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Always trigger draw during resbl, even during hblank.
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@ -66,11 +66,9 @@ void Ball::resbl(bool hblank)
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{
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myCounter = hblank ? 159 : 157;
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if (!hblank) {
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myIsRendering = true;
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myRenderCounter = Count::renderCounterOffset;
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::ctrlpf(uInt8 value)
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