mirror of https://github.com/stella-emu/stella.git
Updated documentation, bumped version # slightly.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2306 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -229,7 +229,8 @@
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<p>
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Stella is a freely distributed multi-platform Atari 2600 VCS emulator; originally
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developed for Linux by Bradford W. Mott. Stella allows you to enjoy all of
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developed for Linux by Bradford W. Mott, it is now maintained by Stephen Anthony.
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Stella allows you to enjoy all of
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your favorite 2600 games once again by emulating the 2600's hardware with
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software. Stella is written in C++, which allows it to be ported to other
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operating systems and architectures. Since its original release Stella has
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<li>High speed emulation using optimized C++ code</li>
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<li>Supports high quality sound emulation using code derived from Ron Fries'
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TIA Sound Emulation library, including stereo sound support</li>
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<li>Emulates the Atari 2600 Joystick Controllers using your computer's keyboard
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or joysticks</li>
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<li>Emulates the Atari 2600 Joystick Controllers using your computer's keyboard,
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joysticks or mouse</li>
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<li>Emulates the Atari 2600 Keyboard Controllers using your computer's keyboard</li>
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<li>Emulates the Atari 2600 Paddle Controllers using your computer's mouse, keyboard
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or joysticks</li>
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<li>Emulates the Atari 2600 Driving Controllers using your computer's keyboard
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or joysticks</li>
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<li>Emulates the CBS BoosterGrip Controller using your computer's keyboard or
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joysticks</li>
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<li>Emulates the Atari 2600 Driving Controllers using your computer's keyboard,
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joysticks or mouse</li>
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<li>Emulates the CBS BoosterGrip Controller using your computer's keyboard,
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joysticks or mouse</li>
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<li>Emulates the Sega Genesis Controller using your computer's keyboard or
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joysticks</li>
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<li>Emulates CX-22 / CX-80 style trackballs and Amiga Mouse using your
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<li>MacOSX 10.4 (Tiger) or above</li>
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<li>PPC G4 or Intel processor, 500MHz or above</li>
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<li>OpenGL capable video card; software rendering mode is still available,
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but as of MacOSX 10.4 is substandard compared to OpenGL</li>
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but as of MacOSX 10.4 is substandard (and untested) compared to OpenGL</li>
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<li>Xcode 3.2 is required to compile the Stella source code (SDL 1.2.14 also
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required to compile the 64-bit version)</li>
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<li>The 64-bit version requires at minimum Snow Leopard (10.6) and Intel CPU/architecture</li>
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<td><pre>-mcontrol <auto|XY></pre></td>
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<td>Enable using the mouse axes for various controllers automatically (paddle, driving, etc),
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or specifically use each axis for a particular paddle. In the latter case, XY indicates
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how to use the X/Y axis (ie, 02 is paddle0/paddle2, etc).</td>
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how to use the X/Y axis (ie, 02 is paddle0/paddle2).</td>
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</tr>
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<tr>
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</tr>
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</table>
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<br>
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<a name="ConfigFiles"></a>
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<a name="ConfigPaths"></a>
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<p><b>Config Paths</b> dialog:</p>
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<table border="5" cellpadding="2" frame="box" rules="none">
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<tr>
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<a href="http://2600-daptor.com">2600-adaptor</a> devices.</p>
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<p>Stella can use up to <b>two</b> adaptors; any extra ones are ignored.
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Stelladaptor devices will be automatically detected and configured. Devices
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Stelladaptor devices will be automatically detected and configured. Stelladaptor
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devices must be plugged in before starting the application; actual controllers
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can be plugged/unplugged while the emulator is running, although you will need
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to restart the game currently being emulated.</p>
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<p>The name of the cheat database file is configurable through the
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'<i>-cheatfile</i>' commandline argument and within the application itself
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(see <b>Advanced Configuration - <a href="#ConfigFiles">Config Files</a></b>). If the
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(see <b>Advanced Configuration - <a href="#ConfigPaths">Config Paths</a></b>). If the
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path for this file hasn't been set, the default filename will depend on the
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version of Stella, as follows:</p>
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-->
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<p>The name of the properties file is configurable through the
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'<i>-propsfile</i>' commandline argument and within the application itself
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(see <b>Advanced Configuration - <a href="#ConfigFiles">Config Files</a></b>). If the
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(see <b>Advanced Configuration - <a href="#ConfigPaths">Config Paths</a></b>). If the
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path for this file hasn't been set, the default filename will depend on the
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version of Stella, as follows:</p>
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<p>The name of the palette file is configurable through the
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'<i>-palettefile</i>' commandline argument and within the application itself
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(see <b>Advanced Configuration - <a href="#ConfigFiles">Config Files</a></b>). If the
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(see <b>Advanced Configuration - <a href="#ConfigPaths">Config Paths</a></b>). If the
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path for this file hasn't been set, the default filename will depend on the
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version of Stella, as follows:</p>
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#include <cstdlib>
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#define STELLA_VERSION "3.5_svn_test5"
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#define STELLA_VERSION "3.5_beta1"
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#define STELLA_BUILD atoi("$Rev$" + 6)
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#endif
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