mirror of https://github.com/stella-emu/stella.git
Some fixes to ELF doc
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@ -3446,6 +3446,13 @@
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<td>Immediately jump to debugger mode when starting Stella.</td>
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</tr>
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<tr>
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<td><pre>-elf.dump</pre></td>
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<td>Display extensive linkage information when loading ELF ROMs and dump
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the low 4.5MB of ARM memory (to which all sections are relocated) to
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'elf_executable_image.bin' in the current working directory.</td>
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</tr>
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<tr>
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<td><pre>-holdjoy0 <U,D,L,R,F></pre></td>
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<td>Start the emulator with the left joystick direction/button held down
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@ -3606,15 +3613,6 @@
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<td>Set "Display.PPBlend" property, used for phosphor effect (0-100).
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Default is whatever is specified for tv.phosblend.</td>
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</tr>
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<tr>
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<td><pre>-elf.dump</pre></td>
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<td>
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Display extensive linkage information when loading ELF cartridges and dump the low 4.5MB of
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ARM memory (to which all sections are relocated) to elf_executable_image.bin in
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the current working directory.
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</td>
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</tr>
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</table>
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<p>The following are almost all available in two sets, one for players (prefixed by "plr.") and one
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@ -3679,11 +3677,14 @@
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fatal errors are simply logged, and emulation continues. Do not use this
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unless you know exactly what you're doing, as it changes the behaviour as
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compared to real hardware.
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For ELF cartridges, this option additionally checks for write accesses to
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For ELF ROMs, this option additionally checks for write accesses to
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those parts of memory that should be read only and validates that all
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relevant symbols in the ELF file can be relocated. Errors during relocation
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will cause Stella to return to the debugger.
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</td>
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</tr><tr>
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<td><pre>-dev.arm.mips <50-300></pre></td>
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<td>Limit the number of ARM instructions executed per 6507 instruction for ELF ROMs.</td>
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</tr><tr>
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<td><pre>-dev.thumb.incycles <1|0></pre></td>
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<td>When enabled, ARM emulation cycles are added to 6507 system cycles. This
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@ -3782,10 +3783,6 @@
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<td><pre>-<plr.|dev.>tm.horizon <3s|10s|30s|1m|3m|</br> 10m|30m|60m></pre></td>
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<td>Define the horizon of the Time Machine.</td>
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</tr>
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</tr><tr>
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<td><pre>-dev.arm.mips <number></pre></td>
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<td>
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Limit the number of ARM instructions executed per 6507 instruction for ELF cartridges. Dev mode only.
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</td>
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</tr>
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</table>
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@ -4621,11 +4618,14 @@
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<td><span style="white-space:nowrap">-dev.wrportbreak</span></td>
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</tr>
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<tr>
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<td>Fatal ARM emulation ...</td>
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<td>Thumb ARM emulation throws an exception and enters the debugger on fatal errors</td>
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<td>Strict ARM emulation ...</td>
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<td>Thumb ARM emulation throws an exception and enters the debugger on fatal errors.</br>
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For ELF ROMs, this option additionally checks for valid write accesses.</td>
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<td><span style="white-space:nowrap">-dev.thumb.trapfatal</span></td>
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</tr>
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<tr><td>Limit ARM speed...</td><td>Change the number of ARM instructions executed for eacht 6507 instruction for ELF ROMs.</td><td>-dev.arm.mips</td></tr>
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<tr><td>Limit ARM speed...</td>
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<td>Limit the number of ARM instructions executed per 6507 instruction for ELF ROMs.</td>
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<td>-dev.arm.mips</td></tr>
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</table>
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</td>
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</tr>
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@ -5130,8 +5130,8 @@ Ms Pac-Man (Stella extended codes):
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<td>Indicates the television format the game was designed for. The value
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must be <b>Auto</b> or one of the following. Types marked as (¹)
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do currently have no reliable auto-detection. A format can be enforced
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by using one of the following pattern in the filename.
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For ELF cartridges, this also controls the mode Stella configures the
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by using one of the following pattern in the filename.</br>
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For ELF ROMs, this also controls the mode Stella configures the
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cartridge to run in.
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<table cellpadding="2" border="1">
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<tr><th> Format </th><th>Filename Pattern (to force format)</th></tr>
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