Got rid of SDL window-centering option, so the $#@#^ window will stay put

when switching between debugger and emulator mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@513 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
urchlay 2005-06-16 16:36:49 +00:00
parent 05d67232a6
commit ee8e3fcd0c
2 changed files with 7 additions and 3 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: mainSDL.cxx,v 1.44 2005-06-16 00:55:56 stephena Exp $ // $Id: mainSDL.cxx,v 1.45 2005-06-16 16:36:48 urchlay Exp $
//============================================================================ //============================================================================
#include <fstream> #include <fstream>
@ -152,7 +152,7 @@ int main(int argc, char* argv[])
} }
// Request that the SDL window be centered, if possible // Request that the SDL window be centered, if possible
putenv("SDL_VIDEO_CENTERED=1"); // putenv("SDL_VIDEO_CENTERED=1");
// Create the framebuffer(s) // Create the framebuffer(s)
if(!theOSystem->createFrameBuffer()) if(!theOSystem->createFrameBuffer())

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: EventHandler.cxx,v 1.74 2005-06-16 00:55:58 stephena Exp $ // $Id: EventHandler.cxx,v 1.75 2005-06-16 16:36:49 urchlay Exp $
//============================================================================ //============================================================================
#include <algorithm> #include <algorithm>
@ -1317,6 +1317,10 @@ void EventHandler::leaveMenuMode()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::enterDebugMode() void EventHandler::enterDebugMode()
{ {
// paranoia: this should never happen:
if(myState == S_DEBUGGER)
return;
myState = S_DEBUGGER; myState = S_DEBUGGER;
myOSystem->createFrameBuffer(); myOSystem->createFrameBuffer();
myOSystem->debugger().reStack(); myOSystem->debugger().reStack();