Refactor DPC+ code wrt 'jitter'. The code and commenting now properly indicates that it is

a difference in mask values, and not actually jitter (TV 'jitter' effect is actually something else,
and is not causing the screen shaking here).
This commit is contained in:
Stephen Anthony 2019-04-24 17:11:37 -02:30
parent 681c8156bd
commit ea89ef01b4
4 changed files with 19 additions and 24 deletions

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@ -63,12 +63,12 @@
* Fixed 'Dancing Plate (Unknown) (PAL)' to use joystick.
* Allow the DPC+ scheme to not enable 'jitter' effect for certain older
DPC+ driver versions; this allows 'Epic Adventure' ROM to finally
work in Stella.
* Allow the DPC+ scheme to not enable playfield 'jitter' effect for
certain older DPC+ driver versions; this allows 'Epic Adventure' ROM
to finally work in Stella.
* PNG image support is now conditionally compiled into Stella. All
major ports (Linux/macOS/Windows) have it enabled by default.
* PNG/ZIP image support is now conditionally compiled into Stella.
All major ports (Linux/macOS/Windows) have it enabled by default.
-Have fun!

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@ -27,7 +27,7 @@
#include "StateManager.hxx"
#define STATE_HEADER "06000003state"
#define STATE_HEADER "06000002state"
// #define MOVIE_HEADER "03030000movie"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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@ -37,7 +37,7 @@ CartridgeDPCPlus::CartridgeDPCPlus(const BytePtr& image, uInt32 size,
myARMCycles(0),
myFractionalClocks(0.0),
myBankOffset(0),
myJitterEnabled(true)
myFractionalLowMask(0x0F00FF)
{
// Image is always 32K, but in the case of ROM > 29K, the image is
// copied to the end of the buffer
@ -65,10 +65,10 @@ CartridgeDPCPlus::CartridgeDPCPlus(const BytePtr& image, uInt32 size,
Thumbulator::ConfigureFor::DPCplus,
this);
// Disable jitter on certain DPC+ driver versions
string driverMD5;
driverMD5 = MD5::hash(image, 3*1024);
myJitterEnabled = driverMD5 != "8dd73b44fd11c488326ce507cbeb19d1";
// Currently only one known DPC+ ARM driver exhibits a problem
// with the default mask to use for DFxFRACLOW
if(MD5::hash(image, 3*1024) == "8dd73b44fd11c488326ce507cbeb19d1")
myFractionalLowMask = 0x0F0000;
setInitialState();
}
@ -403,10 +403,10 @@ bool CartridgeDPCPlus::poke(uInt16 address, uInt8 value)
switch(function)
{
//DFxFRACLOW - fractional data pointer low byte
// DFxFRACLOW - fractional data pointer low byte
case 0x00:
myFractionalCounters[index] =
(myFractionalCounters[index] & (myJitterEnabled ? 0x0F00FF : 0x0F0000)) | (uInt16(value) << 8);
(myFractionalCounters[index] & myFractionalLowMask) | (uInt16(value) << 8);
break;
// DFxFRACHI - fractional data pointer high byte
@ -685,9 +685,6 @@ bool CartridgeDPCPlus::save(Serializer& out) const
// Clock info for Thumbulator
out.putLong(myARMCycles);
// Jitter effect
out.putBool(myJitterEnabled);
}
catch(...)
{
@ -749,9 +746,6 @@ bool CartridgeDPCPlus::load(Serializer& in)
// Clock info for Thumbulator
myARMCycles = in.getLong();
// Jitter effect
myJitterEnabled = in.getBool();
}
catch(...)
{

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@ -270,11 +270,12 @@ class CartridgeDPCPlus : public Cartridge
// Indicates the offset into the ROM image (aligns to current bank)
uInt16 myBankOffset;
// Indicates whether 'jitter' should be emulated
// This is the default option, and should always be enabled
// However, certain ROMs were released with older DPC+ ARM drivers,
// before the scheme was finalized; this allows those ROMs to run
bool myJitterEnabled;
// Older DPC+ driver code had different behaviour wrt the mask used
// to retrieve 'DFxFRACLOW' (fractional data pointer low byte)
// ROMs built with an old DPC+ driver and using the newer mask can
// result in 'jittering' in the playfield display
// For current versions, this is 0x0F00FF; older versions need 0x0F0000
uInt32 myFractionalLowMask;
private:
// Following constructors and assignment operators not supported