diff --git a/docs/graphics/eventmapping.png b/docs/graphics/eventmapping.png index 3907eaff8..86deacd4a 100644 Binary files a/docs/graphics/eventmapping.png and b/docs/graphics/eventmapping.png differ diff --git a/docs/graphics/eventmapping_remap.png b/docs/graphics/eventmapping_remap.png index e99aed5dd..a2e3ce949 100644 Binary files a/docs/graphics/eventmapping_remap.png and b/docs/graphics/eventmapping_remap.png differ diff --git a/docs/index.html b/docs/index.html index 227dc6e2b..7e5ec7011 100644 --- a/docs/index.html +++ b/docs/index.html @@ -2897,7 +2897,8 @@

To remap an event:

  1. Enter Options Menu and click the Input Settings button.
  2. -
  3. If you wish to remap emulation events, click the 'Emulation Events' tab. +
  4. If you wish to remap emulation events, click the 'Emulation Events' tab. Here + you can also filter for the type of events. Otherwise, click the 'UI Events' tab for user interface events.
  5. Select event you want to remap and double-click or click the 'Map' button.
  6. Now define the input: @@ -3700,6 +3701,7 @@ Ms Pac-Man (Stella extended codes): UA 8K UA Ltd. .UA UASW 8K UA Ltd. (swapped banks).UASW WD Wickstead Design (Pink Panther) .WD + WDSW Wickstead Design (Pink Panther) (bad).WDSW X07 ¹64K AtariAge .X07 diff --git a/src/emucore/tia/TIA.hxx b/src/emucore/tia/TIA.hxx index dcf467ebe..4bc92482b 100644 --- a/src/emucore/tia/TIA.hxx +++ b/src/emucore/tia/TIA.hxx @@ -79,7 +79,7 @@ class TIA : public Device NTSC_RED = 0x30, NTSC_ORANGE = 0x38, NTSC_YELLOW = 0x1c, - NTSC_GREEN = 0xc4, + NTSC_GREEN = 0xc6, NTSC_BLUE = 0x9c, NTSC_PURPLE = 0x66, NTSC_GREY = 0x04, @@ -87,7 +87,7 @@ class TIA : public Device PAL_RED = 0x62, PAL_ORANGE = 0x4a, PAL_YELLOW = 0x2e, - PAL_GREEN = 0x34, + PAL_GREEN = 0x36, PAL_BLUE = 0xbc, PAL_PURPLE = 0xa6, PAL_GREY = 0x06, @@ -869,6 +869,8 @@ class TIA : public Device bool myColorLossEnabled; bool myColorLossActive; + std::array myColorCounts; + /** * System cycles at the end of the previous frame / beginning of next frame. */