mirror of https://github.com/stella-emu/stella.git
Remove a leftover from refactoring.
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0f25515099
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d127865dee
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@ -47,9 +47,7 @@ FrameManager::FrameManager()
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myHeight(0),
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myHeight(0),
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myFixedHeight(0),
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myFixedHeight(0),
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myYStart(0),
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myYStart(0),
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myJitterEnabled(false),
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myJitterEnabled(false)
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myStableFrameLines(-1),
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myStableFrameHeightCountdown(0)
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{
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{
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onLayoutChange();
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onLayoutChange();
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}
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}
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@ -63,9 +61,6 @@ void FrameManager::onReset()
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myVsyncLines = 0;
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myVsyncLines = 0;
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myY = 0;
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myY = 0;
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myStableFrameLines = -1;
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myStableFrameHeightCountdown = 0;
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myJitterEmulation.reset();
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myJitterEmulation.reset();
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}
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}
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@ -230,9 +225,6 @@ bool FrameManager::onSave(Serializer& out) const
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out.putBool(myJitterEnabled);
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out.putBool(myJitterEnabled);
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out.putInt(myStableFrameLines);
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out.putInt(myStableFrameHeightCountdown);
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return true;
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return true;
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}
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}
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@ -257,8 +249,5 @@ bool FrameManager::onLoad(Serializer& in)
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myJitterEnabled = in.getBool();
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myJitterEnabled = in.getBool();
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myStableFrameLines = in.getInt();
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myStableFrameHeightCountdown = in.getInt();
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return true;
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return true;
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}
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}
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@ -100,9 +100,6 @@ class FrameManager: public AbstractFrameManager {
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bool myJitterEnabled;
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bool myJitterEnabled;
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Int32 myStableFrameLines;
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uInt8 myStableFrameHeightCountdown;
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JitterEmulation myJitterEmulation;
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JitterEmulation myJitterEmulation;
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private:
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private:
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