Don't save last selected ROM for GP2X port. In conjunction with the new

Settings API, this results in a stellarc file only being generated when
absolutely necessary, and saves on writes to flash-ram.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1023 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-03-07 18:56:36 +00:00
parent 3eb31049b6
commit df350864d0
1 changed files with 3 additions and 1 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: LauncherDialog.cxx,v 1.41 2006-03-06 02:26:16 stephena Exp $ // $Id: LauncherDialog.cxx,v 1.42 2006-03-07 18:56:36 stephena Exp $
// //
// Based on code from ScummVM - Scumm Interpreter // Based on code from ScummVM - Scumm Interpreter
// Copyright (C) 2002-2004 The ScummVM project // Copyright (C) 2002-2004 The ScummVM project
@ -457,7 +457,9 @@ void LauncherDialog::handleCommand(CommandSender* sender, int cmd,
// Make sure the console creation actually succeeded // Make sure the console creation actually succeeded
if(instance()->createConsole(myGameList->rom(item))) if(instance()->createConsole(myGameList->rom(item)))
{ {
#if !defined(GP2X) // Quick GP2X hack to spare flash-card saves
instance()->settings().setString("lastrom", s); instance()->settings().setString("lastrom", s);
#endif
close(); close();
} }
} }