diff --git a/docs/graphics/eventmapping.png b/docs/graphics/eventmapping.png
index 3907eaff8..86deacd4a 100644
Binary files a/docs/graphics/eventmapping.png and b/docs/graphics/eventmapping.png differ
diff --git a/docs/graphics/eventmapping_remap.png b/docs/graphics/eventmapping_remap.png
index e99aed5dd..a2e3ce949 100644
Binary files a/docs/graphics/eventmapping_remap.png and b/docs/graphics/eventmapping_remap.png differ
diff --git a/docs/index.html b/docs/index.html
index 227dc6e2b..7e5ec7011 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -2897,7 +2897,8 @@
To remap an event:
- Enter Options Menu and click the Input Settings button.
- - If you wish to remap emulation events, click the 'Emulation Events' tab.
+
- If you wish to remap emulation events, click the 'Emulation Events' tab. Here
+ you can also filter for the type of events.
Otherwise, click the 'UI Events' tab for user interface events.
- Select event you want to remap and double-click or click the 'Map' button.
- Now define the input:
@@ -3700,6 +3701,7 @@ Ms Pac-Man (Stella extended codes):
UA | 8K UA Ltd. | .UA |
UASW | 8K UA Ltd. (swapped banks) | .UASW |
WD | Wickstead Design (Pink Panther) | .WD |
+ WDSW | Wickstead Design (Pink Panther) (bad) | .WDSW |
X07 ¹ | 64K AtariAge | .X07 |
diff --git a/src/emucore/tia/TIA.hxx b/src/emucore/tia/TIA.hxx
index dcf467ebe..4bc92482b 100644
--- a/src/emucore/tia/TIA.hxx
+++ b/src/emucore/tia/TIA.hxx
@@ -79,7 +79,7 @@ class TIA : public Device
NTSC_RED = 0x30,
NTSC_ORANGE = 0x38,
NTSC_YELLOW = 0x1c,
- NTSC_GREEN = 0xc4,
+ NTSC_GREEN = 0xc6,
NTSC_BLUE = 0x9c,
NTSC_PURPLE = 0x66,
NTSC_GREY = 0x04,
@@ -87,7 +87,7 @@ class TIA : public Device
PAL_RED = 0x62,
PAL_ORANGE = 0x4a,
PAL_YELLOW = 0x2e,
- PAL_GREEN = 0x34,
+ PAL_GREEN = 0x36,
PAL_BLUE = 0xbc,
PAL_PURPLE = 0xa6,
PAL_GREY = 0x06,
@@ -869,6 +869,8 @@ class TIA : public Device
bool myColorLossEnabled;
bool myColorLossActive;
+ std::array myColorCounts;
+
/**
* System cycles at the end of the previous frame / beginning of next frame.
*/