mirror of https://github.com/stella-emu/stella.git
Added the Event::Quit event to the remapping menu. This was requested by
quite a few people. The only problem is that if you ever erase the 'Escape' mapping for Event::Quit, there's no way to add it back, since while in menu remap mode, the Escape key is used to erase an entry. It can't be assigned to any event. So if you erase it, you'll have to delete the stellarc/ stella.ini file. I can see this generating quite a few questions ... Reworked the sound code for PAL games. Now they sound just as good as NTSC. Still TODO is research the correct speed for playing PAL games, since 60 fps seems too fast. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@328 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
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4c6eddb427
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: SoundSDL.cxx,v 1.5 2004-06-20 01:12:12 stephena Exp $
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// $Id: SoundSDL.cxx,v 1.6 2004-07-22 01:54:08 stephena Exp $
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//============================================================================
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#include <cassert>
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@ -166,7 +166,7 @@ void SoundSDL::set(uInt16 addr, uInt8 value, Int32 cycle)
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(1193191.66666667));
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// Now, adjust the time based on the frame rate the user has selected
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delta = delta * (60.0 / (double)myConsole->frameRate());
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delta = delta * (myDisplayFrameRate / (double)myConsole->frameRate());
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RegWrite info;
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info.addr = addr;
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@ -189,10 +189,10 @@ void SoundSDL::processFragment(uInt8* stream, Int32 length)
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}
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// If there are excessive items on the queue then we'll remove some
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if(myRegWriteQueue.duration() > (myFragmentSizeLogBase2 / 60.0))
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if(myRegWriteQueue.duration() > (myFragmentSizeLogBase2 / myDisplayFrameRate))
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{
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double removed = 0.0;
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while(removed < ((myFragmentSizeLogBase2 - 1) / 60.0))
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while(removed < ((myFragmentSizeLogBase2 - 1) / myDisplayFrameRate))
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{
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RegWrite& info = myRegWriteQueue.front();
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removed += info.delta;
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Console.cxx,v 1.34 2004-07-10 13:20:26 stephena Exp $
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// $Id: Console.cxx,v 1.35 2004-07-22 01:54:08 stephena Exp $
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//============================================================================
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#include <assert.h>
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@ -167,7 +167,8 @@ Console::Console(const uInt8* image, uInt32 size, const char* filename,
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myFrameBuffer.initDisplay(this, myMediaSource);
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// Initialize the sound interface.
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mySound.init(this, myMediaSource, mySystem);
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uInt32 framerate = (myProperties.get("Display.Format") == "PAL") ? 50 : 60;
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mySound.init(this, myMediaSource, mySystem, framerate);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBuffer.cxx,v 1.10 2004-06-27 22:44:04 stephena Exp $
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// $Id: FrameBuffer.cxx,v 1.11 2004-07-22 01:54:08 stephena Exp $
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//============================================================================
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#include <sstream>
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@ -696,7 +696,7 @@ FrameBuffer::MainMenuItem FrameBuffer::ourMainMenu[2] = {
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};
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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FrameBuffer::RemapMenuItem FrameBuffer::ourRemapMenu[57] = {
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FrameBuffer::RemapMenuItem FrameBuffer::ourRemapMenu[58] = {
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{ Event::ConsoleSelect, "Select", "" },
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{ Event::ConsoleReset, "Reset", "" },
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{ Event::ConsoleColor, "Color TV", "" },
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@ -710,6 +710,7 @@ FrameBuffer::RemapMenuItem FrameBuffer::ourRemapMenu[57] = {
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{ Event::LoadState, "Load State", "" },
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{ Event::TakeSnapshot, "Snapshot", "" },
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{ Event::Pause, "Pause", "" },
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{ Event::Quit, "Quit", "" },
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{ Event::JoystickZeroUp, "Left-Joy Up", "" },
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{ Event::JoystickZeroDown, "Left-Joy Down", "" },
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBuffer.hxx,v 1.10 2004-06-23 03:43:47 stephena Exp $
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// $Id: FrameBuffer.hxx,v 1.11 2004-07-22 01:54:08 stephena Exp $
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//============================================================================
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#ifndef FRAMEBUFFER_HXX
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can be changed.
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@author Stephen Anthony
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@version $Id: FrameBuffer.hxx,v 1.10 2004-06-23 03:43:47 stephena Exp $
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@version $Id: FrameBuffer.hxx,v 1.11 2004-07-22 01:54:08 stephena Exp $
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*/
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class FrameBuffer
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{
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static MainMenuItem ourMainMenu[2];
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// Holds static strings for the remap menu
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static RemapMenuItem ourRemapMenu[57];
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static RemapMenuItem ourRemapMenu[58];
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// Holds the current key mappings
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Event::Type* myKeyTable;
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Sound.cxx,v 1.12 2004-06-13 04:54:25 bwmott Exp $
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// $Id: Sound.cxx,v 1.13 2004-07-22 01:54:08 stephena Exp $
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//============================================================================
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#include "Serializer.hxx"
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Sound::init(Console* console, MediaSource* mediasrc, System* system)
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void Sound::init(Console* console, MediaSource* mediasrc, System* system,
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double displayframerate)
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{
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myConsole = console;
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myMediaSource = mediasrc;
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mySystem = system;
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myLastRegisterSetCycle = 0;
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myDisplayFrameRate = displayframerate;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Sound.hxx,v 1.11 2004-06-13 04:54:25 bwmott Exp $
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// $Id: Sound.hxx,v 1.12 2004-07-22 01:54:08 stephena Exp $
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//============================================================================
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#ifndef SOUND_HXX
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to compile Stella with no sound support whatsoever.
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@author Stephen Anthony and Bradford W. Mott
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@version $Id: Sound.hxx,v 1.11 2004-06-13 04:54:25 bwmott Exp $
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@version $Id: Sound.hxx,v 1.12 2004-07-22 01:54:08 stephena Exp $
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*/
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class Sound
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{
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@param console The console
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@param mediasrc The mediasource
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@param system The system
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@param framerate The base framerate depending on NTSC or PAL ROM
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*/
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virtual void init(Console* console, MediaSource* mediasrc, System* system);
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virtual void init(Console* console, MediaSource* mediasrc, System* system,
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double displayframerate);
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/**
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Return true iff the sound device was successfully initialized.
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// Indicates the cycle when a sound register was last set
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Int32 myLastRegisterSetCycle;
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// Indicates the base framerate depending on whether the ROM is NTSC or PAL
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double myDisplayFrameRate;
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};
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#endif
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