mirror of https://github.com/stella-emu/stella.git
Now that fullscreen OpenGL mode works in Windows, we can enable
mode switching in the event loop. That's it, stick a fork in it, I'm done. It's after 1:30AM here and I'm going to bed ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@279 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: mainSDL.cxx,v 1.7 2004-06-23 00:15:32 stephena Exp $
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// $Id: mainSDL.cxx,v 1.8 2004-06-23 03:59:59 stephena Exp $
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//============================================================================
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#include <fstream>
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@ -380,17 +380,7 @@ void handleEvents()
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else if(key == SDLK_MINUS)
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theDisplay->resize(-1);
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else if(key == SDLK_RETURN)
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{
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#ifdef FIXMEWIN32
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// Disable fullscreen OpenGL mode - FIXME
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if(theSettings->getString("video") == "gl")
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theDisplay->showMessage("Fullscreen OpenGL disabled");
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else
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theDisplay->toggleFullscreen();
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#else
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theDisplay->toggleFullscreen();
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#endif
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}
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#ifdef DISPLAY_OPENGL
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else if(key == SDLK_f && theUseOpenGLFlag)
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((FrameBufferGL*)theDisplay)->toggleFilter();
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@ -868,11 +858,6 @@ int main(int argc, char* argv[])
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#ifdef DISPLAY_OPENGL
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else if(videodriver == "gl")
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{
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#ifdef WIN32
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// Disable fullscreen OpenGL mode in Windows for now - FIXME
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theSettings->setBool("fullscreen", false);
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#endif
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theDisplay = new FrameBufferGL();
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theUseOpenGLFlag = true;
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if(theShowInfoFlag)
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