Some fixes to ELF doc

This commit is contained in:
thrust26 2024-09-07 09:01:00 +02:00
parent 77e45307c4
commit cb624aece0
1 changed files with 19 additions and 19 deletions

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@ -3446,6 +3446,13 @@
<td>Immediately jump to debugger mode when starting Stella.</td>
</tr>
<tr>
<td><pre>-elf.dump</pre></td>
<td>Display extensive linkage information when loading ELF ROMs and dump
the low 4.5MB of ARM memory (to which all sections are relocated) to
'elf_executable_image.bin' in the current working directory.</td>
</tr>
<tr>
<td><pre>-holdjoy0 &lt;U,D,L,R,F&gt;</pre></td>
<td>Start the emulator with the left joystick direction/button held down
@ -3606,15 +3613,6 @@
<td>Set "Display.PPBlend" property, used for phosphor effect (0-100).
Default is whatever is specified for tv.phosblend.</td>
</tr>
<tr>
<td><pre>-elf.dump</pre></td>
<td>
Display extensive linkage information when loading ELF cartridges and dump the low 4.5MB of
ARM memory (to which all sections are relocated) to elf_executable_image.bin in
the current working directory.
</td>
</tr>
</table>
<p>The following are almost all available in two sets, one for players (prefixed by "plr.") and one
@ -3679,11 +3677,14 @@
fatal errors are simply logged, and emulation continues. Do not use this
unless you know exactly what you're doing, as it changes the behaviour as
compared to real hardware.
For ELF cartridges, this option additionally checks for write accesses to
For ELF ROMs, this option additionally checks for write accesses to
those parts of memory that should be read only and validates that all
relevant symbols in the ELF file can be relocated. Errors during relocation
will cause Stella to return to the debugger.
</td>
</tr><tr>
<td><pre>-dev.arm.mips &lt;50-300&gt;</pre></td>
<td>Limit the number of ARM instructions executed per 6507 instruction for ELF ROMs.</td>
</tr><tr>
<td><pre>-dev.thumb.incycles &lt;1|0&gt;</pre></td>
<td>When enabled, ARM emulation cycles are added to 6507 system cycles. This
@ -3782,10 +3783,6 @@
<td><pre>-&lt;plr.|dev.&gt;tm.horizon &lt;3s|10s|30s|1m|3m|</br> 10m|30m|60m&gt;</pre></td>
<td>Define the horizon of the Time Machine.</td>
</tr>
</tr><tr>
<td><pre>-dev.arm.mips &lt;number&gt;</pre></td>
<td>
Limit the number of ARM instructions executed per 6507 instruction for ELF cartridges. Dev mode only.
</td>
</tr>
</table>
@ -4621,11 +4618,14 @@
<td><span style="white-space:nowrap">-dev.wrportbreak</span></td>
</tr>
<tr>
<td>Fatal ARM emulation ...</td>
<td>Thumb ARM emulation throws an exception and enters the debugger on fatal errors</td>
<td>Strict ARM emulation ...</td>
<td>Thumb ARM emulation throws an exception and enters the debugger on fatal errors.</br>
For ELF ROMs, this option additionally checks for valid write accesses.</td>
<td><span style="white-space:nowrap">-dev.thumb.trapfatal</span></td>
</tr>
<tr><td>Limit ARM speed...</td><td>Change the number of ARM instructions executed for eacht 6507 instruction for ELF ROMs.</td><td>-dev.arm.mips</td></tr>
<tr><td>Limit ARM speed...</td>
<td>Limit the number of ARM instructions executed per 6507 instruction for ELF ROMs.</td>
<td>-dev.arm.mips</td></tr>
</table>
</td>
</tr>
@ -5130,8 +5130,8 @@ Ms Pac-Man (Stella extended codes):
<td>Indicates the television format the game was designed for. The value
must be <b>Auto</b> or one of the following. Types marked as (&#185;)
do currently have no reliable auto-detection. A format can be enforced
by using one of the following pattern in the filename.
For ELF cartridges, this also controls the mode Stella configures the
by using one of the following pattern in the filename.</br>
For ELF ROMs, this also controls the mode Stella configures the
cartridge to run in.
<table cellpadding="2" border="1">
<tr><th>&nbsp;Format&nbsp;</th><th>Filename Pattern (to force format)</th></tr>