mirror of https://github.com/stella-emu/stella.git
Updates Changes text, and added message to VideoDialog indicating
requirements for new TV effects (OpenGL 2.0+ and GLSL). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1740 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -16,7 +16,8 @@
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* Added CRT simulation effects as described in the AtariAge posting
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* Added CRT simulation effects as described in the AtariAge posting
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'CRT emulation for Stella'. For now, this requires OpenGL 2.0 or
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'CRT emulation for Stella'. For now, this requires OpenGL 2.0 or
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greater with support for GLSL (GL Shading Language).
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greater with support for GLSL (GL Shading Language). This code
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will be expanded on and optimized in future releases.
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* All bankswitching schemes which include SC extended RAM will now have
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* All bankswitching schemes which include SC extended RAM will now have
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memory erased if you attempt to read from the write port. Related to
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memory erased if you attempt to read from the write port. Related to
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@ -26,6 +27,12 @@
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* Patching of ROM for bankswitch types '0840', 'SB', 'UA' and 'X07' is
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* Patching of ROM for bankswitch types '0840', 'SB', 'UA' and 'X07' is
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now implemented, but hasn't been extensively tested.
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now implemented, but hasn't been extensively tested.
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* Tweaked paddle control so that all positions are reachable in game
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4 of Activision Casino.
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* Auto-detection for '3F' bankswitching improved; several ROMs
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previously detected as 'F8' now work correctly.
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-Have fun!
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-Have fun!
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@ -267,6 +267,13 @@ VideoDialog::VideoDialog(OSystem* osystem, DialogContainer* parent,
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wid.push_back(myPhosphorCheckbox);
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wid.push_back(myPhosphorCheckbox);
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ypos += lineHeight + 4;
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ypos += lineHeight + 4;
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// Add message concerning GLSL requirement
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ypos += lineHeight + 4;
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lwidth = font.getStringWidth("(*) TV effects require OpenGL 2.0+ & GLSL");
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new StaticTextWidget(myTab, font, 10, ypos, lwidth, fontHeight,
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"(*) TV effects require OpenGL 2.0+ & GLSL",
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kTextAlignLeft);
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// Add items for tab 2
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// Add items for tab 2
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addToFocusList(wid, tabID);
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addToFocusList(wid, tabID);
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