mirror of https://github.com/stella-emu/stella.git
- Fixed the PaddleOneFire event. Pressing the fire button on paddle 1
(second paddle on first Stelladaptor) actually generated a PaddleTwoFire event. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@244 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: mainSDL.cxx,v 1.75 2004-05-11 19:42:55 stephena Exp $
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// $Id: mainSDL.cxx,v 1.76 2004-05-13 12:38:17 stephena Exp $
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//============================================================================
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//============================================================================
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#include <fstream>
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#include <fstream>
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@ -652,13 +652,13 @@ void handleEvents()
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else
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else
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{
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{
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theConsole->eventHandler().sendEvent(Event::JoystickOneFire, state);
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theConsole->eventHandler().sendEvent(Event::JoystickOneFire, state);
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theConsole->eventHandler().sendEvent(Event::PaddleOneFire, state);
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theConsole->eventHandler().sendEvent(Event::PaddleTwoFire, state);
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}
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}
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}
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}
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else if(button == 1)
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else if(button == 1)
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{
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{
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if(type == JT_STELLADAPTOR_1)
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if(type == JT_STELLADAPTOR_1)
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theConsole->eventHandler().sendEvent(Event::PaddleTwoFire, state);
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theConsole->eventHandler().sendEvent(Event::PaddleOneFire, state);
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else
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else
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theConsole->eventHandler().sendEvent(Event::PaddleThreeFire, state);
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theConsole->eventHandler().sendEvent(Event::PaddleThreeFire, state);
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}
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}
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