Remove a leftover from refactoring.

This commit is contained in:
Christian Speckner 2018-06-19 21:37:18 +02:00
parent 0f25515099
commit d127865dee
2 changed files with 1 additions and 15 deletions

View File

@ -47,9 +47,7 @@ FrameManager::FrameManager()
myHeight(0), myHeight(0),
myFixedHeight(0), myFixedHeight(0),
myYStart(0), myYStart(0),
myJitterEnabled(false), myJitterEnabled(false)
myStableFrameLines(-1),
myStableFrameHeightCountdown(0)
{ {
onLayoutChange(); onLayoutChange();
} }
@ -63,9 +61,6 @@ void FrameManager::onReset()
myVsyncLines = 0; myVsyncLines = 0;
myY = 0; myY = 0;
myStableFrameLines = -1;
myStableFrameHeightCountdown = 0;
myJitterEmulation.reset(); myJitterEmulation.reset();
} }
@ -230,9 +225,6 @@ bool FrameManager::onSave(Serializer& out) const
out.putBool(myJitterEnabled); out.putBool(myJitterEnabled);
out.putInt(myStableFrameLines);
out.putInt(myStableFrameHeightCountdown);
return true; return true;
} }
@ -257,8 +249,5 @@ bool FrameManager::onLoad(Serializer& in)
myJitterEnabled = in.getBool(); myJitterEnabled = in.getBool();
myStableFrameLines = in.getInt();
myStableFrameHeightCountdown = in.getInt();
return true; return true;
} }

View File

@ -100,9 +100,6 @@ class FrameManager: public AbstractFrameManager {
bool myJitterEnabled; bool myJitterEnabled;
Int32 myStableFrameLines;
uInt8 myStableFrameHeightCountdown;
JitterEmulation myJitterEmulation; JitterEmulation myJitterEmulation;
private: private: