Tentatively adjust RESMPx for 32 pixel players by one pixel.

This commit is contained in:
Christian Speckner 2016-12-21 22:39:51 +01:00
parent 0d37bbe132
commit cbb3c46461
1 changed files with 1 additions and 1 deletions

View File

@ -229,7 +229,7 @@ uInt8 Player::getRespClock() const
return (myCounter + 160 - 9) % 160;
case 32:
return (myCounter + 160 - 13) % 160;
return (myCounter + 160 - 12) % 160;
default:
throw runtime_error("invalid width");