mirror of https://github.com/stella-emu/stella.git
libretro: add reload/next game (#1059)
- Enable reload/next game option in Core options - Map reload/next game action to X button
This commit is contained in:
parent
2abd72ff86
commit
dacf66131c
|
@ -40,6 +40,7 @@ static int stella_paddle_analog_sensitivity;
|
|||
static int setting_crop_hoverscan, crop_left;
|
||||
static NTSCFilter::Preset setting_filter;
|
||||
static const char* setting_palette;
|
||||
static int setting_reload;
|
||||
|
||||
static bool system_reset;
|
||||
|
||||
|
@ -186,6 +187,8 @@ static void update_input()
|
|||
MASK_EVENT(Event::ConsoleBlackWhite, 0, RETRO_DEVICE_ID_JOYPAD_R3);
|
||||
MASK_EVENT(Event::ConsoleSelect, 0, RETRO_DEVICE_ID_JOYPAD_SELECT);
|
||||
MASK_EVENT(Event::ConsoleReset, 0, RETRO_DEVICE_ID_JOYPAD_START);
|
||||
if (setting_reload)
|
||||
MASK_EVENT(Event::ReloadConsole, 0, RETRO_DEVICE_ID_JOYPAD_X);
|
||||
|
||||
#undef EVENT
|
||||
#undef MASK_EVENT
|
||||
|
@ -387,6 +390,16 @@ static void update_variables(bool init = false)
|
|||
}
|
||||
}
|
||||
|
||||
RETRO_GET("stella_reload")
|
||||
{
|
||||
int value = 0;
|
||||
|
||||
if(!strcmp(var.value, "off")) value = 0;
|
||||
else if(!strcmp(var.value, "on")) value = 1;
|
||||
|
||||
setting_reload = value;
|
||||
}
|
||||
|
||||
if(!init && !system_reset)
|
||||
{
|
||||
crop_left = setting_crop_hoverscan ? (stella.getVideoZoom() == 2 ? 26 : 8) : 0;
|
||||
|
@ -517,6 +530,7 @@ void retro_set_environment(retro_environment_t cb)
|
|||
{ "stella_phosphor_blend", "Phosphor blend %; 60|65|70|75|80|85|90|95|100|0|5|10|15|20|25|30|35|40|45|50|55" },
|
||||
{ "stella_paddle_joypad_sensitivity", "Paddle joypad sensitivity; 3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|1|2" },
|
||||
{ "stella_paddle_analog_sensitivity", "Paddle analog sensitivity; 20|21|22|23|24|25|26|27|28|29|30|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19" },
|
||||
{ "stella_reload", "Enable reload/next game; off|on" },
|
||||
{ NULL, NULL },
|
||||
};
|
||||
|
||||
|
@ -570,6 +584,7 @@ bool retro_load_game(const struct retro_game_info *info)
|
|||
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
|
||||
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "Trigger" },
|
||||
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "Fire" },
|
||||
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Reload/Next game" },
|
||||
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Booster" },
|
||||
|
||||
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
|
||||
|
@ -587,6 +602,7 @@ bool retro_load_game(const struct retro_game_info *info)
|
|||
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
|
||||
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "Trigger" },
|
||||
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "Fire" },
|
||||
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Reload/Next game" },
|
||||
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Booster" },
|
||||
|
||||
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
|
||||
|
|
Loading…
Reference in New Issue