Disabled the analog joystick axis using actual analog values for

simulated paddles for now.  I got it working, but I'm not sure how
useful it will be.  Maybe it's better to just add joystick emulation
for paddle events, and not care whether the axis are digital or analog
(it would certainly be easier code-wise), using something like JoyMouse??


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@904 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2005-12-08 22:30:53 +00:00
parent 2d91d70189
commit eaca8d857b
1 changed files with 52 additions and 31 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: EventHandler.cxx,v 1.122 2005-12-08 19:01:38 stephena Exp $
// $Id: EventHandler.cxx,v 1.123 2005-12-08 22:30:53 stephena Exp $
//============================================================================
#include <algorithm>
@ -101,7 +101,7 @@ EventHandler::EventHandler(OSystem* osystem)
for(j = 0; j < kNumJoyAxis; ++j)
{
myJoyAxisTable[i][j][0] = myJoyAxisTable[i][j][1] = Event::NoType;
myJoyAxisType[i][j] = JA_DIGITAL;
myJoyAxisType[i][j] = JA_NONE;
}
}
@ -999,17 +999,17 @@ void EventHandler::handleJoyAxisEvent(int stick, int axis, int value)
Event::Type eventAxisNeg = myJoyAxisTable[stick][axis][0];
Event::Type eventAxisPos = myJoyAxisTable[stick][axis][1];
#if 0 // FIXME - This isn't ready for production use just yet ...
// Determine what type of axis we're dealing with
// Figure out the actual type if it's undefined
JoyAxisType type = myJoyAxisType[stick][axis];
if(type == JA_NONE)
{
// TODO - will this always work??
if((value > JOY_DEADZONE && value < 32667 - JOY_DEADZONE) ||
(value < -JOY_DEADZONE && value > -32767 - JOY_DEADZONE))
type = myJoyAxisType[stick][axis] = JA_ANALOG;
else
if(value > 32667 - JOY_DEADZONE || value < -32767 + JOY_DEADZONE)
type = myJoyAxisType[stick][axis] = JA_DIGITAL;
else
type = myJoyAxisType[stick][axis] = JA_ANALOG;
}
// Make use of an analog axis/stick for those events that are analog
@ -1025,9 +1025,27 @@ void EventHandler::handleJoyAxisEvent(int stick, int axis, int value)
case Event::PaddleOneResistance:
case Event::PaddleTwoResistance:
case Event::PaddleThreeResistance:
cerr << "paddle resistance from analog axis\n";
{
if(value > 0) break;
int resistance = (int) (1000000.0 * -value / 32767);
myEvent->set(eventAxisNeg, resistance);
return;
break;
}
}
switch((int)eventAxisPos)
{
case Event::PaddleZeroResistance:
case Event::PaddleOneResistance:
case Event::PaddleTwoResistance:
case Event::PaddleThreeResistance:
{
if(value < 0) return;
int resistance = (int) (1000000.0 * value / 32767);
myEvent->set(eventAxisPos, resistance);
return;
break;
}
}
break;
@ -1038,6 +1056,7 @@ void EventHandler::handleJoyAxisEvent(int stick, int axis, int value)
case Event::PaddleOneResistance:
case Event::PaddleTwoResistance:
case Event::PaddleThreeResistance:
if(value > 0) break;
cerr << "paddle resistance - from digital axis\n";
return;
break;
@ -1048,12 +1067,14 @@ void EventHandler::handleJoyAxisEvent(int stick, int axis, int value)
case Event::PaddleOneResistance:
case Event::PaddleTwoResistance:
case Event::PaddleThreeResistance:
if(value < 0) return;
cerr << "paddle resistance + from digital axis\n";
return;
break;
}
break;
}
#endif
// Otherwise, treat values as digital
if(value == 0)
@ -2205,31 +2226,31 @@ ActionList EventHandler::ourActionList[kActionListSize] = {
{ Event::DrivingOneClockwise, "P2 Driving Controller Right", "" },
{ Event::DrivingOneFire, "P2 Driving Controller Fire", "" },
{ Event::KeyboardZero1, "P1 GamePad 1", "" },
{ Event::KeyboardZero2, "P1 GamePad 2", "" },
{ Event::KeyboardZero3, "P1 GamePad 3", "" },
{ Event::KeyboardZero4, "P1 GamePad 4", "" },
{ Event::KeyboardZero5, "P1 GamePad 5", "" },
{ Event::KeyboardZero6, "P1 GamePad 6", "" },
{ Event::KeyboardZero7, "P1 GamePad 7", "" },
{ Event::KeyboardZero8, "P1 GamePad 8", "" },
{ Event::KeyboardZero9, "P1 GamePad 9", "" },
{ Event::KeyboardZeroStar, "P1 GamePad *", "" },
{ Event::KeyboardZero0, "P1 GamePad 0", "" },
{ Event::KeyboardZeroPound, "P1 GamePad #", "" },
{ Event::KeyboardZero1, "P1 KeyPad 1", "" },
{ Event::KeyboardZero2, "P1 KeyPad 2", "" },
{ Event::KeyboardZero3, "P1 KeyPad 3", "" },
{ Event::KeyboardZero4, "P1 KeyPad 4", "" },
{ Event::KeyboardZero5, "P1 KeyPad 5", "" },
{ Event::KeyboardZero6, "P1 KeyPad 6", "" },
{ Event::KeyboardZero7, "P1 KeyPad 7", "" },
{ Event::KeyboardZero8, "P1 KeyPad 8", "" },
{ Event::KeyboardZero9, "P1 KeyPad 9", "" },
{ Event::KeyboardZeroStar, "P1 KeyPad *", "" },
{ Event::KeyboardZero0, "P1 KeyPad 0", "" },
{ Event::KeyboardZeroPound, "P1 KeyPad #", "" },
{ Event::KeyboardOne1, "P2 GamePad 1", "" },
{ Event::KeyboardOne2, "P2 GamePad 2", "" },
{ Event::KeyboardOne3, "P2 GamePad 3", "" },
{ Event::KeyboardOne4, "P2 GamePad 4", "" },
{ Event::KeyboardOne5, "P2 GamePad 5", "" },
{ Event::KeyboardOne6, "P2 GamePad 6", "" },
{ Event::KeyboardOne7, "P2 GamePad 7", "" },
{ Event::KeyboardOne8, "P2 GamePad 8", "" },
{ Event::KeyboardOne9, "P2 GamePad 9", "" },
{ Event::KeyboardOneStar, "P2 GamePad *", "" },
{ Event::KeyboardOne0, "P2 GamePad 0", "" },
{ Event::KeyboardOnePound, "P2 GamePad #", "" }
{ Event::KeyboardOne1, "P2 KeyPad 1", "" },
{ Event::KeyboardOne2, "P2 KeyPad 2", "" },
{ Event::KeyboardOne3, "P2 KeyPad 3", "" },
{ Event::KeyboardOne4, "P2 KeyPad 4", "" },
{ Event::KeyboardOne5, "P2 KeyPad 5", "" },
{ Event::KeyboardOne6, "P2 KeyPad 6", "" },
{ Event::KeyboardOne7, "P2 KeyPad 7", "" },
{ Event::KeyboardOne8, "P2 KeyPad 8", "" },
{ Event::KeyboardOne9, "P2 KeyPad 9", "" },
{ Event::KeyboardOneStar, "P2 KeyPad *", "" },
{ Event::KeyboardOne0, "P2 KeyPad 0", "" },
{ Event::KeyboardOnePound, "P2 KeyPad #", "" }
};
#else
ActionList EventHandler::ourActionList[kActionListSize];