mirror of https://github.com/stella-emu/stella.git
added detected bezel name to GameInfoDialog
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parent
07f5957294
commit
ecdacfb924
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@ -22,6 +22,7 @@
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#include "EventHandler.hxx"
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#include "FBSurface.hxx"
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#include "PNGLibrary.hxx"
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#include "PropsSet.hxx"
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#include "Bezel.hxx"
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@ -33,13 +34,35 @@ Bezel::Bezel(OSystem& osystem)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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string Bezel::getName(int& index) const
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string Bezel::getName(const string& path, const Properties& props)
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{
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string imageName;
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int index = 1; // skip property name
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do
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{
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imageName = getName(props, index);
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if(imageName != EmptyString)
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{
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// Note: JPG does not support transparency
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const string imagePath = path + imageName + ".png";
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const FSNode node(imagePath);
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if(node.exists())
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break;
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}
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} while(index != -1);
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return imageName;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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string Bezel::getName(const Properties& props, int& index)
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{
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if(++index == 1)
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return myOSystem.console().properties().get(PropType::Bezel_Name);
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return props.get(PropType::Bezel_Name);
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// Try to generate bezel name from cart name
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const string& cartName = myOSystem.console().properties().get(PropType::Cart_Name);
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const string& cartName = props.get(PropType::Cart_Name);
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size_t pos = cartName.find_first_of('(');
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if(pos == std::string::npos)
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pos = cartName.length() + 1;
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@ -68,6 +91,12 @@ string Bezel::getName(int& index) const
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return "";
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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string Bezel::getName(int& index) const
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{
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return getName(myOSystem.console().properties(), index);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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uInt32 Bezel::borderSize(uInt32 x, uInt32 y, uInt32 size, Int32 step) const
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{
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@ -141,7 +170,6 @@ bool Bezel::load()
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if(settings.getBool("bezel.win.auto"))
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{
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// Determine transparent window inside bezel image
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const uInt32 xCenter = w >> 1;
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top = borderSize(xCenter, 0, h, w);
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bottom = h - 1 - borderSize(xCenter, h - 1, h, -w);
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@ -21,6 +21,7 @@
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class OSystem;
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class FBSurface;
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class FrameBuffer;
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class Properties;
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#include "Rect.hxx"
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@ -109,7 +110,17 @@ class Bezel
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*/
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void render();
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/*
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Generate bezel file name.
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*/
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static string getName(const string& path, const Properties& props);
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private:
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/*
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Generate bezel file name.
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*/
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static string getName(const Properties& props, int& index);
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/*
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Generate bezel file name.
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*/
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@ -421,6 +421,7 @@ void GameInfoDialog::addControllersTab()
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void GameInfoDialog::addCartridgeTab()
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{
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// 4) Cartridge properties
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const GUI::Font& ifont = instance().frameBuffer().infoFont();
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const int lineHeight = Dialog::lineHeight(),
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fontHeight = Dialog::fontHeight(),
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VBORDER = Dialog::vBorder(),
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@ -495,6 +496,10 @@ void GameInfoDialog::addCartridgeTab()
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bw, myBezelName->getHeight(), ELLIPSIS, kBezelFilePressed);
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wid.push_back(myBezelButton);
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ypos += lineHeight + VGAP;
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myBezelDetected = new StaticTextWidget(myTab, ifont, xpos + lwidth, ypos,
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"'1234567890123456789012345678901234567' selected");
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// Add items for tab 3
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addToFocusList(wid, myTab, tabID);
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@ -883,7 +888,23 @@ void GameInfoDialog::loadCartridgeProperties(const Properties& props)
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myRarity->setText(props.get(PropType::Cart_Rarity));
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myNote->setText(props.get(PropType::Cart_Note));
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myUrl->setText(props.get(PropType::Cart_Url));
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myBezelName->setText(props.get(PropType::Bezel_Name));
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bool autoSelected = false;
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string bezelName = props.get(PropType::Bezel_Name);
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if(bezelName.empty())
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{
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bezelName = Bezel::getName(instance().bezelDir().getPath(), props);
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if(bezelName != "default")
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autoSelected = true;
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else
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bezelName = "";
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}
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myBezelName->setText(bezelName);
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if(autoSelected)
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myBezelDetected->setLabel("auto-selected");
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else
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myBezelDetected->setLabel("");
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updateLink();
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}
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@ -1000,7 +1021,11 @@ void GameInfoDialog::saveProperties()
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myGameProperties.set(PropType::Cart_Rarity, myRarity->getText());
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myGameProperties.set(PropType::Cart_Note, myNote->getText());
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myGameProperties.set(PropType::Cart_Url, myUrl->getText());
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myGameProperties.set(PropType::Bezel_Name, myBezelName->getText());
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// avoid saving auto-selected bezel names:
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if(myBezelName->getText() == Bezel::getName(instance().bezelDir().getPath(), myGameProperties))
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myGameProperties.reset(PropType::Bezel_Name);
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else
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myGameProperties.set(PropType::Bezel_Name, myBezelName->getText());
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -1591,7 +1616,10 @@ void GameInfoDialog::handleCommand(CommandSender* sender, int cmd,
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BrowserDialog::Mode::FileLoadNoDirs,
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[this](bool OK, const FSNode& node) {
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if(OK)
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{
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myBezelName->setText(node.getNameWithExt(""));
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myBezelDetected->setLabel("");
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}
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},
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[](const FSNode& node) {
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return BSPF::endsWithIgnoreCase(node.getName(), ".png");
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@ -141,6 +141,7 @@ class GameInfoDialog : public Dialog, public CommandSender
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ButtonWidget* myUrlButton{nullptr};
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EditTextWidget* myBezelName{nullptr};
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ButtonWidget* myBezelButton{nullptr};
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StaticTextWidget* myBezelDetected{nullptr};
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// High Scores properties
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CheckboxWidget* myHighScores{nullptr};
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