From ded2c71bdd078963749b938ef22c8177f2b6c6ee Mon Sep 17 00:00:00 2001 From: thrust26 Date: Thu, 7 Dec 2017 09:45:31 +0100 Subject: [PATCH] formatting aligned and numbering removed --- docs/debugger.html | 24 ++++++------- docs/index.html | 90 +++++++++++++++++++++++----------------------- 2 files changed, 57 insertions(+), 57 deletions(-) diff --git a/docs/debugger.html b/docs/debugger.html index 4e13f47f7..2e808cc45 100644 --- a/docs/debugger.html +++ b/docs/debugger.html @@ -12,7 +12,7 @@

Contents

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    +
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Features

@@ -240,8 +239,9 @@ execution by stepping one instruction, scanline, or frame at a time (or more than one at a time, using commands in the prompt). You can also set breakpoints or traps, which will cause the emulator to enter the debugger when they are triggered, even if it happens in mid-frame.

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Startup

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Startup

At startup, the debugger automatically tries load a number of files which will provide additional information for the debugger and can make debugging more convenient. @@ -254,7 +254,7 @@ more convenient.

The location of this file will depend on the OS as follows:

- +
@@ -324,7 +324,7 @@ previous rewind operation. The rewind buffer is 100 levels deep by default.

You can also use the buttons from anywhere in the GUI via hotkeys.

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Linux/Unix ~/.stella/autoexec.script
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@@ -391,7 +391,7 @@ or Supermon for the C=64.

Editing keys work about like you'd expect them to in Windows, but many Bash-style commands are also supported:

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Key Function
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@@ -684,7 +684,7 @@ conditions without having to define the conditions yourself.

your game's source with underscores, if you plan to use them with the Stella debugger.

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KeyFunction
HomeMove cursor to beginning of line
EndMove cursor to end of line
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@@ -716,7 +716,7 @@ They're not registers in the conventional sense, since they don't exist in a real system. For example, while the debugger keeps track of the number of scanlines in a frame, a real system would not (there is no register that holds 'number of scanlines' on an actual console).

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FunctionDefinitionDescription
_joy0left !(*SWCHA & $40) Left joystick moved left
_joy0right !(*SWCHA & $80) Left joystick moved right
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@@ -1186,7 +1186,7 @@ depending on which of these widgets is currently in focus.

Each of these buttons also have a keyboard shortcut (indicated in square brackets). In fact, many of the inputboxes in various parts of the debugger respond to these same keyboard shortcuts. If in doubt, give them a try.

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FunctionDescription
_bank Currently selected bank
_cclocks Color clocks on a scanline
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@@ -1322,7 +1322,7 @@ Note that only code, graphics or data will show bytes and can be edited. can use. These are known as 'directives', and partly correspond to configuration options from the standalone Distella program. They are listed in order of decreasing hierarchy:

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ButtonShortutDescription
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CODEAddresses which have appeared in the program counter, or which tentatively can appear in the program counter. These can be edited in hex.
GFXAddresses which contain data stored in the player graphics registers @@ -1496,7 +1496,7 @@ named "rr.a26", with properties entry "River Raid". Attempts will be made as fol

The location of 'configdir' will depend on the OS as follows:

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diff --git a/docs/index.html b/docs/index.html index 747046c5d..267e25100 100644 --- a/docs/index.html +++ b/docs/index.html @@ -17,7 +17,7 @@

Contents

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@@ -59,7 +59,7 @@
The Stella Team
Stella Homepage
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@@ -311,7 +311,7 @@ Getting Started
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1. Requirements

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Requirements

The following sections outline the basic system requirements for running @@ -378,7 +378,7 @@

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2. Installation

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Installation

Stella is distributed in both source and binary form. In general, you should always @@ -453,7 +453,7 @@

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3. Locating Game Images (aka, ROMs)

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Locating Game Images (aka, ROMs)

@@ -526,7 +526,7 @@ it (ie, the first one ending in a valid extension).

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4. Playing a Game

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Playing a Game

Once Stella is installed and you have some ROM images you're almost ready to @@ -595,7 +595,7 @@ in a standalone gaming system).

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5. Keyboard Layout

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Keyboard Layout

The Atari 2600 console controls and controllers are mapped to the computer's @@ -613,7 +613,7 @@

Console Controls (can be remapped)

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Linux/Unix ~/.stella/cfg/
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@@ -740,7 +740,7 @@
Function Key (Standard)
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@@ -784,7 +784,7 @@
Function Key - +
@@ -839,7 +839,7 @@
Function Key
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@@ -878,7 +878,7 @@
Function Key - +
@@ -928,7 +928,7 @@
Function Key
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@@ -952,7 +952,7 @@
Function Key - +
@@ -987,7 +987,7 @@
Function Key
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@@ -1026,7 +1026,7 @@
Function Key - +
@@ -1076,7 +1076,7 @@
Function Key
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@@ -1145,7 +1145,7 @@
Pad Button Key - +
@@ -1217,7 +1217,7 @@

CompuMate Controller (cannot be remapped)

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Pad Button Key
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@@ -1243,7 +1243,7 @@

TV effects (cannot be remapped, only active in TIA mode)

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CompuMate Key
0 - 9 0 - 9
A - Z A - Z
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@@ -1328,7 +1328,7 @@

Developer Keys in TIA mode (cannot be remapped)

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Function Key (Standard)
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@@ -1464,7 +1464,7 @@

Other Keys (cannot be remapped, except those marked with '*')

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Function Key (Standard)
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@@ -1624,7 +1624,7 @@

UI keys in Text Editing areas (cannot be remapped)

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Function Key (Standard)
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@@ -1643,7 +1643,7 @@
KeyEditor Function
HomeMove cursor to beginning of line
EndMove cursor to end of line
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6. Controller Map

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Controller Map

Some Atari (virtual) controllers are simulated with more than one computer controller, and @@ -1652,7 +1652,7 @@ enough buttons/axes/etc. to fully emulate the device, so extra functionality must be mapped to other controllers.

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@@ -1769,7 +1769,7 @@ there's likely a configuration option to do so. The remainder of this (lengthy) section details every configurable option.

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1. Using the Command Line

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Using the Command Line

In addition to the built in ROM launcher, Stella can also be used from the @@ -2495,7 +2495,7 @@

  Computer
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2. Changing Options

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Changing Options

All settings can be changed within the integrated Options UI while Stella is @@ -2686,7 +2686,7 @@

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3. Event Remapping / Input Devices

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Event Remapping / Input Devices

Almost every event in Stella can be remapped to another key on the keyboard or @@ -2759,7 +2759,7 @@

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4. ROM Launcher

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ROM Launcher

Several options are configurable in the ROM launcher. The size of the @@ -2867,7 +2867,7 @@

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5. ROM Audit Mode

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ROM Audit Mode

Stella has the ability to rename all your ROMs according to the name @@ -2900,7 +2900,7 @@

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6. Stelladaptor/2600-daptor Support

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Stelladaptor/2600-daptor Support

Stella supports real Atari 2600 joysticks, paddles and driving controllers @@ -2933,7 +2933,7 @@

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7. AtariVox/SaveKey Support

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AtariVox/SaveKey Support

Stella supports a real AtariVox device for the speech/SpeakJet portion @@ -2964,7 +2964,7 @@ If the path for these files hasn't been set, the default location will depend on the version of Stella, as follows:

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Linux/Unix ~/.stella/nvram/atarivox_eeprom.dat
@@ -2995,7 +2995,7 @@ reset the EEPROM to a clean state.

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8. Developer Options/Integrated Debugger

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Developer Options/Integrated Debugger

Several developer related settings can be configured in the 'Developer Settings' dialog. @@ -3162,7 +3162,7 @@ this page for integrated debugger documentation.

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9. Settings File

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Settings File

Stella will remember when you change a setting either at the command line @@ -3206,7 +3206,7 @@

The settings file has a special name/location depending on which version of Stella you use, which is currently not configurable:

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@@ -3227,7 +3227,7 @@
Linux/Unix $HOME/.config/stella/stellarc

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10. Cheatcode Manager

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Cheatcode Manager

Stella contains support for Bob Colbert's Cheetah cheat codes, as @@ -3305,7 +3305,7 @@ Ms Pac-Man (Stella extended codes): path for this file hasn't been set, the default filename will depend on the version of Stella, as follows:

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@@ -3327,7 +3327,7 @@ Ms Pac-Man (Stella extended codes):

Stella will require a restart for changes to this file to take effect.

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11. Viewing the System Log

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Viewing the System Log

Stella maintains a log of its operations when the program first starts up, and @@ -3358,7 +3358,7 @@ Ms Pac-Man (Stella extended codes): home directory by clicking the "Save log to disk" button.

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12. Game Properties

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Game Properties

Stella uses game properties to specify the "best" emulator settings for a @@ -3658,7 +3658,7 @@ Ms Pac-Man (Stella extended codes): path for this file hasn't been set, the default filename will depend on the version of Stella, as follows:

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Linux/Unix $HOME/.config/stella/stella.cht
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@@ -3681,14 +3681,14 @@ Ms Pac-Man (Stella extended codes):

Stella will require a restart for changes to this file to take effect.

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13. Palette Support

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Palette Support

An Atari 2600 palette consists of 128 colours, which are different for the three major television standards (NTSC, PAL, SECAM). Stella supports two built-in palettes and one user-defined palette for each format. These are set using the '-palette' option, and are described as follows:

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Linux/Unix $HOME/.config/stella/stella.pro
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@@ -3723,7 +3723,7 @@ Ms Pac-Man (Stella extended codes): path for this file hasn't been set, the default filename will depend on the version of Stella, as follows:

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standard The default palette from Stella 1.4 onwards.
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Linux/Unix $HOME/.config/stella/stella.pal