mirror of https://github.com/stella-emu/stella.git
Converted FrameBuffer surface storage to unique_ptr. In the process,
I realized that they didn't need to be stored in a map, since the integer ID was never actually being used. This must have been part of a proposed API that I've since deleted?? git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3062 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -342,10 +342,10 @@ void FrameBufferSDL2::setWindowIcon()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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FBSurface* FrameBufferSDL2::createSurface(uInt32 w, uInt32 h,
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unique_ptr<FBSurface> FrameBufferSDL2::createSurface(uInt32 w, uInt32 h,
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const uInt32* data) const
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{
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return new FBSurfaceSDL2((FrameBufferSDL2&)*this, w, h, data);
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return make_ptr<FBSurfaceSDL2>((FrameBufferSDL2&)*this, w, h, data);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -151,7 +151,7 @@ class FrameBufferSDL2 : public FrameBuffer
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@param h The requested height of the new surface.
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@param data If non-null, use the given data values as a static surface
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*/
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FBSurface* createSurface(uInt32 w, uInt32 h, const uInt32* data) const;
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unique_ptr<FBSurface> createSurface(uInt32 w, uInt32 h, const uInt32* data) const;
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/**
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Grabs or ungrabs the mouse based on the given boolean value.
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@ -58,12 +58,6 @@ FrameBuffer::FrameBuffer(OSystem& osystem)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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FrameBuffer::~FrameBuffer()
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{
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// Free all allocated surfaces
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while(!mySurfaceList.empty())
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{
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delete (*mySurfaceList.begin()).second;
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mySurfaceList.erase(mySurfaceList.begin());
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -234,16 +228,11 @@ FBInitStatus FrameBuffer::createDisplay(const string& title,
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myStatsMsg.w = infoFont().getMaxCharWidth() * 24 + 2;
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myStatsMsg.h = (infoFont().getFontHeight() + 2) * 2;
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if(myStatsMsg.surface == nullptr)
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{
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uInt32 surfaceID = allocateSurface(myStatsMsg.w, myStatsMsg.h);
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myStatsMsg.surface = surface(surfaceID);
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}
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if(myMsg.surface == nullptr)
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{
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uInt32 surfaceID = allocateSurface((uInt32)kFBMinW, font().getFontHeight()+10);
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myMsg.surface = surface(surfaceID);
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}
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if(!myStatsMsg.surface)
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myStatsMsg.surface = allocateSurface(myStatsMsg.w, myStatsMsg.h);
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if(!myMsg.surface)
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myMsg.surface = allocateSurface((uInt32)kFBMinW, font().getFontHeight()+10);
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// Print initial usage message, but only print it later if the status has changed
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if(myInitializedCount == 1)
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@ -567,23 +556,13 @@ void FrameBuffer::refresh()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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uInt32 FrameBuffer::allocateSurface(int w, int h, const uInt32* data)
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FBSurface* FrameBuffer::allocateSurface(int w, int h, const uInt32* data)
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{
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// Create a new surface
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FBSurface* surface = createSurface(w, h, data);
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// Add new surface to the list
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mySurfaceList.push_back(createSurface(w, h, data));
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// Add it to the list
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mySurfaceList.insert(make_pair((uInt32)mySurfaceList.size(), surface));
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// Return a reference to it
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return (uInt32)mySurfaceList.size() - 1;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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FBSurface* FrameBuffer::surface(uInt32 id) const
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{
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const auto& iter = mySurfaceList.find(id);
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return iter != mySurfaceList.end() ? iter->second : nullptr;
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// And return a pointer to it (pointer should be treated read-only)
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return mySurfaceList.at(mySurfaceList.size() - 1).get();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -596,9 +575,9 @@ void FrameBuffer::resetSurfaces()
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// aware of these restrictions, and act accordingly
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for(auto& s: mySurfaceList)
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s.second->free();
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s->free();
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for(auto& s: mySurfaceList)
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s.second->reload();
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s->reload();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -197,25 +197,16 @@ class FrameBuffer
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void enableMessages(bool enable);
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/**
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Allocate a new surface with a unique ID. The FrameBuffer class takes
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all responsibility for freeing this surface (ie, other classes must not
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delete it directly).
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Allocate a new surface. The FrameBuffer class takes all responsibility
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for freeing this surface (ie, other classes must not delete it directly).
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@param w The requested width of the new surface.
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@param h The requested height of the new surface.
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@param data If non-null, use the given data values as a static surface
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@return A unique ID used to identify this surface
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*/
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uInt32 allocateSurface(int w, int h, const uInt32* data = 0);
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/**
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Retrieve the surface associated with the given ID.
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@param id The ID for the surface to retrieve.
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@return A pointer to a valid surface object, or nullptr.
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*/
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FBSurface* surface(uInt32 id) const;
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FBSurface* allocateSurface(int w, int h, const uInt32* data = 0);
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/**
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Returns the current dimensions of the framebuffer image.
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@ -401,7 +392,8 @@ class FrameBuffer
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@param h The requested height of the new surface.
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@param data If non-null, use the given data values as a static surface
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*/
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virtual FBSurface* createSurface(uInt32 w, uInt32 h, const uInt32* data) const = 0;
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virtual unique_ptr<FBSurface> createSurface(uInt32 w, uInt32 h,
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const uInt32* data) const = 0;
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/**
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Grabs or ungrabs the mouse based on the given boolean value.
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@ -569,7 +561,7 @@ class FrameBuffer
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VariantList myTIAZoomLevels;
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// Holds a reference to all the surfaces that have been created
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map<uInt32,FBSurface*> mySurfaceList;
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vector<unique_ptr<FBSurface>> mySurfaceList;
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// Holds UI palette data (standard and classic colours)
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static uInt32 ourGUIColors[2][kNumColors-256];
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@ -45,8 +45,7 @@ TIASurface::TIASurface(OSystem& system)
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myNTSCFilter.loadConfig(myOSystem.settings());
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// Create a surface for the TIA image and scanlines; we'll need them eventually
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uInt32 tiaID = myFB.allocateSurface(ATARI_NTSC_OUT_WIDTH(kTIAW), kTIAH);
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myTiaSurface = myFB.surface(tiaID);
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myTiaSurface = myFB.allocateSurface(ATARI_NTSC_OUT_WIDTH(kTIAW), kTIAH);
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// Generate scanline data, and a pre-defined scanline surface
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uInt32 scanData[kScanH];
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@ -55,12 +54,10 @@ TIASurface::TIASurface(OSystem& system)
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scanData[i] = 0x00000000;
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scanData[i+1] = 0xff000000;
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}
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uInt32 scanID = myFB.allocateSurface(1, kScanH, scanData);
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mySLineSurface = myFB.surface(scanID);
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mySLineSurface = myFB.allocateSurface(1, kScanH, scanData);
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// Base TIA surface for use in taking snapshots in 1x mode
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uInt32 baseID = myFB.allocateSurface(kTIAW*2, kTIAH);
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myBaseTiaSurface = myFB.surface(baseID);
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myBaseTiaSurface = myFB.allocateSurface(kTIAW*2, kTIAH);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -40,14 +40,14 @@
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Dialog::Dialog(OSystem& instance, DialogContainer& parent,
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int x, int y, int w, int h)
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: GuiObject(instance, parent, *this, x, y, w, h),
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_mouseWidget(0),
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_focusedWidget(0),
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_dragWidget(0),
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_okWidget(0),
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_cancelWidget(0),
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_mouseWidget(nullptr),
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_focusedWidget(nullptr),
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_dragWidget(nullptr),
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_okWidget(nullptr),
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_cancelWidget(nullptr),
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_visible(false),
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_processCancel(false),
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_surface(0),
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_surface(nullptr),
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_tabID(0)
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{
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}
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@ -71,10 +71,7 @@ void Dialog::open(bool refresh)
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// Technically, this shouldn't be needed until drawDialog(), but some
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// dialogs cause drawing to occur within loadConfig()
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if(_surface == nullptr)
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{
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uInt32 surfaceID = instance().frameBuffer().allocateSurface(_w, _h);
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_surface = instance().frameBuffer().surface(surfaceID);
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}
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_surface = instance().frameBuffer().allocateSurface(_w, _h);
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parent().addDialog(this);
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center();
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@ -92,8 +92,7 @@ void RomInfoWidget::parseProperties()
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// only draw certain parts of it
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if(mySurface == nullptr)
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{
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uInt32 ID = instance().frameBuffer().allocateSurface(320*2, 256*2);
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mySurface = instance().frameBuffer().surface(ID);
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mySurface = instance().frameBuffer().allocateSurface(320*2, 256*2);
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mySurface->attributes().smoothing = true;
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mySurface->applyAttributes();
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