mirror of https://github.com/stella-emu/stella.git
Remove dead code.
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640da16a2a
commit
dc770b2e83
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@ -1,306 +0,0 @@
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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// #define TIA_VBLANK_MANAGER_DEBUG_LOG
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#include <algorithm>
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#include "VblankManager.hxx"
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enum Metrics: uInt32 {
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maxUnderscan = 10,
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maxVblankViolations = 2,
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minStableVblankFrames = 1,
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framesUntilFinal = 30,
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maxJitter = 50
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};
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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VblankManager::VblankManager()
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: myVblankLines(0),
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myYstart(0),
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myMode(VblankMode::floating),
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myJitter(0),
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myJitterFactor(2)
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{
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reset();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void VblankManager::reset()
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{
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myVblank = false;
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myCurrentLine = 0;
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myVblankViolations = 0;
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myStableVblankFrames = 0;
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myVblankViolated = false;
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myLastVblankLines = 0;
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myIsRunning = false;
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myJitter = 0;
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if (myMode != VblankMode::fixed) setVblankMode(VblankMode::floating);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void VblankManager::setJitter(Int32 jitter) {
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jitter = std::min<Int32>(jitter, Metrics::maxJitter);
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if (myMode == VblankMode::final) jitter = std::max<Int32>(jitter, -myLastVblankLines);
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if (myMode == VblankMode::fixed) jitter = std::max<Int32>(jitter, -myYstart);
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if (jitter > 0) jitter += myJitterFactor;
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if (jitter < 0) jitter -= myJitterFactor;
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if (abs(jitter) > abs(myJitter)) myJitter = jitter;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void VblankManager::start()
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{
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myCurrentLine = 0;
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myIsRunning = true;
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myVblankViolated = false;
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if (myJitter > 0) myJitter = std::max(myJitter - myJitterFactor, 0);
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if (myJitter < 0) myJitter = std::min(myJitter + myJitterFactor, 0);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool VblankManager::nextLine(bool isGarbageFrame)
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{
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if (!myIsRunning) return false;
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// Make sure that we do the transition check **before** incrementing the line
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// counter. This ensures that, if the transition is caused by VBLANK off during
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// the line, this will continue to trigger the transition in 'locked' mode. Otherwise,
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// the transition would be triggered by the line change **before** the VBLANK
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// and thus detected as a suprious violation. Sigh, this stuff is complicated,
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// isn't it?
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const bool transition = shouldTransition(isGarbageFrame);
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if (transition) myIsRunning = false;
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myCurrentLine++;
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return transition;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void VblankManager::setYstart(uInt32 ystart)
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{
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if (ystart == myYstart) return;
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myYstart = ystart;
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setVblankMode(ystart ? VblankMode::fixed : VblankMode::floating);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool VblankManager::setVblankDuringVblank(bool vblank, bool isGarbageFrame)
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{
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const bool oldVblank = myVblank;
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myVblank = vblank;
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if (!myIsRunning || vblank || oldVblank == myVblank) return false;
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const bool transition = shouldTransition(isGarbageFrame);
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if (transition) myIsRunning = false;
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return transition;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool VblankManager::shouldTransition(bool isGarbageFrame)
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{
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// Are we free to transition as per vblank cycle?
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bool shouldTransition = myCurrentLine + 1 >= (myVblank ? myVblankLines : myVblankLines - Metrics::maxUnderscan);
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// Do we **actually** transition? This depends on what mode we are in.
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bool transition = false;
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switch (myMode) {
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// Floating mode: we still are looking for a stable frame start
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case VblankMode::floating:
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// Are we free to transition?
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if (shouldTransition) {
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// Is this same scanline in which the transition ocurred last frame?
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if (!isGarbageFrame && myCurrentLine == myLastVblankLines)
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// Yes? -> Increase the number of stable frames
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myStableVblankFrames++;
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else
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// No? -> Frame start shifted again, set the number of consecutive stable frames to zero
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myStableVblankFrames = 0;
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// Save the transition point for checking on it next frame
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myLastVblankLines = myCurrentLine;
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#ifdef TIA_VBLANK_MANAGER_DEBUG_LOG
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(cout << "leaving vblank in floating mode, should transition: " << shouldTransition << "\n").flush();
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#endif
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// In floating mode, we transition whenever we can.
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transition = true;
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}
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// Transition to locked mode if we saw enough stable frames in a row.
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if (myStableVblankFrames >= Metrics::minStableVblankFrames) {
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setVblankMode(VblankMode::locked);
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myVblankViolations = 0;
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}
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break;
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// Locked mode: always transition at the same point, but check whether this is actually the
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// detected transition point and revert state if applicable
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case VblankMode::locked:
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// Have we reached the transition point?
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if (myCurrentLine == myLastVblankLines) {
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// Are we free to transition per the algorithm and didn't we observe an violation before?
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// (aka did the algorithm tell us to transition before reaching the actual line)
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if (shouldTransition && !myVblankViolated)
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// Reset the number of irregular frames (if any)
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myVblankViolations = 0;
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else {
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// Record a violation if it wasn't recorded before
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if (!myVblankViolated) myVblankViolations++;
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myVblankViolated = true;
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}
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#ifdef TIA_VBLANK_MANAGER_DEBUG_LOG
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(cout << "leaving vblank in locked mode, should transition: " << shouldTransition << "\n").flush();
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#endif
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// transition
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transition = true;
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// The algorithm tells us to transition although we haven't reached the trip line before
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} else if (shouldTransition) {
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// Record a violation if it wasn't recorded before
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if (!myVblankViolated) myVblankViolations++;
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myVblankViolated = true;
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}
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// Freeze frame start if the detected value seems to be sufficiently stable
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if (transition && ++myFramesInLockedMode > Metrics::framesUntilFinal) {
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setVblankMode(VblankMode::final);
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// Revert to floating mode if there were too many irregular frames in a row
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} else if (myVblankViolations > Metrics::maxVblankViolations) {
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setVblankMode(VblankMode::floating);
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myStableVblankFrames = 0;
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}
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break;
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// Fixed mode: use external ystart value
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case VblankMode::fixed:
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transition = (Int32)myCurrentLine >=
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std::max<Int32>(myYstart + std::min<Int32>(myJitter, Metrics::maxJitter), 0);
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break;
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// Final mode: use detected ystart value
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case VblankMode::final:
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transition = (Int32)myCurrentLine >=
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std::max<Int32>(myLastVblankLines + std::min<Int32>(myJitter, Metrics::maxJitter), 0);
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break;
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}
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return transition;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void VblankManager::setVblankMode(VblankMode mode)
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{
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if (myMode == mode) return;
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myMode = mode;
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switch (myMode) {
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case VblankMode::locked:
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myFramesInLockedMode = 0;
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break;
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default:
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break;
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool VblankManager::save(Serializer& out) const
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{
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try
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{
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out.putString(name());
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out.putInt(myVblankLines);
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out.putInt(myYstart);
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out.putBool(myVblank);
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out.putInt(myCurrentLine);
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out.putInt(int(myMode));
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out.putInt(myLastVblankLines);
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out.putByte(myVblankViolations);
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out.putByte(myStableVblankFrames);
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out.putBool(myVblankViolated);
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out.putByte(myFramesInLockedMode);
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out.putInt(myJitter);
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out.putByte(myJitterFactor);
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out.putBool(myIsRunning);
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}
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catch(...)
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{
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cerr << "ERROR: TIA_VblankManager::save" << endl;
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return false;
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}
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return true;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool VblankManager::load(Serializer& in)
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{
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try
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{
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if(in.getString() != name())
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return false;
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myVblankLines = in.getInt();
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myYstart = in.getInt();
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myVblank = in.getBool();
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myCurrentLine = in.getInt();
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myMode = VblankMode(in.getInt());
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myLastVblankLines = in.getInt();
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myVblankViolations = in.getByte();
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myStableVblankFrames = in.getByte();
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myVblankViolated = in.getBool();
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myFramesInLockedMode = in.getByte();
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myJitter = in.getInt();
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myJitterFactor = in.getByte();
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myIsRunning = in.getBool();
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}
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catch(...)
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{
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cerr << "ERROR: TIA_VblankManager::load" << endl;
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return false;
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}
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return true;
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}
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@ -1,107 +0,0 @@
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#ifndef TIA_VBLANK_MANAGER
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#define TIA_VBLANK_MANAGER
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#include "Serializable.hxx"
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class VblankManager : public Serializable
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{
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public:
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VblankManager();
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public:
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void reset();
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void start();
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bool nextLine(bool isGarbageFrame);
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void setVblankLines(uInt32 lines) { myVblankLines = lines; }
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void setYstart(uInt32 ystart);
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uInt32 ystart() const { return myYstart == 0 ? myLastVblankLines : myYstart; }
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bool ystartIsAuto(uInt32 line) const { return myLastVblankLines == line; }
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void setVblank(bool vblank) { myVblank = vblank; }
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bool setVblankDuringVblank(bool vblank, bool isGarbageFrame);
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bool vblank() const { return myVblank; }
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uInt32 currentLine() const { return myCurrentLine; };
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void setJitter(Int32 jitter);
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void setJitterFactor(uInt8 jitterFactor) { myJitterFactor = jitterFactor; }
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bool isStable() const { return myMode != VblankMode::floating; }
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/**
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Serializable methods (see that class for more information).
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*/
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bool save(Serializer& out) const override;
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bool load(Serializer& in) override;
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string name() const override { return "TIA_VblankManager"; }
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private:
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enum VblankMode {
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locked,
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floating,
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final,
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fixed
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};
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private:
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bool shouldTransition(bool isGarbageFrame);
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void setVblankMode(VblankMode mode);
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private:
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uInt32 myVblankLines;
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uInt32 myYstart;
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bool myVblank;
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uInt32 myCurrentLine;
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VblankMode myMode;
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uInt32 myLastVblankLines;
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uInt8 myVblankViolations;
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uInt8 myStableVblankFrames;
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bool myVblankViolated;
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uInt8 myFramesInLockedMode;
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Int32 myJitter;
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uInt8 myJitterFactor;
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bool myIsRunning;
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private:
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VblankManager(const VblankManager&) = delete;
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VblankManager(VblankManager&&) = delete;
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VblankManager& operator=(const VblankManager&) = delete;
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VblankManager& operator=(VblankManager&&) = delete;
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};
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#endif // TIA_VBLANK_MANAGER
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