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preliminary documentation of Time Machine dialog
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<li><a href="#Games">Locating Game Images (aka, ROMs)</a></li>
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<li><a href="#Playing">Playing a Game</a></li>
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<li><a href="#Keyboard">Keyboard Layout</a></li>
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<li><a href="#Hotkeys">Hotkeys</a></li>
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<li><a href="#ControlMap">Controller Map</a></li>
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<li><a href="#TimeMachine">Stella's 'Time Machine'</a></li>
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</ul>
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</li>
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<li><a href="#Advanced">Advanced Configuration</a><br>
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<p><img src="graphics/qwertz.png"></p>
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<br/>
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<h2><b><a name="Hotkeys">Hotkeys</a></b></h2>
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<p><b>Console Controls (can be remapped)</b></p>
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<table BORDER=2 cellpadding=4>
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</blockquote>
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<br><br>
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<p><h2>
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<a name="TimeMachine">Stella's 'Time Machine'</a></h2>
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<p>A special feature of Stella is the 'Time Machine' mode. In this mode, Stella
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automatically creates savestates in regular, user-defined intervals. You can then
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interrupt the current emulation and navigate back and forth within the timeline.
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This can be done either by using the Time Machine hotkeys described in
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<a href="#Hotkeys"><b>Hotkeys</b> - Other Keys</a> or by using the Time Machine
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dialog. To enter this dialog, either use one of the hotkeys or press 'T'.</p>
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<p><b>Time Machine</b> dialog:</p>
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<table border="5" cellpadding="2" frame="box" rules="none">
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<tr>
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<td>TODO: Screenshot</td>
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<td> </td>
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<td valign="top">
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<table border="1" cellpadding="4">
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<tr><th>Item</th><th>Description</th></tr>
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<tr><td>Button</td><td>TODO</td></tr>
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<tr><td>Button</td><td></td></tr>
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<tr><td>Button</td><td></td></tr>
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<tr><td>Button</td><td></td></tr>
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<tr><td>Button</td><td></td></tr>
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<tr><td>Button</td><td></td></tr>
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<tr><td>Button</td><td></td></tr>
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</table>
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</td>
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</tr>
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</table>
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<br>
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<p>The 'Time Machine' mode can be configured by the user. For details see
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<a href="#Debugger"><b>Developer Options</b> - Time Machine dialog</a></h2>.</p>
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<!-- ///////////////////////////////////////////////////////////////////////// -->
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<br><br>
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<p><h1>
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