mirror of https://github.com/stella-emu/stella.git
Converted RewindManager to a (currently unbounded) linked list.
This is in preparation for further work by Thomas J.
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@ -25,66 +25,46 @@
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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RewindManager::RewindManager(OSystem& system, StateManager& statemgr)
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: myOSystem(system),
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myStateManager(statemgr),
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mySize(0),
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myTop(0)
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myStateManager(statemgr)
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{
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool RewindManager::addState(const string& message)
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{
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// Create a new Serializer object if we need one
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if(myStateList[myTop].data == nullptr)
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myStateList[myTop].data = make_unique<Serializer>();
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RewindPtr state = make_unique<RewindState>(); // TODO: get this from object pool
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Serializer& s = state->data;
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// And use it to store the serialized data and text message
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if(myStateList[myTop].data != nullptr)
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{
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Serializer& s = *(myStateList[myTop].data);
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s.reset();
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s.reset(); // rewind Serializer internal buffers
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if(myStateManager.saveState(s) && myOSystem.console().tia().saveDisplay(s))
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{
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myStateList[myTop].message = "Rewind " + message;
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// Are we still within the allowable size, or are we overwriting an item?
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mySize++; if(mySize > MAX_SIZE) mySize = MAX_SIZE;
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myTop = (myTop + 1) % MAX_SIZE;
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state->message = "Rewind " + message;
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// Add to the list TODO: should check against current size
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myStateList.emplace_front(std::move(state));
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return true;
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}
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}
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return false;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool RewindManager::rewindState()
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{
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if(mySize > 0)
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if(myStateList.size() > 0)
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{
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mySize--;
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myTop = myTop == 0 ? MAX_SIZE - 1 : myTop - 1;
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Serializer& s = *(myStateList[myTop].data);
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RewindPtr state = std::move(myStateList.front());
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myStateList.pop_front(); // TODO: add 'state' to object pool
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Serializer& s = state->data;
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s.reset();
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s.reset(); // rewind Serializer internal buffers
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myStateManager.loadState(s);
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myOSystem.console().tia().loadDisplay(s);
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// Show message indicating the rewind state
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myOSystem.frameBuffer().showMessage(myStateList[myTop].message);
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myOSystem.frameBuffer().showMessage(state->message);
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return true;
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}
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else
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return false;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void RewindManager::clear()
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{
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for(uInt8 i = 0; i < MAX_SIZE; ++i)
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if(myStateList[i].data != nullptr)
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myStateList[i].data->reset();
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myTop = mySize = 0;
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}
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@ -21,15 +21,16 @@
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class OSystem;
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class StateManager;
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#include <list>
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#include "bspf.hxx"
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/**
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This class is used to save (and later 'rewind') system save states.
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Essentially, it's a modified circular array-based stack that cleverly deals
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with allocation/deallocation of memory.
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Since the stack is circular, the oldest states are automatically overwritten
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by new ones (up to MAX_SIZE, defined below).
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TODO: This will eventually be converted to use object pools
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Currently, it uses a C++ doubly-linked list as a stack, with
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add/remove happening at the front of the list
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Also, the additions are currently unbounded
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@author Stephen Anthony
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*/
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@ -53,23 +54,23 @@ class RewindManager
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*/
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bool rewindState();
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bool empty() const { return mySize == 0; }
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void clear();
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bool empty() const { return myStateList.size() == 0; }
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void clear() { myStateList.clear(); }
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private:
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// Maximum number of states to save
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static constexpr uInt8 MAX_SIZE = 100;
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static constexpr uInt32 MAX_SIZE = 100; // FIXME: use this
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OSystem& myOSystem;
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StateManager& myStateManager;
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struct SerialData {
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unique_ptr<Serializer> data;
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struct RewindState {
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Serializer data;
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string message;
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};
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SerialData myStateList[MAX_SIZE];
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uInt8 mySize, myTop;
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using RewindPtr = unique_ptr<RewindState>;
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std::list<RewindPtr> myStateList;
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private:
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// Following constructors and assignment operators not supported
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