mirror of https://github.com/stella-emu/stella.git
Some updates to dialog positioning in preparation for HiDPI.
- note that these are fixes that are needed with or without HiDPI; testing HiDPI just exposed them as bugs - also fixed some minor warnings and formatting
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@ -122,8 +122,8 @@ void FBSurfaceSDL2::setVisible(bool visible)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FBSurfaceSDL2::translateCoords(Int32& x, Int32& y) const
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void FBSurfaceSDL2::translateCoords(Int32& x, Int32& y) const
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{
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{
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x -= myDstR.x;
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x -= myDstR.x; x /= myDstR.w / mySrcR.w;
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y -= myDstR.y;
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y -= myDstR.y; y /= myDstR.h / mySrcR.h;
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -210,9 +210,10 @@ void FBSurfaceSDL2::createSurface(uInt32 width, uInt32 height,
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// We start out with the src and dst rectangles containing the same
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// We start out with the src and dst rectangles containing the same
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// dimensions, indicating no scaling or re-positioning
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// dimensions, indicating no scaling or re-positioning
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mySrcR.x = mySrcR.y = myDstR.x = myDstR.y = 0;
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setSrcPos(0, 0);
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mySrcR.w = myDstR.w = width;
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setDstPos(0, 0);
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mySrcR.h = myDstR.h = height;
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setSrcSize(width, height);
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setDstSize(width, height);
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////////////////////////////////////////////////////
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////////////////////////////////////////////////////
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// These *must* be set for the parent class
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// These *must* be set for the parent class
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@ -85,9 +85,9 @@ class FBSurface
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This method should be called to draw a line.
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This method should be called to draw a line.
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@param x The first x coordinate
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@param x The first x coordinate
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@param y The y coordinate
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@param y The first y coordinate
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@param x2 The second x coordinate
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@param x2 The second x coordinate
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@param xy The second y coordinate
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@param y2 The second y coordinate
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@param color The color of the line
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@param color The color of the line
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*/
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*/
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virtual void line(uInt32 x, uInt32 y, uInt32 x2, uInt32 y2, uInt32 color);
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virtual void line(uInt32 x, uInt32 y, uInt32 x2, uInt32 y2, uInt32 color);
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@ -149,14 +149,14 @@ class FBSurface
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uInt32 h = 8);
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uInt32 h = 8);
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/**
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/**
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This method should be called to draw the bitmap image.
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This method should be called to draw the bitmap image.
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@param bitmap The data to draw
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@param bitmap The data to draw
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@param x The x coordinate
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@param x The x coordinate
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@param y The y coordinate
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@param y The y coordinate
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@param color The color of the bitmap
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@param color The color of the bitmap
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@param w The width of the data image
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@param w The width of the data image
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@param h The height of the data image
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@param h The height of the data image
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*/
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*/
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virtual void drawBitmap(uInt32* bitmap, uInt32 x, uInt32 y, uInt32 color,
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virtual void drawBitmap(uInt32* bitmap, uInt32 x, uInt32 y, uInt32 color,
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uInt32 w, uInt32 h);
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uInt32 w, uInt32 h);
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@ -116,7 +116,7 @@ void DialogContainer::draw(bool full)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void DialogContainer::addDialog(Dialog* d)
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void DialogContainer::addDialog(Dialog* d)
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{
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{
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GUI::Rect r = myOSystem.frameBuffer().imageRect();
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const GUI::Rect& r = myOSystem.frameBuffer().imageRect();
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if(uInt32(d->getWidth()) > r.width() || uInt32(d->getHeight()) > r.height())
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if(uInt32(d->getWidth()) > r.width() || uInt32(d->getHeight()) > r.height())
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myOSystem.frameBuffer().showMessage(
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myOSystem.frameBuffer().showMessage(
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"Unable to show dialog box; resize current window");
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"Unable to show dialog box; resize current window");
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