mirror of https://github.com/stella-emu/stella.git
Optimize state save for Audio classes; save byte instead of integer.
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@ -18,7 +18,7 @@
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#ifndef STATE_MANAGER_HXX
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#define STATE_MANAGER_HXX
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#define STATE_HEADER "06000006state"
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#define STATE_HEADER "06000007state"
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class OSystem;
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class RewindManager;
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@ -272,7 +272,6 @@ void Console::redetectFrameLayout()
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initializeAudio();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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string Console::formatFromFilename() const
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{
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@ -118,7 +118,7 @@ bool Audio::save(Serializer& out) const
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{
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try
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{
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out.putInt(myCounter);
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out.putByte(myCounter);
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// The queue starts out pristine after loading, so we don't need to save
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// any other parts of our state
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@ -140,7 +140,7 @@ bool Audio::load(Serializer& in)
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{
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try
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{
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myCounter = in.getInt();
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myCounter = in.getByte();
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if (!myChannel0.load(in)) return false;
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if (!myChannel1.load(in)) return false;
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@ -140,18 +140,18 @@ bool AudioChannel::save(Serializer& out) const
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{
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try
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{
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out.putInt(myAudc);
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out.putInt(myAudv);
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out.putInt(myAudf);
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out.putByte(myAudc);
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out.putByte(myAudv);
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out.putByte(myAudf);
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out.putBool(myClockEnable);
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out.putBool(myNoiseFeedback);
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out.putBool(myNoiseCounterBit4);
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out.putBool(myPulseCounterHold);
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out.putInt(myDivCounter);
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out.putInt(myPulseCounter);
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out.putInt(myNoiseCounter);
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out.putByte(myDivCounter);
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out.putByte(myPulseCounter);
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out.putByte(myNoiseCounter);
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}
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catch(...)
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{
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@ -167,18 +167,18 @@ bool AudioChannel::load(Serializer& in)
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{
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try
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{
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myAudc = in.getInt();
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myAudv = in.getInt();
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myAudf = in.getInt();
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myAudc = in.getByte();
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myAudv = in.getByte();
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myAudf = in.getByte();
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myClockEnable = in.getBool();
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myNoiseFeedback = in.getBool();
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myNoiseCounterBit4 = in.getBool();
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myPulseCounterHold = in.getBool();
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myDivCounter = in.getInt();
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myPulseCounter = in.getInt();
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myNoiseCounter = in.getInt();
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myDivCounter = in.getByte();
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myPulseCounter = in.getByte();
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myNoiseCounter = in.getByte();
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}
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catch(...)
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{
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