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The gods made heavy metal...
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@ -25,6 +25,7 @@
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"*.tcc": "cpp",
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"functional": "cpp",
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"iomanip": "cpp",
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"__cxx_version": "cpp"
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"__cxx_version": "cpp",
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"string": "cpp"
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}
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}
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@ -125,9 +125,10 @@ void FrameBufferSDL2::queryHardware(vector<Common::Size>& fullscreenRes,
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string stellaName;
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};
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// Create name map for all currently known SDL renderers
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const int NUM_RENDERERS = 5;
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const int NUM_RENDERERS = 6;
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static const RenderName RENDERER_NAMES[NUM_RENDERERS] = {
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{ "direct3d", "Direct3D" },
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{ "metal", "Metal" },
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{ "opengl", "OpenGL" },
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{ "opengles", "OpenGLES" },
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{ "opengles2", "OpenGLES2" },
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