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fix #480
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@ -128,6 +128,7 @@ void EventHandler::reset(EventHandlerState state)
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#ifdef PNG_SUPPORT
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myOSystem.png().setContinuousSnapInterval(0);
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#endif
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myFryingFlag = false;
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// Reset events almost immediately after starting emulation mode
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// We wait a little while (0.5s), since 'hold' events may be present,
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