7;
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ATARI_NTSC_COLOR_IN(0, NTSC_black)
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@ -243,7 +242,6 @@ void AtariNTSC::renderWithPhosphorThread(const uInt8* atari_in, const uInt32 in_
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ATARI_NTSC_RGB_OUT_8888(5, line_out[5])
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ATARI_NTSC_RGB_OUT_8888(6, line_out[6])
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line_in += 2;
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line_out += 7;
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ATARI_NTSC_COLOR_IN(0, NTSC_black)
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@ -261,7 +259,7 @@ void AtariNTSC::renderWithPhosphorThread(const uInt8* atari_in, const uInt32 in_
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// Do phosphor mode (blend the resulting frames)
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// Note: The unrolled code assumed that AtariNTSC::outWidth(kTIAW) == outPitch == 565
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// Now this got changed to 568 so he final 5 calculations got removed.
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// Now this got changed to 568 so the final 5 calculations got removed.
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for (uInt32 x = AtariNTSC::outWidth(in_width) / 8; x; --x)
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{
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// Store back into displayed frame buffer (for next frame)
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@ -92,7 +92,7 @@ class Cartridge : public Device
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ROM property.
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*/
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void setStartBankFromPropsFunc(StartBankFromPropsFunc func) {
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myStartBankFromPropsFunc = func;
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myStartBankFromPropsFunc = std::move(func);
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}
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/**
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@ -253,7 +253,7 @@ class Controller : public Serializable
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Inject a callback to be notified on analog pin updates.
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*/
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void setOnAnalogPinUpdateCallback(onAnalogPinUpdateCallback callback) {
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myOnAnalogPinUpdateCallback = callback;
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myOnAnalogPinUpdateCallback = std::move(callback);
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}
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/**
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@ -59,10 +59,10 @@ class AudioChannel : public Serializable
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uInt8 myNoiseCounter;
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private:
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AudioChannel(const AudioChannel&);
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AudioChannel(AudioChannel&&);
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AudioChannel& operator=(const AudioChannel&);
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AudioChannel& operator=(AudioChannel&&);
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AudioChannel(const AudioChannel&) = delete;
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AudioChannel(AudioChannel&&) = delete;
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AudioChannel& operator=(const AudioChannel&) = delete;
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AudioChannel& operator=(AudioChannel&&) = delete;
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};
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#endif // TIA_AUDIO_CHANNEL_HXX
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@ -61,7 +61,7 @@ class Background : public Serializable
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Background(const Background&) = delete;
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Background(Background&&) = delete;
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Background& operator=(const Background&) = delete;
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Background& operator=(Background&&);
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Background& operator=(Background&&) = delete;
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};
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#endif // TIA_BACKGROUND
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@ -333,7 +333,7 @@ class Ball : public Serializable
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Ball(const Ball&) = delete;
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Ball(Ball&&) = delete;
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Ball& operator=(const Ball&) = delete;
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Ball& operator=(Ball&&);
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Ball& operator=(Ball&&) = delete;
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};
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// ############################################################################
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@ -95,7 +95,7 @@ void DelayQueue<length, capacity>::push(uInt8 address, uInt8 value, uInt8 delay)
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template<unsigned length, unsigned capacity>
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void DelayQueue<length, capacity>::reset()
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{
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for (uInt8 i = 0; i < length; ++i)
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for (uInt32 i = 0; i < length; ++i)
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myMembers[i].clear();
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myIndex = 0;
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@ -127,7 +127,7 @@ bool DelayQueue<length, capacity>::save(Serializer& out) const
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{
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out.putInt(length);
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for (uInt8 i = 0; i < length; ++i)
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for (uInt32 i = 0; i < length; ++i)
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myMembers[i].save(out);
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out.putByte(myIndex);
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@ -150,7 +150,7 @@ bool DelayQueue<length, capacity>::load(Serializer& in)
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{
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if (in.getInt() != length) throw runtime_error("delay queue length mismatch");
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for (uInt8 i = 0; i < length; ++i)
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for (uInt32 i = 0; i < length; ++i)
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myMembers[i].load(in);
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myIndex = in.getByte();
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@ -137,7 +137,7 @@ bool DelayQueueMember<capacity>::load(Serializer& in)
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try
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{
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mySize = in.getByte();
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if (mySize > capacity) throw new runtime_error("invalid delay queue size");
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if (mySize > capacity) throw runtime_error("invalid delay queue size");
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for(uInt32 i = 0; i < mySize; ++i)
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{
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Entry& e = myEntries[i];
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@ -293,8 +293,8 @@ class AbstractFrameManager : public Serializable
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AbstractFrameManager(const AbstractFrameManager&) = delete;
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AbstractFrameManager(AbstractFrameManager&&) = delete;
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AbstractFrameManager& operator=(const AbstractFrameManager&);
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AbstractFrameManager& operator=(AbstractFrameManager&&);
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AbstractFrameManager& operator=(const AbstractFrameManager&) = delete;
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AbstractFrameManager& operator=(AbstractFrameManager&&) = delete;
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};
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@ -373,7 +373,7 @@ void Dialog::buildCurrentFocusList(int tabID)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Dialog::addSurface(shared_ptr<FBSurface> surface)
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void Dialog::addSurface(const shared_ptr<FBSurface>& surface)
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{
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mySurfaceStack.push(surface);
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}
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@ -88,7 +88,7 @@ class Dialog : public GuiObject
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the surface render() call will always occur in such a case, the
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surface should call setVisible() to enable/disable its output.
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*/
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void addSurface(shared_ptr<FBSurface> surface);
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void addSurface(const shared_ptr<FBSurface>& surface);
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void setFlags(int flags) { _flags |= flags; setDirty(); }
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void clearFlags(int flags) { _flags &= ~flags; setDirty(); }
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@ -29,7 +29,7 @@ EditTextWidget::EditTextWidget(GuiObject* boss, const GUI::Font& font,
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{
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_flags = Widget::FLAG_ENABLED | Widget::FLAG_CLEARBG | Widget::FLAG_RETAIN_FOCUS;
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startEditMode(); // We're always in edit mode
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EditableWidget::startEditMode(); // We're always in edit mode
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -71,7 +71,7 @@ void FileListWidget::setDirectory(const FilesystemNode& node, string select)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FileListWidget::setLocation(const FilesystemNode& node, string select)
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void FileListWidget::setLocation(const FilesystemNode& node, const string& select)
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{
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_node = node;
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@ -83,7 +83,7 @@ class FileListWidget : public StringListWidget
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private:
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/** Very similar to setDirectory(), but also updates the history */
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void setLocation(const FilesystemNode& node, string select = EmptyString);
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void setLocation(const FilesystemNode& node, const string& select = EmptyString);
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/** Descend into currently selected directory */
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void selectDirectory();
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@ -50,8 +50,6 @@ Widget::Widget(GuiObject* boss, const GUI::Font& font,
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_fontWidth = _font.getMaxCharWidth();
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_fontHeight = _font.getLineHeight();
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setDirty();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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