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Tentatively adjust RESMPx for 32 pixel players by one pixel.
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@ -229,7 +229,7 @@ uInt8 Player::getRespClock() const
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return (myCounter + 160 - 9) % 160;
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case 32:
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return (myCounter + 160 - 13) % 160;
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return (myCounter + 160 - 12) % 160;
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default:
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throw runtime_error("invalid width");
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